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Vegetation Template #200588
04/04/08 19:11
04/04/08 19:11
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hi Friends. This is quickly vegetation template.(auto create)
Image&Video:



Video

How to use?
Include "vegetation.wdl" to your project and change configuration and added "Terrain action" to your Terrain object.Just this.

Performance?
Good performance. I use randomize invisible function.
3000 entities (200 render) 40 fps on my pc.
my pc configuration:
3ghz pentium(478 pin)
1 gb ram
Radeon 9800 Pro(128 mb)
Note: I use a Loopix's free materials(model&fx) for demo.(terrain,tree,bush etc.)
Mistake:(vegetation.wdl Line:22)
"Invisible Vegetation Randomize. If <10 low performance"
i forgot to change this section. This is not true.
True:Invisible&action(fake wind)randomize. If <=10 high performance else low performance.
And sorry for my bad speak english.
Download Demo&Source:
Rapid
My site

Edit:
Demo's time_factor=0.5;
if you use time_factor=1.0,
lv_speed = random(12);
change:
lv_speed = random(6);
and
if you think "terrain is brightly"(for demo);
open multitex4.wdl file and change line:339.
FinalColor *=(In.Color-0.50);
change:
FinalColor *=(In.Color-0.90);
Now it's very darkness.

Edit3 \:\) if you need a Lite-c version Here


Last edited by Emre; 04/05/08 21:15.
Re: Vegetation Template [Re: Emre] #200597
04/04/08 19:27
04/04/08 19:27
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow! Looks wonderful! Can't wait to try it!

EDIT: Tried it! It s a wonderful atmosphere! I was waiting for the day to come! But, it didn't come!

On my pc (3GHz, 1Gb RAM, Radeon x300) and on my laptop (1,6 GHz Celeron, 512 RAM, Radeon Mobility) quite laggy! \:\(

One suggestion to some trees and stones which are still in the air: get from the trace the normal of the floor under the model, to set it deeper depending the slope of the floor.

Last edited by Pappenheimer; 04/04/08 20:07.
Re: Vegetation Template [Re: Pappenheimer] #200598
04/04/08 19:40
04/04/08 19:40
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
\:o looks awesome.


3333333333
Re: Vegetation Template [Re: Quad] #200601
04/04/08 20:03
04/04/08 20:03
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Wondefull work, looks so moody \:\)

Re: Vegetation Template [Re: Nems] #200609
04/04/08 20:47
04/04/08 20:47
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
This was wonderful \:\) easy to find an estimate of how much poly you should render on screen at maximum in your games, 59-60 fps with 216k polys
with a HD3870
intel e4300
2gb ram in windows vista \:\)

just tweak the vegetation codes and double the amount of trees rocks and bushes, and increase distance to 5000 and you get a great view of polys :p

300k polys at 25 frams :p quite a large fps drop there :p cpu load at 60% on each core while running, gpu I bet running a great deal more ;\)

Last edited by Darkyyes; 04/04/08 20:54.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Vegetation Template [Re: Nems] #200610
04/04/08 20:49
04/04/08 20:49
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
fantastic, i love the style of the video, i was actually waiting for a monster to jump out of the fog!!! the vegetaion gives it a real eerie feeling, like you were lost in the woods.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Vegetation Template [Re: Blink] #200671
04/05/08 09:27
04/05/08 09:27
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Man this looks insanely nice , Thnx for the genorous contribution.

Re: Vegetation Template [Re: Why_Do_I_Die] #200737
04/05/08 12:28
04/05/08 12:28
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
This looks great \:D

2 quick questions...

Is the framerate much better when you don't have moving/swaying trees/plants?
(is that what slows things down?)

Does the arrangements of trees/bushes change whenever you reload the level? or does it create a file to 'remember' what the arrangements were?
When you find an arrangement that you want, is there a way to save it?

Thanks for the contribution!

- Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Vegetation Template [Re: BlueBeast] #200760
04/05/08 13:15
04/05/08 13:15
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
 Quote:
Is the framerate much better when you don't have moving/swaying trees/plants?

Yes,sure.
 Quote:
Does the arrangements of trees/bushes change whenever you reload the level? or does it create a file to 'remember' what the arrangements were?
When you find an arrangement that you want, is there a way to save it?

My english very bad but i guess i understand your question.
Tree and brush creating is automaticly but if you reload level,does not change arrangement of tree&brush etc.. Tried demo.

And friends, if your need a performance;
reduce tree & bush number and use d3d_triplebuffer.

Thanks for all comment!

Re: Vegetation Template [Re: Emre] #200768
04/05/08 14:01
04/05/08 14:01
Joined: Oct 2007
Posts: 2
C
ComplexStudios Offline
Guest
ComplexStudios  Offline
Guest
C

Joined: Oct 2007
Posts: 2
harika olmuş tebrikler!
/////////////////////////
it's great.congratulations

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