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Re: Unity 3D now on Wii [Re: Ichiro] #210877
06/13/08 15:32
06/13/08 15:32
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MaxF Offline OP
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Look what someone did with Unity, great little game that plays over the web, so cool.
Unity


What does it take to do this? Is the screen being rendered to flash or is it DirectX in browser?

The Unity web player plays in any browser, so maybe its not activeX


Re: Unity 3D now on Wii [Re: MaxF] #210892
06/13/08 18:04
06/13/08 18:04
Joined: Oct 2004
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Joozey Offline
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Joozey  Offline
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Its not flash, and you do need to install a unity plugin. I guess that is part of their "secret".


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Re: Unity 3D now on Wii [Re: Joozey] #210954
06/14/08 04:38
06/14/08 04:38
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MaxF Offline OP
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The plugin installs ocx files so maybe it is activeX


"Microsoft now calls an OCX an ActiveX control, the component object under Microsoft's set of ActiveX technologies, of which the fundamental concept is the Component Object Model (COM) and, in a network, the Distributed Component Object Model (DCOM). "


Re: Unity 3D now on Wii [Re: MaxF] #211072
06/14/08 19:02
06/14/08 19:02
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AlbertoT Offline
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Is the porting from Mac to windows really a so hard job or is it just a marketing decision ?

Re: Unity 3D now on Wii [Re: AlbertoT] #211113
06/15/08 00:25
06/15/08 00:25
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MaxF Offline OP
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Hi

I think its a marketing decision after all Unity is coded in C# (running on MONO) for the tools and I think it users C# for some of the engine too.


Re: Unity 3D now on Wii [Re: MaxF] #211271
06/15/08 22:37
06/15/08 22:37
Joined: Nov 2003
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JetpackMonkey Offline
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I still don't get why Conitec hasn't made a web player for gamestudio, cmon guys

Re: Unity 3D now on Wii [Re: JetpackMonkey] #211276
06/15/08 22:54
06/15/08 22:54
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broozar Offline
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broozar  Offline
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a web player would result in a modular approach, a "player" that has to be installed on the client system, and a "game pack", perhaps a wrs archive. but 3dgs compiles to *.exe

Re: Unity 3D now on Wii [Re: broozar] #211277
06/16/08 00:03
06/16/08 00:03
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i guess this could be solved by simply compiling on the fly instead of creating an exe but another thing (one of the most important actually) to consider for a web player is security. the scripting environment has to be sandboxed somehow otherwise it could be used to create malicious websites. i am not sure how feasible this would be with lite-c. i could imagine that this is quite impossible with a language based on c.

Re: Unity 3D now on Wii [Re: ventilator] #211324
06/16/08 08:14
06/16/08 08:14
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Joozey Offline
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A few guys did it in the past (well, in januari) using java to wrap the game in a .jar, then deploy it on an applet.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=179403&page=1

It was for A6, not sure if they went on with it.

Last edited by Joozey; 06/16/08 08:15.

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Re: Unity 3D now on Wii [Re: Joozey] #211610
06/17/08 13:59
06/17/08 13:59
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I have been using Unity 3D for the last three days, it's just amazing. Really. Much easier than Torque, and I don't even want to say how gamestudio compares to it. Maybe because I still am pretty fond of A6/7. With the Mac and now Wii compatibility in addition to Windows and web browser playability, tidy Javascript, flexible resuable template style objects which work well, I think I might move my game to Unity 3D.

The terrain system and world editor and stunning, and you can just plop assets into the scene without complex conversions first, like my player fbx has been a nightmare to convert to MDL in MED, with repeated attempts and lots of time out the window. But in Unity, just drop the sucker into the level as fbx or blender or maya format, and it automatically takes care of the rest.

I think it's worth a Macintosh (or Hackintosh)

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