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Re: Teaser 01 [Re: ambe] #106251
03/15/08 02:00
03/15/08 02:00
Joined: Feb 2006
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mpdeveloper_B Offline OP
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i will say that we are expecting to have it available to beta test (meaning the game is done) by early to mid april (next month)

don't worry trooper119, we'll have a job for you you can tear up the game when we finish it btw did you ever get a6?

thanks ambe for the enthusiasm, the game itself to beat the game once is about 2 hours (if you're rushing, and in easy, if your in realistic, it can take a while), but to unlock things you get points and points is replay value, plus you have 3 (4 including your first mech) different mechs in story mode to choose from so you have to play through at least 3 times to play as the first 3, but there are a few bonus maps to rack up points and unlock mechs, so overall play time to unlock everything would be a couple of days, or longer.

and just in case anyone missed it on the previous page:

The Special Thanks


- aka Manslayer101
Re: Teaser 01 [Re: mpdeveloper_B] #106252
03/18/08 22:54
03/18/08 22:54
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Just to answer you question, no I never got A6, I held onto my wallet rather tightly once I heard A7 was near and am now working with that. So your update still won't work for me Just curious (and to do something besides bumping the thread), how do you guys plan on distributing/selling this? Across what mediums (obviously for PC only but across what websites, is it going to stores ect. I still have 0 exp. in this catagory so I'm looking for any input that might help )? It may have been answered previously but I never heard.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Teaser 01 [Re: Trooper119] #106253
03/19/08 03:16
03/19/08 03:16
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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We will be publishing through ItBGames, which we will be using Plimus to sell the game. It's ok that you didn't get A6, you can still test it and give us feedback and bugs


- aka Manslayer101
Update [Re: mpdeveloper_B] #106254
03/25/08 15:38
03/25/08 15:38
Joined: Feb 2006
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mpdeveloper_B Offline OP
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Well there haven't been many updates lately, so i decided to post an update:

we've added our higher quality teaser 1 to daily motion, here's the link:
PreVa Teaser 01
also we've added our second teaser:
PreVa Teaser 02
also preva has a myspace page, located here:
PreVa on MySpace
aaaaand if anyone has been curious about how the music sounds here's Temporal Static Studio's myspace (TSS is our composer for our game's music, the myspace has 4 of PreVa's songs on it):
Temporal Static Studios

and for a game update, we've finished cutscenes 2 weeks ago today, they only took us a small amount of time, we are now moving on to our sound work to finish what we started, and voice work should be done this week, so we are on schedule, and the game should be expected soon, and beta testing should start in early april. as previously mentioned, for more updates, check the Manga Page and Preva websites:

Manga Page
PreVa


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #199535
03/31/08 05:27
03/31/08 05:27
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Looking pretty good, keep up the good work, but what's with all the cutsceens? I'd appreciate some gameplay videos as well but, on a second thought, I'd rather you not take any time out of your schedule to do so. Anywho, good luck this upcoming April.

Just curious (again if your busy, this can be ignored) but do you have a running list of features handy that have made it into your game?


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Update [Re: Trooper119] #199852
04/01/08 14:50
04/01/08 14:50
Joined: Feb 2006
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mpdeveloper_B Offline OP
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sorry trooper, for the teasers we just decided to do cutscenes, plus it'll help when you're playing because the story and characters are supposed to drive the game. Don't worry though soon you'll have enough time to play it yourself, considering you are a beta tester and it's almost done. We're just waiting on the soundtrack to be finished and we're finishing up some small things. By the way I really suggest going to TSS' myspace if you are interested in our soundtrack, it'll give you an idea of what kind of music we have, the link (once again) is here: TSS' MySpace Page. There are about 5 of PreVa's songs on this page that you can listen to.

As for the list, I haven't made a full list, but I'll get one for you soon. I will say this though, bloom will NOT be in PreVa, in this release, just wait for the graphics pack and we will have it.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #199890
04/01/08 17:02
04/01/08 17:02
Joined: Apr 2007
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Germany
Poison Offline
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Poison  Offline
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hat about a new preva demo??
I really want to play it \:D .


Everything is possible, just Do it!
Re: Update [Re: Poison] #199938
04/01/08 20:00
04/01/08 20:00
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mpdeveloper_B Offline OP
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 Originally Posted By: Poison
hat about a new preva demo??
I really want to play it \:D .


as soon as we are done with the game and beta testing we will compile a demo, just be patient and we will soon enough ;\)

@ beta testers: it may only be about 2 weeks or so before we send you something, but i can't promise anything, it depends on how well the music goes, but we are implementing the last things, overall the coding/models/images should be done soon, here's an estimated percentage meter:

Menu: 99%
Lod: 99%
Music: 45%
Models: 99%
Levels: 95% (or more)
Sounds: 90% (or more)
Unlockables: 99% (just making sure it's all working)
Loading screens: should be 100% by the end of today, if not this week
Cutscenes: 99% (only a couple to add voices to)
Voice work: 50% (all is recorded, it just has to be coded)

Overall: 90%

I can't promise this is a complete list of features, but:

Cutscenes, music, sounds, you know, the basics
12 Story mode levels in which you play as the United Earth Forces to try to stop the Independant Allied Alliance, each story mode level is unlocked in stage select as soon as you finish them
Buy 5 bonus levels in which you play the other side, the IAA, and fight against the UEF
Everything is unlocked using points that you acquire in the story mode as well as bonus levels, the amount of points acquired depends on your ability in each level, the better you play the more points you get
31 mechs to unlock including UEF mechs, Enemy customs and Ace customs as well as 3 special godlike customs
Fight in locations from craters on the moon, to space, to various global locations, each with it's own gravity

I can't promise that that's it, but it should be enough to whet any anime fan's appetite \:\) . Right now we don't have multiplayer or ladder match modes, sadly. We do however promise that we will have these as patches and more in the future, and we will work on more extras for PreVa even after release, like the aforementioned graphics pack and ladder match modes. Let's just say that even when PreVa is released, we plan on adding more in the future, but I won't reveal too much.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #199995
04/02/08 02:37
04/02/08 02:37
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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USA
Very cool, thanks for the update as usual. Best of luck on your sales.

I'm also taking a first full look at your music, I'd have to say I was taken aback considering I was expecting an amateur job and this is professional grade stuff (in my book). Quite honestly the only thing I might complain about is the music is a bit short and I think it might get repetitive after a while, but considering what your game is this is 10x better then I thought it would be.

I looked up Temporal Static Studios and found them online, but I didn't couldn't find any prices, how much did you pay these guys? Unforchanatly I'm broke right now in terms of my gaming budget but I'm always looking for new resources so anything you might recommend would be appreciated.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Update [Re: Trooper119] #199998
04/02/08 04:05
04/02/08 04:05
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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Well actually TSS is kind of starting up now, this game will be their first one to do music with. For more information on them they are in our forum and have their own, and a certain "TooLmaN" is located here. But basically this is their (his) first job. Of course we have a good deal with them (no upfront cost or salary) and I will leave it like that, let's just say we got a nice deal. Needless to say if you need to contact them, go to our forum and from there they have a topic as well as links to their stuff. I'm sure if you needed them to do work for you they'd be very generous to any form of payment, and are easy to get a deal with.

But the thing is we had to direct them alot to get what we have, only a few of the songs turned out "as is", but generally, yea it's good music,...but anyway, just contact them from their forum or ours.

Last edited by mpdeveloper_B; 04/04/08 15:11.

- aka Manslayer101
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