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Re: Bump Mapping Shader [Re: oliver2s] #22200
02/03/04 03:12
02/03/04 03:12
Joined: Jan 2004
Posts: 18
Schweiz / Switzerland
Zarg Offline
Newbie
Zarg  Offline
Newbie

Joined: Jan 2004
Posts: 18
Schweiz / Switzerland
Hi!
Coole Sache dieses Bump Mapping. Ich hab mal den Code für Map-Entities ausprobiert, kompiliert alles, aber sobald das Programm Startet, gibt es einen Syntax-Error in diesen Zeilen:

skin1 = steine3DOT3;
skin2 = steine3;

Weiss jemand, woran das liegt?
Vielen Dank für eure Hilfe
Greetz
Zarg

Re: Bump Mapping Shader [Re: oliver2s] #22201
02/03/04 04:16
02/03/04 04:16
Joined: Jun 2003
Posts: 143
cologne
Posti_dup1 Offline
Member
Posti_dup1  Offline
Member

Joined: Jun 2003
Posts: 143
cologne
@ oliver2s
könnte ich dir einmal ein paar screenshots von meinem Problem schicken da ich keinen webspace habe


Es ist besser zu wollen, was man nicht hat, als zu haben, was man nicht will!
Re: Bump Mapping Shader [Re: Posti_dup1] #22202
02/03/04 05:52
02/03/04 05:52
Joined: Jul 2002
Posts: 185
T
TheZero Offline
Member
TheZero  Offline
Member
T

Joined: Jul 2002
Posts: 185
Für den Code brauchst du zwei Skins. Map-entitys haben nur eine Textur und das lässt sich auch nicht ändern. Der Shader funktioniert also nur mit Model-Entities!

Ich hab auch noch eine Frage:
Wiso unterstützt meine Grafikkarte diesen Effekt nicht?
Ich habe eine Gforce4 TI4200. Ich dachte die TI-Serie unterstützt Vertex und Pixel shading.

Re: Bump Mapping Shader [Re: TheZero] #22203
02/03/04 08:27
02/03/04 08:27
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
has anyone been able to get the ambient light value to work? also, reactive to shadowmaps?



Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Bump Mapping Shader [Re: Drew] #22204
02/09/04 01:38
02/09/04 01:38
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
bei mir funtzt das komplett original sagenhaft GARNICHT
ich hab 1. skin ne normale textur und 2. skin ne normal map ( von adobe photoshop) nen würfel gegeben. dann hab ich den code geadded und wenn ich das level starte dann ist der würfel dunkel und mit lila,blau und grünen sachen da drin aber nicht das was sich eingendlich BUMP MAPPING NENNT !!!!!!! verdammt ich hab jetz endlich A6 2.20 pro und jetz geht das immer noch nicht wozu kauf ich mir denn diese sch***** alles kacke !!!!!!!!!!!!!!!! ich hätte mir besser ne GeforceFX5950Ultra dafür KAUFEN SOLLEN !!!!!!!!!!!!!!!!!!!!!
ok ich bin wieder ruhig, kennt jemand eine lösung für das problem ????

Re: Bump Mapping Shader [Re: blaaaaa] #22205
02/09/04 01:46
02/09/04 01:46
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Vertausch mal die 2 Skins im Model. Nach deiner Beschreibung kann ich mir nur vorstellen das die Skins vertauscht sind.

Re: Bump Mapping Shader [Re: oliver2s] #22206
02/09/04 03:22
02/09/04 03:22
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
hab ich schon dann ist der würfel komplett schwarz ich kapier das nicht eigendlich müsste das doch gehen ....

Re: Bump Mapping Shader [Re: blaaaaa] #22207
02/15/04 06:50
02/15/04 06:50
Joined: Dec 2003
Posts: 118
zero Offline
Member
zero  Offline
Member

Joined: Dec 2003
Posts: 118
what part of this script tells the light where to come from? i thought it was the lightvec if it is i must have done sumthing wrong :-P

Re: Bump Mapping Shader [Re: zero] #22208
03/05/04 00:55
03/05/04 00:55
Joined: Oct 2003
Posts: 23
Shurik Offline
Newbie
Shurik  Offline
Newbie

Joined: Oct 2003
Posts: 23
code work fine, but models look so dark, also, when I place light this is not mapped on model

Re: Bump Mapping Shader [Re: Shurik] #22209
03/05/04 03:10
03/05/04 03:10
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
the shader only reacts to the sun light I believe...If we could get ambient light (so they are not so dark) and point lights to show, it would be fantastic...
The only way to use the shader right now is if you want to make a level with extreme contrast...like doom3.
Maybe one of the shader gurus can help out?
(I just remember that this might not be possible yet, until the new lighting system that conitec have forecast is released)



Last edited by Drew; 03/05/04 03:12.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
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