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Re: Wooohooooo.... [Re: broozar] #217897
07/25/08 12:21
07/25/08 12:21
Joined: Jun 2005
Posts: 87
France
MadJack Offline
Junior Member
MadJack  Offline
Junior Member

Joined: Jun 2005
Posts: 87
France
Very interestings comments in this thread. cool

Since a couple of days I am wondering about a new 3D tool for my project.
I thought to work with Shiva, but my first feeling is ambyvalent and I did not like my first experiment with terrain editor. (sorry Broozar wink )
So, I have downloaded C4 demo, nice looking features but getting jammed in every demo I have tried is irritating.
Then I have downloaded NeoAxis demo. In this demo, graphism is poor but I do like the technical part !
Today, I will try Irrlicht (because I trust Machinery_Frank smile )

Then comes the price question:
Shiva is free to try, yes, but at the end it will cost at least 199 € and much more if you need LOD !
C4 is at a good price today, 200$ with unlimited updates , but this offer will end soon.
NeoAxis for 99$, with free upgrades to V 1.0 might be a good bet.
Irrlicht ?


crazy


Commercial A7.25b
RUGod
Re: Wooohooooo.... [Re: broozar] #217900
07/25/08 12:27
07/25/08 12:27
Joined: Jul 2004
Posts: 41
UK
AndyUK Offline
Newbie
AndyUK  Offline
Newbie

Joined: Jul 2004
Posts: 41
UK
I downloaded this a few days ago and I have to say I am very impressed thus far.

I particularly like the option to publish to a web browser. That alone could be the clincher and save me having to use Adobe Director for some projects.


Flash game and website developer
www.eastsussexdesign.com
Re: Wooohooooo.... [Re: MadJack] #217901
07/25/08 12:36
07/25/08 12:36
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
if you can afford c4, a decent modelling tool and know quite some c++, don't need cross platform or in-browser gaming, i guess c4 is the way to go.

shiva is an allround tool, basicly for smaller games, featuring cross platform and inbrowser gaming, neat shaders and decent speed. the language is easier than what you normally get in 3d game packages. but if you don't like the editor, leave it, you won't get happy.

irrlicht is fast, customizable, open source, crossplatform, constantly in decelopment. first choice for cross platform gaming. requires quite some learning and does not come with a usable shadow system out of the box.

gameCore is constantly delaying and nobody knows when it's finally there and how the docs will be.

i cannot comment on torque or ogre-based engines like neoAxis.

Re: Wooohooooo.... [Re: broozar] #218065
07/26/08 09:08
07/26/08 09:08
Joined: Jul 2006
Posts: 17
D
dib Offline
Newbie
dib  Offline
Newbie
D

Joined: Jul 2006
Posts: 17
Originally Posted By: broozar
Originally Posted By: dib
"and sadly the interface was a no-go for me again. How can you seriously like that?"
the shiva UI and lots of windows editors workflow is THE HELL in earth!!!
poor documentation and "SHORT" video tutorials that you can´t learn
anything with
, "withouth code examples" and "french language" fórum???

that's a random rant that may have been true for 1.5, but it definitely isn't for 1.6.x. the new shiva developer zone is truly amazing, several admins (developers) answer your questions in the forum, over 30 video tutorials should give you more than you need (plus many written ones) and the documentation has colored sysntax, explains every function, its variables etc.
purchasing a license offers you the possibility to write emails to the devs directly and get help.
you have a point with the french forum. the editor is awesome if you ask me, quite intuitive, good looking, comes with customizable design and layout, blabla it's only awkward if you are not used to it, but so is every, and i mean every, 3d application. of course it has a learning curve, did you expect to write your games in one afternoon, including learing the tool, its several modules, a whole scripting language etc? if you don't want to get your hands dirty, go and make love with fpsCreator.



bla bla bla...
with unity docs and step by step complete FPS game in 3 parts tutorial I can learn very quick how to use the engine and finish my FPS game!
with unity docs and step by step complete 3D platform turorial I can learn very quick how to use the engine and finish my 3D platform game!
and with shiva? can I do the same? NO
with shiva docs and POOR and QUICK video tutorials you can´t finish any simple game!

or the developer change this or continue with the ghost fórum.

again,just good features is NOT enough.




Last edited by dib; 07/26/08 09:17.
Re: Wooohooooo.... [Re: dib] #218148
07/26/08 17:41
07/26/08 17:41
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Then use Unity if you can get along with it better?


Click and join the 3dgs irc community!
Room: #3dgs
Re: Wooohooooo.... [Re: Joozey] #218188
07/27/08 00:08
07/27/08 00:08
Joined: Jul 2006
Posts: 17
D
dib Offline
Newbie
dib  Offline
Newbie
D

Joined: Jul 2006
Posts: 17
I learned the 3DGS basics necessary workflow with the 3DGS introdutory workshops. = 125.000 happy users!
and this with shiva is impossible! = ghost fórum!

regardless of which engine I use and features
everyone here knows how important are good documentation and code examples/tutorials.

the truth is:
the unity site is the BEST example.



Last edited by dib; 07/27/08 00:21.
Re: Wooohooooo.... [Re: dib] #218961
07/31/08 14:42
07/31/08 14:42
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
the player for linux is almost ready smile



Re: Wooohooooo.... [Re: broozar] #219071
07/31/08 22:21
07/31/08 22:21
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Is the editor going to be converted too btw?

Enjoy your meal
Toast

Re: Wooohooooo.... [Re: Toast] #219072
07/31/08 22:26
07/31/08 22:26
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
i suppose not.

Re:Deutsches Forum über Shiva [Re: broozar] #224663
08/31/08 17:27
08/31/08 17:27
Joined: Jun 2002
Posts: 85
Deutschland
Clockmaster Offline
Junior Member
Clockmaster  Offline
Junior Member

Joined: Jun 2002
Posts: 85
Deutschland
Ich habe ein Forum zum Thema Hobby Spiele Entwicklung eröffnet. Dort ist auch ein Bereich für das Shiva3D Entwicklungstool dabei. Also wer Interesse an diese Engine hat, jedoch das Offizielle Forum meiden möchte, kann ja mal einen Blick riskieren. Werde Gerne Hilfestellung geben. Natürlich sind auch Benutzer des 3D Gamestudio Herzlich Willkommen ( Ist ja nicht ein Shiva Only Forum).

In English:

Hi there, I have made a Forum for German Shiva Users and all the other German Hobby Game Developers. I hope to get many Visitors there. English speaking users are Welcome too, but be warned, the Main language is German!

Here the Link: Forum

Last edited by Clockmaster; 08/31/08 19:00.

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