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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #217813
07/24/08 23:03
07/24/08 23:03
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Well in that case I do agree with you, those are definitely limits you can run into as well. Depending on the type of game you're going for you could run into that problem quite early on. Optimization of how entities are handled is really important and to some extent the A6 engine is a bit lacking here, but you'll know this.

However, stating that a game like this isn't possible with A6 goes a bit far and simply isn't quite the whole truth.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: PHeMoX] #217860
07/25/08 07:37
07/25/08 07:37
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
I guess they did not just push Acknex to its limits, but maybe they also reached their own limits.
They did a great job with everything which is shown here, but in order to mak eit a complete(!) game, there's a hell lot of work to do. This step has broken so many other projects and almost broke my own rather simple project.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: FBL] #218506
07/29/08 02:05
07/29/08 02:05
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
Hi the game was always about prototyping (mostly a playground for some of my models), I work actually alone on the this one. I am currently making a lot of game character models for my portfolio and its leading to some new stuff for Lived and some other small game prototypes.

I actually made Lived a third person because I am really working hard on the man character model and I thought it is a waste just to see the hands all the time. The new screen is just a test directly taken from acknex there is much more stuff but that's all I reveal for now.



Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #218514
07/29/08 03:12
07/29/08 03:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
beautiful :P and everyone thought he gave up on acknex....

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: lostclimate] #218518
07/29/08 05:12
07/29/08 05:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
awesome.


3333333333
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Quad] #218544
07/29/08 07:47
07/29/08 07:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Although the scene itself is small, the effects which are present make it very much worth looking at for quite some time wink wink

Cheers

Frazzle


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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: frazzle] #218545
07/29/08 07:50
07/29/08 07:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Sebastian: You did a very good job!

By the way: I wrote you a PM.


Models, Textures and Games from Dexsoft
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #218620
07/29/08 14:54
07/29/08 14:54
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
Originally Posted By: sebcrea
Hi the game was always about prototyping (mostly a playground for some of my models), I work actually alone on the this one. I am currently making a lot of game character models for my portfolio and its leading to some new stuff for Lived and some other small game prototypes.

I actually made Lived a third person because I am really working hard on the man character model and I thought it is a waste just to see the hands all the time. The new screen is just a test directly taken from acknex there is much more stuff but that's all I reveal for now.



one quick question, how much did you have to change in the engine to get that running at a decent framerate. And, what was the framerate?


- aka Manslayer101
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #218630
07/29/08 15:40
07/29/08 15:40
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
It runs with 60 frames per second with stencil shadows on, there are no changes made to the engine. If you have a decent computer for example (Dual Core, 8800 GTS/GTX) it runs at 60 frames per second and remember it is not optimized.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #218631
07/29/08 15:53
07/29/08 15:53
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
wow, A7?


- aka Manslayer101
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