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Re: USA BASS Championship Sales Hit 33,000 units [Re: myrlyn68] #20496
12/20/03 01:56
12/20/03 01:56
Joined: Sep 2003
Posts: 169
Colorado
zeusmister Offline
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zeusmister  Offline
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Joined: Sep 2003
Posts: 169
Colorado
There is a royalty calculator here

http://www.makegames.com/royaltycalc.html

MakeGames.com is a great site Diana Gruber has written many really good books on video games creation and her husband is the creator of FastGraph (fastgraph.com) They have many published video games and offer alot of insight into the industry. The reason for the calculator is to show that the designers do not get rich from a published game. Here is a qoute from a developer posted on her site, note the company names he wrote games for!

Commentary From A Game Developer
I gotta tell any kid thinking of getting rich some brutal facts from my own experience in writing PC games as a sole author/programmer/designer several years ago for major publishers (I did 9 games under pen names for Sierra On-Line, Adventure International, Electronic Arts, Konami and Broderbund). At least 2 of these sold in excess of 100,000 copies. All (but one) were done on royalty agreements ranging from 5-15% of net.

But in every case I had a hell of a time getting an *honest* or *any* accounting of my earned royalties from the key accounts payable person(s) at these companies. Let alone getting my royalty checks from *its in the mail* to physically in my mail box. Beware. If you're contracting as an individual with these business machines, you will get *f---*! The most common form is to send the programmer an UNSIGNED contract, asking him/her to sign and return it ... only to discover that, as time passes and the market changes or something else, the programmer ends up being contractually committed, the clock starts running, but the company cant find the right person to sign and return you a complete two-way contract.

Writing a good game, though it is getting easier every year (thanks to Fastgraph), is still a major investment of time and sweat. Count the hours and you may discover you'd do better at the Burger King. I will *NEVER* do it again without getting a big chunk of cash up front, and some contractual performance clauses that corporate attorneys do not approve, or an absolute time-and-effort fee with a high hourly rate. That is unlikely because these businesses can always find some kid(s) who are motived by the imaginative challenge as fodder for their machines.

Jack Diamond




AMD K6-2 500mhz 256 meg Gforce2 MX/400 64 meg Win2K SP4 DirectX 9.0 A5 Extra ver 5.202 (abracadata)
Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20497
12/20/03 02:01
12/20/03 02:01
Joined: Oct 2003
Posts: 110
C
CGF Offline
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CGF  Offline
Member
C

Joined: Oct 2003
Posts: 110
It doesnt matter how much you earn. It's a great job and I congratulate. If there is a chance to buy your game online then you will have one more customer in next few days

Re: USA BASS Championship Sales Hit 33,000 units [Re: CGF] #20498
12/30/03 01:09
12/30/03 01:09
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
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Nardulus  Offline OP
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Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
A quick Holiday update.

USA BASS is available at Best Buy along with Walmart.

USA BASS is part of the product scan and get a video demo at Walmart.
At Walmart you just need to place the USA Bass product under the scanner and you get a 30 sec video played on the monitor above the scanner. (I though that was very cool).

Sales remain very good.

I wish all of us Indies a good new year in 2004. 3DGS's additon of shaders help's us compete for shelf space.

Ken

Last edited by Nardulus; 12/30/03 01:10.
Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20499
12/30/03 03:59
12/30/03 03:59
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
We need to install something like those telethon-thermometer things that shows how close you are to your goal so we can watch the number of units sold climbing and cheer you on.

I think you should do an analysis when this is over like the ones they do on Gamasutra -what went right/what went wrong, as this may prove educational.


Find me at: |Stormvisions| Twitter|
Re: USA BASS Championship Sales Hit 33,000 units [Re: bupaje] #20500
12/30/03 07:26
12/30/03 07:26
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
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Nardulus  Offline OP
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Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Burt,

I will get a royalty report on 2-15-04. That will include sales for 10-03 to 12-03. I will post the results on this forum.

I am proud that this product made by me as an Indie has done so well. I hope I am not sounding like a braggert. I am posting on this thread to encourage 3DGS users to keep trying. I also feel that the retail shelves are not closed to us Indies.

Ken



Last edited by Nardulus; 12/30/03 07:26.
Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20501
12/30/03 07:57
12/30/03 07:57
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Sounds great -and not at all like bragging. You should be happy with the results. I think these do give other 3DGS users hope. From looking at your Big John site it looks like you've been involved in plenty of titles. .I'm betting you make a decent living doing what you love to do as an independent. I think too many of us may be dreaming about the pie in the sky mega million dollar game which for most of us will never come, Its good to know that guys like you, Dan and others are using 3DGS to make money now by filling in niche markets. Seems like a good reality check to me.


Find me at: |Stormvisions| Twitter|
Re: USA BASS Championship Sales Hit 33,000 units [Re: bupaje] #20502
12/30/03 08:07
12/30/03 08:07
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Its good to know that guys like you, Dan and others are using 3DGS to make money now by filling in niche markets.




I remember reading somewhere on IGDA(I believe) that finding the right niche will lead to good things for an indie(if you're organized). Sound advice I'd say. Fishing games are certainly niche...just look at how well he's done and think about something like a Deer Hunter. He's probably closing in on 50000 units and that's great for any title.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: USA BASS Championship Sales Hit 33,000 units [Re: Orange Brat] #20503
12/30/03 08:24
12/30/03 08:24
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Brat,

The market research of Deer Hunter was pretty simple.

GT asked the buyer at Walmart what title he thought would be popular. Roger Westmoreland replied a "Deer Hunting Game". Well GT hired Sunstorm to make a Deer Hunting game and Roger was correct the game sold very well. You do not have to look to hard for niche, just ask some questions. What markets are being under represented, which are crowded, hey mister buyer what game would you like us to create that you would buy a shitload of.

Well Sunstorm became successful, they hired a bunch of people and created alot of games. They were very prolific and never made a AA or AAA title. They had a good run before the cost of employees versus development budgets did not match up anymore. Same thing happened to me.

I like being an independent. The label indie is applied to me not by choice but by market conditions.

I truly feel we will see a rebirth of the indie developers with tools like 3DGS, Torque and Cipher. We happen to live in a very exciting game making time.

Ken



Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20504
12/30/03 10:50
12/30/03 10:50
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

I like being an independent. The label indie is applied to me not by choice but by market conditions.

I truly feel we will see a rebirth of the indie developers with tools like 3DGS, Torque and Cipher. We happen to live in a very exciting game making time.





Me too. I haven't released anything, of course, but I know I will like the idea of being in control of my own time. I also agree about the rebirth, however, let's hope it doesn't become a "trend" and get huge and then suddenly die out like so many other trends.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: USA BASS Championship Sales Hit 33,000 units [Re: Orange Brat] #20505
12/30/03 15:01
12/30/03 15:01
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Not to steal this thread (not my intention) but I do want to chime in on the fact that you CAN make money using products like 3D GameStudio. I have not made a single game as yet. Even so, I make a good portion of my living off of 3D GameStudio. I found (as others have been talking about here) my niche and it just happens to be, at this time, non-game related.

We are, indeed, living in an exciting time to be involved in RT3D development.


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