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Re: IceX 2.2 + Street Tool released [Re: TTKJonas] #206031
05/10/08 15:50
05/10/08 15:50
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
 Originally Posted By: TTKJonas
Außerdem habe ich nun wesendlich mehr Fps. Bei 8x8 Terrains waren es früher nicht mehr als 35 und nun knapp 200.


Das freut mich zu hören \:\)
Das liegt daran das mit dem neuen Update ein Shader für das Multitexturing verwendet wird und nich mehr wie früher ein FFP. Super Sache

Re: IceX 2.2 + Street Tool released [Re: TTKJonas] #206282
05/12/08 17:57
05/12/08 17:57
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Originally Posted By: TTKJonas
IceX ist ein wirklich fantastisches Tool und ersetzt sehr gut die fehlenden Funktion von 3dgs und ist sein Geld absolut wert.

Jap, dem kann ich nur zustimmen.

Allerdings hab ich ein ganz klein wenig an der lightmap zu meckern. Bzw. besser gesagt an den übergängen der einzelnen Terrains. Da ist immer eine sichtbare Kante, aber ich bezweifel das man die wegkriegt. Beim Manuellen bemalen des Terrains fehlt der Effekt zumindest bei den Texturen...


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: IceX 2.2 + Street Tool released [Re: WretchedSid] #206346
05/13/08 02:56
05/13/08 02:56
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
I just purchased this tool and it is excellent. I am very happy with it. I highly recommend this tool. It is very easy to use.

I was wondering just a few things.

Is there a Pan?

What is the yellow icon with the arrows that is next to the X Y Z? I clicked on it and nothing happened.

Water can not be used in this version?

Re: IceX 2.2 + Street Tool released [Re: Kasey_Dee] #206354
05/13/08 05:31
05/13/08 05:31
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Mainz
Oh yes... I have to write a new manual.

The yellow icon activates the ingame physics. I you check in the entity control panel the physics for an entity you can press the yellow icon to simulate physics.

Re: IceX 2.2 + Street Tool released [Re: oliver2s] #210653
06/11/08 23:51
06/11/08 23:51
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
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Joined: Dec 2007
Posts: 69
How do you get IceX to save as hmp? I choose hmp but it saves as wld. I am trying to get IceX to work with Loopix Mysty Moods.

Re: IceX 2.2 + Street Tool released [Re: Kasey_Dee] #236660
11/15/08 17:02
11/15/08 17:02
Joined: Apr 2008
Posts: 61
F
firelord Offline
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firelord  Offline
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Posts: 61
A quick question i use intensex ai and was woundering whether i can use icex 2.2 together... before i buy icex 2.2

thanks

Re: IceX 2.2 + Street Tool released [Re: firelord] #236665
11/15/08 17:28
11/15/08 17:28
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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Originally Posted By: firelord
A quick question i use intensex ai and was woundering whether i can use icex 2.2 together... before i buy icex 2.2

thanks


I guess you can use it together because with IceX2 you just made your level of MDL oder HMP terrains. The level will be exported with a small script file which includes the terrain's functions, materials, etc. So you just have to include the IceX script into the IntenseAI script or include the IntenseAI script into the IceX script.

Re: IceX 2.2 + Street Tool released [Re: oliver2s] #236679
11/15/08 18:50
11/15/08 18:50
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
Hey oliver,

I tried to download the iceX2 demo to see how this works, but unfortunately the export level feature was disabled, so I didn't have a chance to see the script file that IceX2 produces.

Since for a non-programmer it's easier to let Intense X load every level using Intense X's panels, so does your script file attempts to load the level it created as well, or is it just a collection of actions that get activated once the user loads the level on his own?

Btw, if you like I'd be happy to trade you a copy of IntenseX for IceX2 just to get to see how these two work together.

Cheers,
Aris


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Re: IceX 2.2 + Street Tool released [Re: LarryLaffer] #236752
11/16/08 11:49
11/16/08 11:49
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
awesome, thanks.

Re: IceX 2.2 + Street Tool released [Re: Cowabanga] #237327
11/19/08 17:18
11/19/08 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Posts: 3,258
Mainz
Quote:
Btw, if you like I'd be happy to trade you a copy of IntenseX for IceX2 just to get to see how these two work together.


Sent you a PM. So you can create compability between IceX and IntenseX for the community smile

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