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Re: Vegetation Template [Re: ComplexStudios] #200931
04/06/08 08:14
04/06/08 08:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great tool and easy interface. This is exemplary work. Congratulation!


Models, Textures and Games from Dexsoft
Re: Vegetation Template [Re: ComplexStudios] #200938
04/06/08 09:06
04/06/08 09:06
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
loooooks amazing! except for the z-sorting errors \:\)


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: Vegetation Template [Re: ComplexStudios] #201957
04/12/08 08:53
04/12/08 08:53
Joined: Aug 2007
Posts: 57
nalan Offline
Junior Member
nalan  Offline
Junior Member

Joined: Aug 2007
Posts: 57
Looked very convenient,thank you for your help!


Never say never!I need 3d model works now...
My new site,free models for the developers,www.3dtake.com
Re: Vegetation Template [Re: nalan] #201994
04/12/08 18:56
04/12/08 18:56
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
yes, this is definately one of the best outdoors i have seen here. i like the second shot. it looks damn coool!

thanks for the contribution!

btw, i like those funny dancing trees. made me laugh

Re: Vegetation Template [Re: ello] #202004
04/12/08 20:26
04/12/08 20:26
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline
Junior Member
NITRO_2008  Offline
Junior Member

Joined: Aug 2007
Posts: 56
Maine
Pretty cool. Thanks.

Re: Vegetation Template [Re: NITRO_2008] #202400
04/14/08 20:02
04/14/08 20:02
Joined: Jul 2003
Posts: 47
Indiana
S3an Offline
Newbie
S3an  Offline
Newbie

Joined: Jul 2003
Posts: 47
Indiana
Very nice contribution!

Ironically i found a 15 to 20 fps jump in the lite-c version by simply removing the set(my, INVISIBLE) and reset(my, INVISIBLE) sections from each function. Apparently the INVISIBLE flag does nothing for performance?


A6 / A7 Commercial
Re: Vegetation Template [Re: S3an] #212822
06/24/08 12:15
06/24/08 12:15
Joined: Jun 2008
Posts: 2
R
RandomDude Offline
Guest
RandomDude  Offline
Guest
R

Joined: Jun 2008
Posts: 2
Very nice indeed, thank you!
Just a small question, how do i make areas with no terrain? Now it keeps spawning in my water.

Re: Vegetation Template [Re: RandomDude] #212847
06/24/08 16:10
06/24/08 16:10
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Good question RandomDude. i forget water. smile
Use it for water problem;
http://mirror.pantharay.com/vegetation.c
(right click&save as)




@S3an; No. invisible flag for performance. Maybe you are right just for demo. But you use 4000/5000 entities and smooth land,performance very low(if you close invisible/visible function). Look at the Jungle Demo .(walk and fly play)

Thanks for all nice comment.

Re: Vegetation Template [Re: Emre] #212849
06/24/08 16:42
06/24/08 16:42
Joined: Jun 2008
Posts: 2
R
RandomDude Offline
Guest
RandomDude  Offline
Guest
R

Joined: Jun 2008
Posts: 2
Thx.

Edit2:
Nevermind, But a new problem came up, There is some kind of fog over my water wich makes it really dark.. But i cant figure out what makes it.
(Im using slins watershader with the render2texture.dll for my water.)

SOLVED!
scanner_func_startup used the water material for some reason.. Well well.. smile

Last edited by RandomDude; 06/24/08 18:42.
Re: Vegetation Template [Re: RandomDude] #225832
09/06/08 09:03
09/06/08 09:03
Joined: Jun 2005
Posts: 87
France
MadJack Offline
Junior Member
MadJack  Offline
Junior Member

Joined: Jun 2005
Posts: 87
France
I like very much this contribution. Thanks Emre !
I just need more control on the way the vegetation and rocks are set, so I am going further on your script by adding a bitmap mask where

  • red channel is for the trees,
  • green is for the bushes 1,
  • blue is for the rocks,
  • alpha could be for the bushes 2

Channel value (0 -> 255) will be used for the density.
There is still random settings for natural effect.
In the black area of the bitmap, nothing is set.

I am getting first results with the red channel, as you can see here :

Here is the bitmap:

Another example




Commercial A7.25b
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