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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Espér] #218116
07/26/08 14:33
07/26/08 14:33
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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what shader version do you have? are you sure that you have done everything okay with applying shaders to your models?



Ubi bene, ibi Patria.
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: croman] #218123
07/26/08 15:53
07/26/08 15:53
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
i´ve copied the shadername.fx to my game folder
and in the hero´s action i added the my.materia = materialname;

the material is created with this tut:
http://www.coniserver.net/wiki/index.php/How_To_Apply_Shaders
(german version)


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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Espér] #218130
07/26/08 16:53
07/26/08 16:53
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
what shader model your graphics card has?

can i see that part of the code if it's not a problem?



Ubi bene, ibi Patria.
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: croman] #218134
07/26/08 17:04
07/26/08 17:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
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where to find out my shader_model type???

Click to reveal.. ("Shadecode")

Code:
MATERIAL* heldenshader_1 =
{
	effect = "s_hdrVBlur.fx";
}



and the calling in the hero action:


Click to reveal.. ("Part of hero action")

Code:
action heldenaktion()
{
	my.material = heldenshader_1;
	my.flags = VISIBLE | PASSABLE | SHADOW;
	helden_ent = my;
	helden_ent.x = helden_pos_weite;
	shooter_held();
[...]




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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Espér] #218145
07/26/08 17:32
07/26/08 17:32
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
try with this...i'm not sure if this will work but try it...

Code:
MATERIAL* heldenshader_1 =
{
   flags = TANGENTS;
   effect = "s_hdrVBlur.fx";
}



what graphics card do you have exactly?



Ubi bene, ibi Patria.
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: croman] #218150
07/26/08 18:01
07/26/08 18:01
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
flag unknown TANGENTS

Think that´s not a code of Lite-C


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>> click here if you are interested <<
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Espér] #218151
07/26/08 18:04
07/26/08 18:04
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
sorry it's not TANGENTS but TANGENT laugh. and i assure you that lite-c supports it



Ubi bene, ibi Patria.
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: croman] #218153
07/26/08 18:15
07/26/08 18:15
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
Problem still exists..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Espér] #218323
07/27/08 23:41
07/27/08 23:41
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Using s_hdrVBlur.fx for an entity is senseless, as this is a screen-spaced shader and not an object based shader. Also this shader uses TargetMap as a texture and not entSkin.

You could try s_hemisphere.fx or s_velvety.fx with a model of yours. If these show up black as well, then you can be relatively sure that your card does not support ps 2.0


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #218325
07/27/08 23:54
07/27/08 23:54
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
It´s not that shader alone..
With every shader the model is just black.. doen´t matter wich i choose

Only with scetch shader, the model is white... But not with outlines oder scetchlines..just white..

i tried every shader within the folder..

I´ve a GeForce 9800GTX ( Shader Model 3 ).. I think that includes nearly everything needed..

Last edited by xXReapeRXx; 07/27/08 23:55.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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