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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Quad]
#218544
07/29/08 07:47
07/29/08 07:47
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Although the scene itself is small, the effects which are present make it very much worth looking at for quite some time Cheers Frazzle
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: sebcrea]
#218620
07/29/08 14:54
07/29/08 14:54
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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Hi the game was always about prototyping (mostly a playground for some of my models), I work actually alone on the this one. I am currently making a lot of game character models for my portfolio and its leading to some new stuff for Lived and some other small game prototypes. I actually made Lived a third person because I am really working hard on the man character model and I thought it is a waste just to see the hands all the time. The new screen is just a test directly taken from acknex there is much more stuff but that's all I reveal for now. one quick question, how much did you have to change in the engine to get that running at a decent framerate. And, what was the framerate?
- aka Manslayer101
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