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Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: MMike] #222553
08/19/08 22:01
08/19/08 22:01
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline OP
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fastlane69  Offline OP
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Quote:
Would be nice a little demo from conitec, just to show that MMOG is possible and pratical, because if its not pratical, then should not exist and start to think in a new network engine.


Hallelujah Mike! smile

If an MMOG is possible with DPLAY, then prove it.
Here is my proof that it's not:

Directplay games: see any MMOG or for th...browser based)?

If a 50 person MMOG is possible with native GS, then prove it.
The "global entity update" proves that it's not.

If a stable MMOG is possible with native GS, then prove it.
The inability to prevent someone from connecting and injecting data to crash our engine proves it's not (though I admit this may have been fixed in A7).

There is my proof of the inadequacy of DPLAY for the modern MP environment.
Can we work on solutions now or do you Conitec has counter-proof you would care to present?



Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222558
08/19/08 22:15
08/19/08 22:15
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fastlane69 Offline OP
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Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222582
08/20/08 00:37
08/20/08 00:37
Joined: Jul 2004
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MMike Offline
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MMike  Offline
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the features list of game studio lite-c full says no multyplayr is supported?

Code:
Edition      | lite-C free | lite-C full | Extra | Commercial | Pro 
Level editor   no              no            yes     yes        distributable 
Multiplayer    no              no            no      8 players  unlimited 
Zone servers   no              no            no      no         yes 


HOW COME?? this means my game is not multyplayer able?


Last edited by MMike; 08/20/08 00:53.
Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: MMike] #222586
08/20/08 01:46
08/20/08 01:46
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Australia
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adoado Offline

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Quote:
HOW COME?? this means my game is not multyplayer able?


Apparently - I never knew that. Yes, you can still do network MP programming but you must use external DLLs - you cannot use Lite-C's native MP solution (Fastlane will be happy :P)


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Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: adoado] #222587
08/20/08 01:56
08/20/08 01:56
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fastlane69 Offline OP
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This does not make me happy, it makes me confused.
And it can't be right since A7 supports sending structs and other lite-c data structures. Look in the manual under "send_data_to".

EDIT: I do not think it is saying that lite-c doesn't do MP but rather if you only buy the Lite-C version of GS, you don't get MP. If you buy Comm or Pro, you do get MP, which Lite-C can do.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222588
08/20/08 01:59
08/20/08 01:59
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MMike Offline
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MMike  Offline
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i can't even use the gstnet plugin for lite-c , it crashes engine, when creating client..


OH MY GOD THIS CANT BE!
I PROTEST.. "WE WANT TO MAKE MMOG's, LETS BRING A NEW DAY, AND FORGET DPLAY"

Last edited by MMike; 08/20/08 02:02.
Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: MMike] #222603
08/20/08 04:37
08/20/08 04:37
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ISG Offline

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Originally Posted By: MMike
i can't even use the gstnet plugin for lite-c , it crashes engine, when creating client..


Our development team runs into the same issue with GSTNet with the Lite-C translation.


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Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: ISG] #222610
08/20/08 07:08
08/20/08 07:08
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
fastlane, as far as i understood, JCL offered you what you demand with this post:
Quote:

- You've heard that the Directplay network library is slow or unreliable, and want another library.
- You want the server to send entity updates only to a subset of clients in its zone.
- You got error messages in your game.
- People told you that you can't do a MMOG with Gamestudio.

Is that a correct summary of your main problems so far?

Please correct me if I'm wrong. Otherwise I'll think about how we can help in your case, and will post an answer in the next days. We take such a problem seriously.


why not take this offer and start being creativ?


www.earthcontrol.de
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Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222616
08/20/08 07:33
08/20/08 07:33
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Posts: 9,859
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FBL Offline
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Originally Posted By: fastlane69

EDIT: I do not think it is saying that lite-c doesn't do MP but rather if you only buy the Lite-C version of GS, you don't get MP. If you buy Comm or Pro, you do get MP, which Lite-C can do.


Yep, that's it.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: FBL] #222667
08/20/08 11:21
08/20/08 11:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Quote:
i can't even use the gstnet plugin for lite-c , it crashes engine, when creating client..

Oh come on, at least spent some hours trying GSTNet to work instead of bursting to tears here that it's gamestudio's fault at the first error message. I have GSTNet working perfectly fine. These post are just aimed to make a dramatic scene and are not helpful at all.

And there is nothing wrong with the lite-c translation nfs42 made.

Last edited by Joozey; 08/20/08 11:22.

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