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Re: Newton 2 wrapper [Re: BigM] #244377
01/04/09 11:32
01/04/09 11:32
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine
hi, BigM

1 - you're absolutely right: i used code from newton 2.16 and forgot that in 2.17 there are some changes like
Quote:

- function NewtonBodyGetAutoFreeze is changed to NewtonBodyGetAutoSleep
- function NewtonBodySetAutoFreeze is changed to NewtonBodySetAutoSleep

i changed them in main wrapper function, but forget to change in other scripts

your remark is really very helpfull wink


2 - what about corkscrew
interesting... i looked through original Newton.h from v 2.16 and 2.17 and they are both voids... and in wrapper they are dwords... interesting, why i changed this

anyway, thank you for help and for your time that you spend for my wrapper


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244390
01/04/09 13:50
01/04/09 13:50
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine
hm... newton beta 2.18 is realesed... looking like its a time for new wrapper's version, that include all corrects and new features smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244398
01/04/09 14:31
01/04/09 14:31
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine
i still dont know what to do with lite-c or c-script... maybe i'd update lite-c version to 2.18 and then manage with c-script version


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244410
01/04/09 15:41
01/04/09 15:41
Joined: Oct 2005
Posts: 57
P
picoder Offline
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Joined: Oct 2005
Posts: 57

Keep up the good work!

Last edited by picoder; 01/20/10 07:05.
Re: Newton 2 wrapper [Re: picoder] #244411
01/04/09 16:04
01/04/09 16:04
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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2 picoder
thank you, i'd look that demo... but raycast vehicle was in 2.17... i see just new level Scene Collection and shaders - that all i think smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244414
01/04/09 16:30
01/04/09 16:30
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine




v.16
- updated dll to newton 2.18 (its a pitty, but in 2.18 almost no new features)
- fixed 'Empty prototype' error with the help of BigM, all NewtonBodySetAutoFreeze is changed to NewtonBodySetAutoSleep
- added map21.c - impluse weapon demo, that was excluded before the contest because of errors and craches, now works fine
- added map50.c with compounds, i worked a lot with it, it must be the one of main feature of wrapper but, i forget about it frown also now works fine


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244416
01/04/09 16:45
01/04/09 16:45
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine
okay, looking like with lite-c i managed for a little... next step is to add joints, from simple doors to player's upvector and vechiles

looking like its a good moment to make c-script version, before i add next dll

this dont mean that lite-c version would be abaddoned: every new feature i plan to add first to lite-c version and then to c-script


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244437
01/04/09 18:11
01/04/09 18:11
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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Posts: 1,032
Croatia
finally! the joints smile



Ubi bene, ibi Patria.
Re: Newton 2 wrapper [Re: croman] #244636
01/05/09 22:58
01/05/09 22:58
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine


i decided to manage with c-script later, so... wink

v.17
- added and initialised library JointLibrary.dll
- added map100.c, where simple function CreateSimpleRope() creates fully physical rope. Just use Space to activate mouse and check it.
- minor bugs are fixed.

thats quite simple, right? smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244700
01/06/09 11:14
01/06/09 11:14

F
Fear411
Unregistered
Fear411
Unregistered
F



looks really cool, but if i grap one piece of the rope ithen it looks weird. between the piece and the other pieces is a big space.

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