Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (howardR, sleakz), 706 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 17 of 21 1 2 15 16 17 18 19 20 21
Re: New Level Design Tutorial Almost Completed [Re: Grimber] #20237
06/03/04 04:44
06/03/04 04:44
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

hehe you'll get them questions anyways




Yes, but I want to have a better answer then "wait until the next update".


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20238
06/03/04 11:57
06/03/04 11:57
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I promiss you that I won't make an question!

Re: New Level Design Tutorial Almost Completed [Re: XNASorcerer] #20239
06/04/04 03:34
06/04/04 03:34
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

I promiss you that I won't make an question!




But you will not be able to use it. It will not run on anything but the latest beta.

Re: New Level Design Tutorial Almost Completed [Re: Doug] #20240
06/04/04 04:23
06/04/04 04:23
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
I have a solution! Give everyone beta then release the tutorial.

Re: New Level Design Tutorial Almost Completed [Re: WizRealm] #20241
06/04/04 09:45
06/04/04 09:45
Joined: Sep 2003
Posts: 721
Chandler, Arizona
C
Crossy Offline
Developer
Crossy  Offline
Developer
C

Joined: Sep 2003
Posts: 721
Chandler, Arizona
As long as we're on the subject (or were a few posts ago...)

I found this in the national enquirer


COnitec is already developing A9???


ČЯΘŞşŶ BlueTide MultiMedia under construction Come stop by and say hi to all of your 3DGS friends irc://irc.webchat.org/3DGS
Re: New Level Design Tutorial Almost Completed [Re: Crossy] #20242
06/04/04 11:46
06/04/04 11:46
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
Hahaha. That was a good laugh..Conitec better get to work on A9 quickly then...


**On break**

Re: New Level Design Tutorial Almost Completed [Re: Doug] #20243
06/04/04 12:45
06/04/04 12:45
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Make an exe!!!

Re: New Level Design Tutorial Almost Completed [Re: XNASorcerer] #20244
06/04/04 12:46
06/04/04 12:46
Joined: Sep 2003
Posts: 721
Chandler, Arizona
C
Crossy Offline
Developer
Crossy  Offline
Developer
C

Joined: Sep 2003
Posts: 721
Chandler, Arizona
Lol, i was thinking about how i could do that

Uh, i mean how conitec is going to do that hehe


ČЯΘŞşŶ BlueTide MultiMedia under construction Come stop by and say hi to all of your 3DGS friends irc://irc.webchat.org/3DGS
Re: New Level Design Tutorial Almost Completed [Re: Crossy] #20245
06/04/04 22:41
06/04/04 22:41
Joined: Nov 2002
Posts: 792
Berne, Switzerland
elsewood Offline
User
elsewood  Offline
User

Joined: Nov 2002
Posts: 792
Berne, Switzerland
with the PRO you would have the [MMORG] feature too!!


A bus station is where the bus stops. A train station is where the train stops.
On my desk I have a workstation...
Re: New Level Design Tutorial Almost Completed [Re: elsewood] #20246
06/05/04 07:39
06/05/04 07:39
Joined: May 2004
Posts: 358
USA
I_M_FRUSTRATED Offline
Senior Member
I_M_FRUSTRATED  Offline
Senior Member

Joined: May 2004
Posts: 358
USA
The A9 joke is really funny ( ), but at the same time kinda stooooopiiiid ( ).

If that is the future of games creation you might as well give everyone in the world a copy, and all the games would be the same game, even if it is a different genre, the games you could make would be like this:

MMORPG: one character, hardly any different enemies...

repeat this for all genres you could possibly think of.

And the number of bugs thing, that would automatically change the popularity slider bar, and vice-versa.

Of course, It's just a joke, so you can just ignore me.

O yeah and they needed to change the window shape, there's no way they'll still be using Windows 98 in the future. Maybe they will have circular windows and the title bar will have the STOP font (the font they use for the Star Trek title).

I know I think waaaaay too logically.

Last edited by IMFRUSTRATED; 06/05/04 14:09.

Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
Page 17 of 21 1 2 15 16 17 18 19 20 21

Moderated by  HeelX, Tobias_Runde 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1