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New Level Design Tutorial Almost Completed #20077
11/23/03 05:15
11/23/03 05:15
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Its been a long time coming, but a new level design tutorial for 3D GameStudio should be completed soon (read: in about a week). Here are the topics we will cover in the tutorial:

Working with WED
- The WED Work Space
- Setting Up Short Cuts
- Working with WED's Views
- WED's Grid System

Plotting and Planning
- The Beginning
- Deciding the Genre
- Doing Research

Getting Started
- Using Snapping
- Start Simple
- Duplicating
- Rotating
- Vertex, Edge and Face Move

A Picture is Worth a Thousand Words
- Bigger is Not Always Better
- Using Texture Scaling
- Color Coordinating Your Textures

... And more.

Each section will have tips, tricks and things to avoid and why. This is intended as a tutorial for the beginner and intermediate level builder alike. Images will be shown throughout the tutorial to help solidify ideas and concepts and a demo level/game will be included with the tutorial. The images within the tutorial will be from the small, two level game so that the examples are from a real project. I will attempt to walk you through what I do when I create levels.

Some shots from the project (many of you have seem them before, though):













Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20078
11/23/03 05:18
11/23/03 05:18
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
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This will be great thanks for all the hard work your putting into this Dan


Re: New Level Design Tutorial Almost Completed [Re: Grimber] #20079
11/23/03 05:23
11/23/03 05:23
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
will this also include the tutorial for the new templates?

Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20080
11/23/03 05:42
11/23/03 05:42
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Very very coool Dan, I have been hanging out for
your tutorial and seeing your example screens again
is a big moral boost for the inspiration,
Thats how I's like my levels to look.
Cheers,

Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20081
11/23/03 21:30
11/23/03 21:30
Joined: Nov 2003
Posts: 31
MU
rbetchoo Offline
Newbie
rbetchoo  Offline
Newbie

Joined: Nov 2003
Posts: 31
MU
This is what newbies like me are waiting for! Tutorials with concrete examples will definitely help everyone and make 3DGS even more popular... Keep it up.

Re: New Level Design Tutorial Almost Completed [Re: rbetchoo] #20082
11/23/03 22:43
11/23/03 22:43
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
I am adding more to the tutorial even now. The next section (after "A Picture is Worth a Thousand Words") is all about lighting your level:

Let it Shine
- Using Light

This section alone includes four tips on lighting:

- Rarely Use Pure White Lights
- Use Soft Lights
- Set a Basic Level Ambience
- Rarely Use Sunlight

More to come!


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20083
11/24/03 03:16
11/24/03 03:16
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Posts: 2,692
California, USA
Looking forward to it Dan. Your stuff looks great as always. Not sure if it is in the plans but if not a small section on effects would be cool -just a few of the steam leaking from a pipe variety to add atmosphere.


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Re: New Level Design Tutorial Almost Completed [Re: bupaje] #20084
11/24/03 03:35
11/24/03 03:35
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Hi Burt,

The tutorial for Conitec is not about effects or coding at all. It is strictly a level design tutorial. In other words, we are covering the basics of how to use WED to make your 3D image in your mind beceom a "reality" in 3DGS.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20085
11/24/03 03:44
11/24/03 03:44
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
The section on Lighting is completed and now I must move on to the last section of the tutorial: It's The Little Things that Count.

This section will be all about adding details that really add to the overall atmosphere of the game.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20086
11/24/03 04:15
11/24/03 04:15
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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so in otherwords the tut is all about using WED to build your level to get the most of it prior to adding script work correct?

hope so , I'm sure myself and others are realy missing out on what we can do pull out of WED itself.


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