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Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20486
11/30/03 05:45
11/30/03 05:45
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
A 3 month project, and youve sold that many copies! Wow, you must have alot talent for game design! Congradulations!
Btw, do you got a demo?
-kris


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: USA BASS Championship Sales Hit 33,000 units [Re: Stansmedia] #20487
12/02/03 07:30
12/02/03 07:30
Joined: Aug 2003
Posts: 375
USA
BlueFireV2 Offline
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BlueFireV2  Offline
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Joined: Aug 2003
Posts: 375
USA
Hey, not making this about money, but if your publisher only took 1/3 of the sales, wouldn't that set what you made at around $210,000.

Re: USA BASS Championship Sales Hit 33,000 units [Re: BlueFireV2] #20488
12/03/03 01:20
12/03/03 01:20
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
WOW! That must be a great publishing company if so many copies have been sold...

Re: USA BASS Championship Sales Hit 33,000 units [Re: Nardulus] #20489
12/03/03 16:58
12/03/03 16:58
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
congratulations.
In Antwort auf:

If anyone still questions wether 3DGS can be used for commerical games I hope my results will show them that it can.





it should at least


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: USA BASS Championship Sales Hit 33,000 units [Re: ello] #20490
12/13/03 00:14
12/13/03 00:14
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Wow wow wow !! And congratulations !!!!!!!!!!!!!!!!!!!

But how much did you made with it??


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: USA BASS Championship Sales Hit 33,000 units [Re: PHeMoX] #20491
12/14/03 01:06
12/14/03 01:06
Joined: Jul 2003
Posts: 592
SLC, UT
prophet Offline
User
prophet  Offline
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Joined: Jul 2003
Posts: 592
SLC, UT
They sell the prgram at wal-mart for 10 bucks. Good distribution place.


The attempt at a one man show. http://www.mutsoftware.com
Re: USA BASS Championship Sales Hit 33,000 units [Re: PHeMoX] #20492
12/19/03 12:20
12/19/03 12:20
Joined: Dec 2003
Posts: 121
Living in a fantasy world!!
Tseggena Offline
Member
Tseggena  Offline
Member

Joined: Dec 2003
Posts: 121
Living in a fantasy world!!
While I'm not sure on any actual numbers here, I'd have to say that odds are he'd be getting anywhere $0.75 to $1 a unit.

At a retail price of 10 dollars, you need to factor in the retailers buy it at wholesale to make their profit. So they are buying it at $5-$7. Now the materials and such to produce the actual physical product; box, art, disc, etc, I could see easily being $1-$2.

We'll take the lower profit number (I always under-estimate when it comes to profits) soooo.... :

$10 Retail Price
$5 Wholesale Price
$3 Profits after Manufacturing costs.

We'll subtract around 75% (guess-timated) for publisher's percentage.

$0.75 per unit profit for Author.

33,000 units at 75 cents a unit is 24,750 in pay.

I could be wrong, but it would seem likely to be something close to this. I'd love to be proven wrong and hear he made more...

It'd be interesting to hear what kind of deal he got, just to have something to compare to.


"To do something right takes Skill, ... To do something well takes Style!" - Me
Re: USA BASS Championship Sales Hit 33,000 units [Re: Tseggena] #20493
12/19/03 19:54
12/19/03 19:54
Joined: Oct 2003
Posts: 110
C
CGF Offline
Member
CGF  Offline
Member
C

Joined: Oct 2003
Posts: 110
Well if he paid 900$$$ for the engine he still earn a lot + his reputation is a lot higher then it was

Great job, congratulation

Re: USA BASS Championship Sales Hit 33,000 units [Re: Tseggena] #20494
12/19/03 23:17
12/19/03 23:17
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Quote:

While I'm not sure on any actual numbers here, I'd have to say that odds are he'd be getting anywhere $0.75 to $1 a unit.

[bunch of stuff]

...I could be wrong, but it would seem likely to be something close to this. I'd love to be proven wrong and hear he made more...




Just from inquiries I have made to various publishers regarding this type of sale, he will end up with a bit more per sale.

On large title the percentage that you used is correct. That is between 5 and 10%. However the value lines of software offer higher returns to the development house for a number of reasons.

First, the manufacturing cost is lower. This game comes in a jewel case with a cover and a printed CD. Compare that to a AAA game which comes in a jewel case with a cover and a printed CD in a box with a manual and a few other things. Total cost per unit for USA BASS is probably closer to 75 cents or a lot less even (I know I can get 500 CDs pressed and stuck in Jewel cases for about a dollar a piece - and 33,000+ is a lot more than 500...).

Next, a good chunk of the money which the publisher takes off the top goes to pay advertising costs. AAA titles spend a lot of money (almost as much as the development costs) on advertising. It also goes to pay for shelf space and other marketing related expenses. In this case you will not see that happening. Granted the publisher still gets the biggest piece of the pie - but the developer gets a bigger piece in proportion to say a AAA developer.

In the end he will probably be getting about $2 per unit (unless of course he is getting a flat rate).

One of the best ways to get info on this type of stuff is to go to Wal Mart (or you favorite store), grab a few different CDs from the value software section, and call up the publishers. While they are usually quite busy, you can get a good ammount of info from them.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: USA BASS Championship Sales Hit 33,000 units [Re: myrlyn68] #20495
12/20/03 01:46
12/20/03 01:46
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Guys,

I took a sizeable amount of money up front. I need to pay bills while I make the game. By doing this you lower what you get on the back end (royalty).

I can say that I am expecting a royalty check in Feb. The development adavce has been recouped and I am in the Black on royalties.

The software will hit 50,000 units by XMAS. It continues to sell very well.

Deals are between the publisher and developer and they differ greatly so there really is not a rule to this. Just haggle the best deal you can get.

Ken

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