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Re: Update [Re: lostclimate] #204569
04/30/08 00:11
04/30/08 00:11
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
@lc: hmmm...well it's always the unexpected that are the problem :P anyway, it seems like it may take a while to fix it, i'll stay in touch with you in pm about it.

@all: We are just about done now, we just have 2 or 3 things to finish, and then we are waiting for the game music, which is nearing completion (only about 6-7 levels to go) and then we'll be sending to our testers. So far there are no bugs that have gone unfixed, but you never know...

I would like to remind everyone that if anyone is trying to become a beta tester, the time is now because as soon as testing has begun, we will no longer being accepting them, and as we said in the first few posts:

 Originally Posted By: me
...All beta testers get a free copy of the game, and credit for their work...


We will accept a maximum of 10 testers, and so far they are as follows:

1. lostclimate
2. Trooper119
3. ambe
4.
5.
6.
7.
8.
9.
10.

You must have some experience with c-script and 3DGS in order to join, and you must be willing to try and break our game by any means possible without changing the original code to do so ( \:D ). You will be required to give full reports on any bug (how it happened, what was going on, the error, maybe a screenshot)... You will also be required to play all the way through, meaning that you have unlocked all mechs and played all levels. We will have an NDA per person signed right before testing begins.

Anyway, it really is close, i expect it to be done soon, because me and mpdev_a are just about 100%, for a percentage meter:

Menu: 100% (unless bloom is added, then it's 99.9% done)
Lod: 100%
In-Game Music: 55%
Cutscene Music: 10%
Models: 100%
Levels: 100%
Sounds: 100%
Unlockables: 100%
Loading screens: 100%
Cutscenes: 99% (still have to be re-encoded and music for a few)
Voice work: 100% (just a few things need to be changed)

Overall: 99%

the reason this took so long is we had a few problems, but they have been fixed, and as a result one of our non-destructable levels became destructable, at a better FPS than before, but anyway, overall is is on the edge of being done, as you can see just music and a few really small things to be done, so by the end of this week we will be done and waiting for music, which has been going great lately i might add.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #204574
04/30/08 01:15
04/30/08 01:15
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
All I have to say is wow, thanks in advance, I had no idea you gave that post saying you'd give the game to anyone who brakes it (sorry did I say brake, I meant test ;p). Very cool, I figure if I turn on FRAPS it shouldn't be a problem with documenting most of the bugs. Don't worry about us not finding stuff, you'll learn to hate us soon after it's released. (Also be careful with that advertisement or you might get a flood of testers rather quickly). I'll keep checking this post every couple days or so, so please continue with the good work \:\)


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Update [Re: Trooper119] #204579
04/30/08 02:03
04/30/08 02:03
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
 Originally Posted By: Trooper119
I'll keep checking this post every couple days or so, so please continue with the good work \:\)


thanks, i'll try to update more often, no screens, but i will go into as much detail as i can, and like i said before, any questions?

 Originally Posted By: Trooper119
(Also be careful with that advertisement or you might get a flood of testers rather quickly)


yea, we know that that may bring them in, i mean wouldn't you test any game if you got it for free especially if it cost ~$20? \:D \:D \:D

 Originally Posted By: Trooper119
Don't worry about us not finding stuff, you'll learn to hate us soon after it's released.


You will try (to find bugs), you may succeed but i doubt you will find so many that we hate you \:D .

Overall, your job is to brake it \:\) we want you to, we'd rather deal with them now than have it out and go "aaaah crap about 10 people posted in MP forum with bugs". Basically, we'll have a topic in MP forum which will be for beta testing, which we'll expect at least every other day updates if possible so that we can check on your progress, even if it's just a "i didn't play today".

But that's enough info about that, any questions?

@everyone: if you have questions about beta testing just pm me.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #204639
04/30/08 13:17
04/30/08 13:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Quote:
Menu: 100% (unless bloom is added, then it's 99.9% done)
Lod: 100%
In-Game Music: 55%
Cutscene Music: 10%
Models: 100%
Levels: 100%
Sounds: 100%
Unlockables: 100%
Loading screens: 100%
Cutscenes: 99% (still have to be re-encoded and music for a few)
Voice work: 100% (just a few things need to be changed)

Overall: 99%


If I calculate an un-weighed arithmetic average then I get about 88 percent for the overall.

But maybe your weight for music is very low.

But, nevermind, finish this thing! \:\)


Models, Textures and Games from Dexsoft
Re: Update [Re: Machinery_Frank] #204644
04/30/08 13:47
04/30/08 13:47
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
no, it's that music, in the overall project, takes the least time. The music is really good and makes up alot of the game's experience, i just rated it that way to include the overall time frame of things as well.

It's nice to know you're also watching frank \:D and thanks, we'll try


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #204718
05/01/08 10:36
05/01/08 10:36
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
hmm i really like to play it...
what do you think how much time it would take for beta testing since i aint got a lot?
if it isn't too long i'd like to join the beta tester \:\)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Update [Re: Puppeteer] #204752
05/01/08 14:16
05/01/08 14:16
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
i don't expect it to be long, but it all depends on how many bugs are found, and how long it takes everyone to unlock everything and play as everyone, there are 31 total mechs and 17 levels, so it might take about a week or two.

Also aztec has joined our beta testers:

1. lostclimate
2. Trooper119
3. ambe
4. aztec
5.
6.
7.
8.
9.
10.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #204764
05/01/08 15:15
05/01/08 15:15
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
id like to beta test 1998 aswell^^

Re: Update [Re: sPlKe] #204776
05/01/08 17:05
05/01/08 17:05
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Me tooo^^,pls!!
I love Preva and I want to be 1 of the beta-testers!! \:D


Everything is possible, just Do it!
Re: Update [Re: Poison] #204793
05/01/08 18:36
05/01/08 18:36
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
We are now working on our credits, so the special thanks name changes are now final. I have sent pms to all who have posted to be a beta tester, after answering the questions you will be accepted or declined as a tester.


- aka Manslayer101
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