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Re: export complete levels from blender [Re: Altimeter] #209530
06/03/08 20:34
06/03/08 20:34
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
Just stumbled across this thread. From what i heard this seems to be a great piece of script you are coding ventilator.
I think i have to have a look at blender again now (even if i don't really like the gui) wink


Shade-C EVO Lite-C Shader Framework
Re: export complete levels from blender [Re: BoH_Havoc] #209631
06/04/08 13:57
06/04/08 13:57
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
i found out that i did mipmap generation in a very suboptimal way for python. it's much much faster now! previously it was almost unusably slow for levels with lots of big textures.

Re: export complete levels from blender [Re: ventilator] #210173
06/08/08 17:04
06/08/08 17:04
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
this kicks a lotta butt!

Vent's making an awesome little GUI which will let you build and run the level from within Blender itself, with a single click in a custom panel!

You can say goodbye to stinkin' WED!

Re: export complete levels from blender [Re: JetpackMonkey] #210190
06/08/08 20:13
06/08/08 20:13
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Seriously? like crystal space/apricot build??? I thought it merely built a wmb file....this is awesome, I was impressed before but now I'm seriously....uh "stoked" for lack of a better term.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #210192
06/08/08 20:26
06/08/08 20:26
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
no, the engine doesn't draw into the blender window. i think this would only be possible if the engine used opengl too. the engine just gets started directly from blender.

two small additions:
- support for models which don't have any uv-coordinates and textures
- blender curves get exported as gamestudio paths

i will have to write some simple editor for setting path skills though because blender natively of course doesn't have this just like wed.

export_gs_mdl7_static.py
export_gs_map.py (i had to change the script name because with $ in it you can't import it from other scripts like i want to do later from the gui script.)

Re: export complete levels from blender [Re: ventilator] #210248
06/09/08 10:07
06/09/08 10:07
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
cool still, starting the engine is just as good!

"export_gs_map.py (i had to change the script name because with $ in it you can't import it from other scripts like i want to do later from"

-good forward thinking.

..is it my install or is there no more .blend folder for plugins?

EDIT: I created my own plugins dir.

Last edited by Nowherebrain; 06/09/08 11:21.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #210255
06/09/08 11:27
06/09/08 11:27
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
i don't know where the .blender/scripts folder gets created when you use the blender installer. maybe in some strange windows home directory? i always only downloaded the blender zip. i don't like installers. smile

Re: export complete levels from blender [Re: ventilator] #210258
06/09/08 11:43
06/09/08 11:43
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
program flies\blender foundation\blender\.blender\scripts


3333333333
Re: export complete levels from blender [Re: Quad] #210260
06/09/08 11:56
06/09/08 11:56
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
That is the normal location yes, but for some reason I do not have that directory...as a mater of fact there are NO folders in tthe blender.exe dir...???I have re-installed, same scenario...but I am getting off topic if someone could just send me a PM on the subject.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #210341
06/09/08 23:07
06/09/08 23:07
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
now it is located in a .rar file, simply explore(open)it and there they are...wich makes me wonder how they do that, and also wonder if ventilator(Thomas?) can do it with these scripts.

BTW: I get a crash often when running...I will try to reproduce the occurrence...well I can, but I will try to figure out why...


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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