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New Level Design Tutorial Almost Completed
#20077
11/23/03 05:15
11/23/03 05:15
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Its been a long time coming, but a new level design tutorial for 3D GameStudio should be completed soon (read: in about a week). Here are the topics we will cover in the tutorial: Working with WED- The WED Work Space - Setting Up Short Cuts - Working with WED's Views - WED's Grid System Plotting and Planning- The Beginning - Deciding the Genre - Doing Research Getting Started- Using Snapping - Start Simple - Duplicating - Rotating - Vertex, Edge and Face Move A Picture is Worth a Thousand Words- Bigger is Not Always Better - Using Texture Scaling - Color Coordinating Your Textures ... And more. Each section will have tips, tricks and things to avoid and why. This is intended as a tutorial for the beginner and intermediate level builder alike. Images will be shown throughout the tutorial to help solidify ideas and concepts and a demo level/game will be included with the tutorial. The images within the tutorial will be from the small, two level game so that the examples are from a real project. I will attempt to walk you through what I do when I create levels. Some shots from the project (many of you have seem them before, though):
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