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Re: Mein Projekt DarkMountain [Re: frazzle] #208532
05/27/08 20:16
05/27/08 20:16
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Posts: 1,058
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Wow mir gefällt das modell sehr gut. Die Füsse könnten noch etwas verbessert werden aber ansonsten find ich es sehr nice.
Mit welchem editor modellierst du und mit was für einem Programm machst du die Skins?

mfg

Re: Mein Projekt DarkMountain [Re: Nicolas_B] #214290
07/03/08 20:52
07/03/08 20:52
Joined: Jun 2008
Posts: 40
weisl12 Offline
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weisl12  Offline
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Joined: Jun 2008
Posts: 40
Hi echt geile modelle!!! sind die wirklich selbst gemacht??? und mich würde auch interesieren mit welchem programm du diese modele erstellst hast.

Re: Mein Projekt DarkMountain [Re: weisl12] #214453
07/04/08 17:05
07/04/08 17:05
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline OP
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tkunze  Offline OP
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Joined: Oct 2004
Posts: 150
Germany
Wäre schön wenn Ich solche Modelle erstellen könnte. Meine Versuche werde
ich aber besser nicht in der Öffentlichkeit präsentieren.

Ich lasse meine Modelle erstellen. Und Ich bin wirklich froh so einen
Künstler gefunden zu haben.

Modelliert sind Sie in 3d Studio Max und zBrush. Ein Lowpoly Modell in
3d Studio und ein High Poly Model in zBrush von dem dann die Texturen,
Normalmaps ... abgeleitet werden.

Re: Mein Projekt DarkMountain [Re: tkunze] #214477
07/04/08 19:40
07/04/08 19:40
Joined: Jun 2008
Posts: 40
weisl12 Offline
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weisl12  Offline
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Joined: Jun 2008
Posts: 40
ich hab noch ne frage.

woher hast du die texturen???
und ich arbeite gerade an meinem eigenem projekt. ich bin noch nicht weit, gerade angefangen, fals es dich intresiert sieh mal im forum unter projekte "chinagothicprojekt" hinein. ich wollte fragen wie du die terrains machst. ich bekomme mit "MED" kein einigermasen schönes terrain zusammen.

Last edited by weisl12; 07/05/08 18:46.
Re: Mein Projekt DarkMountain [Re: weisl12] #216231
07/15/08 22:00
07/15/08 22:00
Joined: Oct 2004
Posts: 150
Germany
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tkunze Offline OP
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tkunze  Offline OP
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Germany
i really like the new ent_decal function. The pictures show a quick test done in 5 minutes. This is achieved with just a couple of lines of code!

This is really a function which makes level design much easier.

Scene with blood sprites using ent_decal:


Scene before:


Re: Mein Projekt DarkMountain [Re: tkunze] #218357
07/28/08 08:50
07/28/08 08:50
Joined: Oct 2004
Posts: 150
Germany
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tkunze Offline OP
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tkunze  Offline OP
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attached the next characters of the finalization work. A hunter and a smitty.

Hunter model:



Smitty model:


Re: Mein Projekt DarkMountain [Re: tkunze] #218367
07/28/08 09:25
07/28/08 09:25
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
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kasimir  Offline
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Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
Wow perfectly!!!

What is the polycount? them seems to be high-poly?!
Do you have a wireframe shot?!

Re: Mein Projekt DarkMountain [Re: kasimir] #218378
07/28/08 10:07
07/28/08 10:07
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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Posts: 616
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Those are some great models! Nice to hear your still getting on with this project.

Re: Mein Projekt DarkMountain [Re: kasimir] #218380
07/28/08 10:15
07/28/08 10:15
Joined: Oct 2004
Posts: 150
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tkunze Offline OP
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tkunze  Offline OP
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Germany
The polycount of the models is around 7000 polys. But all models have detail maps and from each model a high poly version exists in zBrush.



Re: Mein Projekt DarkMountain [Re: tkunze] #218387
07/28/08 10:52
07/28/08 10:52
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
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boaa des nenn ich mal n body^^
Der schmied find ich fast schon zu überdimensional
ansonsten nice

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