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Re: Update [Re: mpdeveloper_B] #200038
04/02/08 11:11
04/02/08 11:11
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The updates you give is like always clear and informing thus makes it easy to follow up the progress \:\) \:\)
Looking forward to the beta ^^

Cheers

Frazzle


Antec® Case
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Re: Update [Re: frazzle] #200320
04/03/08 14:33
04/03/08 14:33
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
no problem frazzle, and thanks very much.

i want to remind anyone that if they wish for their name to be changed/removed/added to our special thanks in the credits please read over the list and post or pm me if you want a different name instead of your forum name, or you believe that you should be added. The post is located here:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Main=22780&Number=188384#Post188387


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #200408
04/03/08 21:37
04/03/08 21:37
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i like it that you write my mistyped quote in there aswell^^ good job! \:\)

Re: Update [Re: sPlKe] #200521
04/04/08 15:11
04/04/08 15:11
Joined: Apr 2006
Posts: 12
Georgia, USA
TooLmaN Offline
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TooLmaN  Offline
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Joined: Apr 2006
Posts: 12
Georgia, USA
For those that are curious, here's a shameless plug: \:\)

Temporal Static Studios Site (only a forums right now)

Temporal Static is a music/audio creation/production/mastering studio.

We specialize in video game soundtracks and sound effects. We have a vast arsenal of auditory-massaging tools to create that "unique" sound you are looking for. From Classical to Electronica to Orchestra, we can create anything you want.

Need vocal work? We have our own vocal recording studio as well. Right now we are only able to perform solo recordings, but we are expanding as needs grow.

Contact us first for all your musical needs and we'll do the rest!

Here is a link to the Original PreVa Soundtrack as it develops.

Last edited by TooLmaN; 04/04/08 16:00.
Re: Update [Re: TooLmaN] #201517
04/09/08 17:43
04/09/08 17:43
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well, good news, although we were thrown a bit behind because of some unfortunate problems, preva is really close to it's final beta stage, all the cutscenes have been added to the game, but due to a small decoding issue we will be spending some time on that. For some good news, the general's between level lines have been added to the game, and i've started on adding the controller's lines, soon we will add the allied pilots lines although it may take some time to add them we do plan on being in full beta by the end of next week, pending there are no problems or slowdowns. The songs that have been finished are also starting to be added to the game, and a big framerate update has been done, now when the framerate is low the game plays in an almost "slowmo" state rather than being jerky, which really helps gameplay alot, so when you are experiencing low framerate, it won't be jerky at all. For more of an update visit http://www.mangapage.net .


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #201703
04/10/08 17:13
04/10/08 17:13
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Thanks for the update, I'll keep watching for the beta. I do have one question though about your previous post. What does UEF mean in your previous posts?

 Quote:
31 mechs to unlock including UEF mechs


Considering I love the game Supreme Commander, UEF there stands for United Earth Federation, same thing here or no? lol I just thought it funny that you guys picked the same acronym, (or was that done on purpose???)


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Update [Re: Trooper119] #201715
04/10/08 19:06
04/10/08 19:06
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed thanks for the update \:\) \:\)
Like I mentioned, it's a very clear methode you use on the website to give us users a good amount of information ;\) ;\)

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update [Re: frazzle] #201765
04/11/08 01:09
04/11/08 01:09
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
thanks frazzle, it's nice to know you visit our websites \:D

@Trooper119: UEF stands for the United Earth Forces the game's opening is displayed on the website, here, which also contains information such as this, here are the abbreviations:

VA: Versatile Armor (the mechs)
IAA: Independant Allied Alliance
UEG: United Earth Government
UEF: United Earth Forces

it is similar, although i've never played SC. If you need to know more just ask \:D


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #202072
04/13/08 02:45
04/13/08 02:45
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
ok, here's another small update, a percentage meter for how much has been done atm:

Menu: 99%
Lod: 100%
Music: 45%
Models: 100%
Levels: 95% (or more)
Sounds: 90% (or more)
Unlockables: 100%
Loading screens: 100%
Cutscenes: 99%
Voice work: 99%

Overall: 98%

overall most things are added, except for music, although the music that has been finished has been added already. All cutscenes, voice lines, unlockables, loading screens, cutscenes have been added during the last week, and generally it's done, just a few bugs to work out, music to be done, and then we will start our beta testing. Remember that Beta testing is still open for others to be added. We can add testers up until the beta is released, because this will be a closed beta. We require that you have some experience in at least c-script or modeling/animating. For anyone who is interested you may contact us by:

Our Forum
Our Website
Personal Message

Till the next update, mpdeveloper_B


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #203198
04/20/08 11:17
04/20/08 11:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
HAH! PROOF THAT CHRIS B'S rtt DLL CAN BE USED BETWEEN LEVELS!

hahah... back to my indoor voice... ? voice?.... anyways..... :P

so... here is level 1:


and here is level 2:



my guess is the bloom shader you are using is what wont go inbetween levels. if i make a more efficient, and better looking shader than this one, that goes in between levels, ill toss it your way :P

Last edited by lostclimate; 04/20/08 11:17.
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