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Re: USA BASS Championship Sales Hit 33,000 units
[Re: myrlyn68]
#20496
12/20/03 01:56
12/20/03 01:56
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Joined: Sep 2003
Posts: 169 Colorado
zeusmister
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Posts: 169
Colorado
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There is a royalty calculator here http://www.makegames.com/royaltycalc.htmlMakeGames.com is a great site Diana Gruber has written many really good books on video games creation and her husband is the creator of FastGraph (fastgraph.com) They have many published video games and offer alot of insight into the industry. The reason for the calculator is to show that the designers do not get rich from a published game. Here is a qoute from a developer posted on her site, note the company names he wrote games for! Commentary From A Game Developer I gotta tell any kid thinking of getting rich some brutal facts from my own experience in writing PC games as a sole author/programmer/designer several years ago for major publishers (I did 9 games under pen names for Sierra On-Line, Adventure International, Electronic Arts, Konami and Broderbund). At least 2 of these sold in excess of 100,000 copies. All (but one) were done on royalty agreements ranging from 5-15% of net. But in every case I had a hell of a time getting an *honest* or *any* accounting of my earned royalties from the key accounts payable person(s) at these companies. Let alone getting my royalty checks from *its in the mail* to physically in my mail box. Beware. If you're contracting as an individual with these business machines, you will get *f---*! The most common form is to send the programmer an UNSIGNED contract, asking him/her to sign and return it ... only to discover that, as time passes and the market changes or something else, the programmer ends up being contractually committed, the clock starts running, but the company cant find the right person to sign and return you a complete two-way contract. Writing a good game, though it is getting easier every year (thanks to Fastgraph), is still a major investment of time and sweat. Count the hours and you may discover you'd do better at the Burger King. I will *NEVER* do it again without getting a big chunk of cash up front, and some contractual performance clauses that corporate attorneys do not approve, or an absolute time-and-effort fee with a high hourly rate. That is unlikely because these businesses can always find some kid(s) who are motived by the imaginative challenge as fodder for their machines. Jack Diamond
AMD K6-2 500mhz 256 meg
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: CGF]
#20498
12/30/03 01:09
12/30/03 01:09
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
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Posts: 1,835
Minneapolis, Minnesota, USA
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A quick Holiday update.
USA BASS is available at Best Buy along with Walmart.
USA BASS is part of the product scan and get a video demo at Walmart.
At Walmart you just need to place the USA Bass product under the scanner and you get a 30 sec video played on the monitor above the scanner. (I though that was very cool).
Sales remain very good.
I wish all of us Indies a good new year in 2004. 3DGS's additon of shaders help's us compete for shelf space.
Ken
Last edited by Nardulus; 12/30/03 01:10.
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: bupaje]
#20500
12/30/03 07:26
12/30/03 07:26
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
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Hi Burt,
I will get a royalty report on 2-15-04. That will include sales for 10-03 to 12-03. I will post the results on this forum.
I am proud that this product made by me as an Indie has done so well. I hope I am not sounding like a braggert. I am posting on this thread to encourage 3DGS users to keep trying. I also feel that the retail shelves are not closed to us Indies.
Ken
Last edited by Nardulus; 12/30/03 07:26.
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: Orange Brat]
#20503
12/30/03 08:24
12/30/03 08:24
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
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Hi Brat,
The market research of Deer Hunter was pretty simple.
GT asked the buyer at Walmart what title he thought would be popular. Roger Westmoreland replied a "Deer Hunting Game". Well GT hired Sunstorm to make a Deer Hunting game and Roger was correct the game sold very well. You do not have to look to hard for niche, just ask some questions. What markets are being under represented, which are crowded, hey mister buyer what game would you like us to create that you would buy a shitload of.
Well Sunstorm became successful, they hired a bunch of people and created alot of games. They were very prolific and never made a AA or AAA title. They had a good run before the cost of employees versus development budgets did not match up anymore. Same thing happened to me.
I like being an independent. The label indie is applied to me not by choice but by market conditions.
I truly feel we will see a rebirth of the indie developers with tools like 3DGS, Torque and Cipher. We happen to live in a very exciting game making time.
Ken
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: Orange Brat]
#20505
12/30/03 15:01
12/30/03 15:01
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Not to steal this thread (not my intention) but I do want to chime in on the fact that you CAN make money using products like 3D GameStudio. I have not made a single game as yet. Even so, I make a good portion of my living off of 3D GameStudio. I found (as others have been talking about here) my niche and it just happens to be, at this time, non-game related.
We are, indeed, living in an exciting time to be involved in RT3D development.
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