Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 715 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Cubic Colors - Experimental Gamedesign # 7 #212058
06/19/08 22:58
06/19/08 22:58
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Alright, alright, it's another one of those.

Okay, before you lose interest halfway through, here is an important bit: This game is officially recommended by Captain_Kiyaku!

So you know its got to be good

No more need for more infos? Thought so! Download it now!
... from Kiyakus Server. Thanks, Kiyaku!
http://www.windmillgames.de/uploads/error014/CC_RC.rar - ~ 2.3 MB, rar-file.
... from the server that belongs to MichaelSchwarz! Thanks Michael!!
Click to start Download! - ~ 2.3 MB, rar-file

Still in the need for more infos, or maybe, just looking for a way to pass the time? Read on.

Remember me? No? Thats okay, it's been a while. I was the guy with those weird games, asking you to rip them apart and tell me how awful they were. You did a great job on that, and I learnt a lot about gamemaking, so I thought: let's do that again!
Cubic Colors is a puzzlegame, and it features cubes, and also, colors, maybe. I'd advise you to start with the tutorials ("How to play"), but you gamers can probably figure it out with no help as well.


start with the simpler plane puzzles

I once thought it'd be fun to, you know, sell this game, but I guess its too complex for the casual market (not too mention that it requires DirectX 9!). But its quite a nice puzzlegame for the gamer and gamedeveloper.


Try to solve the mindbending Cubic Puzzles, that bring the puzzles to the third dimension! shocked

So now, here it is. Please play it. Then, come back and give feedback. I appreciate that very much.


After you finished a puzzle, try to solveit in Challengemode! With a timelimit and constraints on how you're allowed to move, it's a different take on the puzzlemechanic

You don't like me? Now is your chance to show me! Tell me how the story is stupid (there is none, so you'd be right!), that the graphics suck and look like they're from 1998 at most (this can be done without downloading, so its a perfect fit if you dont have much time), and that the gameplay is way too boring and confusing and also, how does one shoot!? I can't see the weapon. Tell me that I should consider adding one.
Yes, I am that desperate for feedback frown



But sooner or later, the fun will end, right? frown
Wrong! The included editor allows you and anyone else in the universe (with this game (and a computer)) to create exciting puzzles!
If you guys do that (you usually don't do these kind of things frown ), I will add the puzzles to the amazing PuzzleSpace!


So, what are you waiting for? Download it now! ... from Kiyakus Server. Thanks, Kiyaku!
http://www.windmillgames.de/uploads/error014/CC_RC.rar - ~ 2.3 MB, rar-file.
... from the server that belongs to MichaelSchwarz! Thanks Michael!!
Click to start Download! - ~ 2.3 MB, rar-file

The game was made with A6, which, apparently, is now dead for one year. Huh.


Now, thanks are in order! Thanks to:
- Helghast, Kiyaku, MichaelSchwarz & Turrican (in alphabetical order!) for testing and feedback
- Turrican for the graphic advice -- of which I was only able to bring a very small part to the game (Yeah, I'm a loser frown )
- Kiyaku, for hosting this thing, and all the other experimental games of mine. I hear he hosts them all in the same corner of his host, so the games can play together when nobody is looking.
Also, I used some of those materialeffects from the Wiki. Thanks, mysterious Wikininjas, who you choose to stay in the shadows, giving lowly gamemakers like me a chance to make my game look fancier.

And of course, thanks to all of you, especially those commenting (cough, cough)! You're all great, etc.!


(In case you want to learn more about this experiment, there is a "great" blog with more infos about past experimental games, and also nice lessons from the development of my real project, to be unveiled in THE FUTURE. Probably in time for you to check it on the monitor of your flying car.)

Last edited by Error014; 06/20/08 11:17. Reason: Added second downloadlink

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: Error014] #212128
06/20/08 14:48
06/20/08 14:48
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I beat every level, even the tough multicube puzzles! i love this game, it's so simple yet addictive, it reminded me on some many other games... (PSP game; cube and PIQ for examples). I didnt get into the creating of my own levels yet, but i will soon laugh

I'm really excited about this game, i hope other people can see the commercial quality of it as well, even though there can still be a lot if stuff added... (extensive single player, possibility of level sharing [not sure if that's supported, but that would be cool, and you can create quite a fanbase this way], maybe some online highscore features :D).

anyway, keep it up, it's super-awesome!!!

regards,
Dennis


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: Helghast] #212201
06/20/08 20:31
06/20/08 20:31
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
There are two things that I love about your concepts Error.
The title and the creativity of each project wink wink
There is actually not much to C&C about here except for the tuturial part, the text is sometimes not fully visible in the view frustum and in contradiction to one element that I mentioned above, the text is too monotome/simple in comparison towards the game itself ^^
But in general, top work smile smile

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: frazzle] #212374
06/21/08 22:19
06/21/08 22:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I just finished all levels in the lowest mode.
And, I am happy that they were quite easy, at least after some trying, and getting the idea of the individual level. Thank you for that, because I am normally not very good in solving puzzles.

Design:

A very clean and professional overall look.
The sounds fit very well.

The "menu" part with the planets was a bit confusing, at least to my son.
I would like to step back further, though, to get a better overview.

What I don't like are the colors 'white' and 'gray', maybe, you could replace them with more friendly pastel colors, more or less randomly, with well chosen random ranges it could work IMO. The 'weakness' of the pastel colors should establish the difference to the important and 'strong' colors of the puzzle.
The spaceship could get a golden part instead of that white skin, and some glowing sprites at the back.

Gameplay:

The puzzles with six different planes and the camera movement were a bit stressful, although not like I experienced in Portal. (Actually, I got sick two times when playing Portal and had to quit. Just to continue the other day, of course.)

It needs more levels, because I was somehow disappointed that I couldn't continue. It is this sort of feeling when you just got the idea of it, but there are no more levels to play. smile

The movements and shape of the assets are convincing.

All in all, I think it has actually commercial potential. It just needs a lot of levels.

Skies, some sort of friendly colors and music are minor things that have to be added.

Re: Cubic Colors - Experimental Gamedesign # 7 [Re: Pappenheimer] #212552
06/22/08 23:51
06/22/08 23:51
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
Junior Member

Joined: Apr 2008
Posts: 91
Canada
Very cool concept Error014. I have just started testing the game. I ran into a bug though. I attached a screen print. There is one more block to change, however as seen in the image below there are no arrows and no switch blocks.




DC9
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: DC9] #212557
06/23/08 00:53
06/23/08 00:53
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Great game smile and addicting too! Very well done! grin.
Only thing to mention are the graphics of those pathblocks... makes it all look a littlebit messy, not giving a relaxing, "clean" feeling to it when playing. If you know what I mean laugh. I think it's the gray color and sharp edges. It's not making me happy.

Last edited by Joozey; 06/23/08 00:55.

Click and join the 3dgs irc community!
Room: #3dgs
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: Joozey] #212570
06/23/08 03:56
06/23/08 03:56
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Gameplay is fantastic! The graphics and panels could be much better.


Last edited by cro_games; 06/23/08 03:57.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: cro_games] #212688
06/23/08 18:38
06/23/08 18:38
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Thanks for your feedback so far, guys! smile I'm really happy to hear that you guys like the concept, it was kind of a gamble with this one as the final gameplay still took quite a few lines just to prototype it! ... Err, well, more than expected, anyway.

Pappenheimer,
I agree that the "PuzzleSpace" (the name is soo cheesy, I love it) can be quite confusing at times! This is one area I'd definately improve if I were to work on this further. I still like (and would keep) the idea of "unlocking" the universe as you go, and see your territory (green + gold) grow. smile

DC9,
thanks for the bug report! That one was tricky to find, and it took me a while to reproduce it, even when I knew where to look! I've managed to do it, but still remain clueless as to what exactly causes it (seems to be a bug with the "am-I-above-a-bottomless-pit"-recognition), but I haven't looked into it that much. If I develop this further, which is a bit unlikely, sadly, I'm definately going to adress it. Thanks again! smile


Everyone,
Yup, as per usual with this "Experiment", graphics tend to be more of an afterthought. I've definately learnt that they add much more than what "gameplay-is-all-graphics-are-nothing"-guys are giving them credit, which was quite the revelation! (Of course, theres a limit, so maybe its really more about the polish?)
Thanks again for the feedback, and keep it coming!
Did anyone try the editor yet? If you want your puzzles released for everyone, don't hesitate and drop me a note.

(Also: Whats up with me and overly long posts? Huh? Whats wrong with me, am I right guys??)

Is this the end of this experimental series? I... I think so! shocked


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Cubic Colors - Experimental Gamedesign # 7 [Re: Error014] #212695
06/23/08 19:00
06/23/08 19:00
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Another bug:
I managed to get my camera into a wrong angle. It was facing to a direction as if the cube was on that side, while it was actually on another. Wasn't able to reproduce but I think it happened when I clicked the swap and tapped some keys at the right timing.

Good luck debugging he-he-he.


Click and join the 3dgs irc community!
Room: #3dgs

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1