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Re: Index [Re: jcl] #18825
10/10/04 20:37
10/10/04 20:37
Joined: Sep 2003
Posts: 96
Vaxholm, Stockholm län, Sweden...
vivid Offline
Junior Member
vivid  Offline
Junior Member

Joined: Sep 2003
Posts: 96
Vaxholm, Stockholm län, Sweden...
Link to Marcus Stenbeck's Kingdom Hearts / Zelda movement script

Kingdom Hearts / Zelda movement script

Re: Index [Re: jcl] #18826
11/19/04 11:02
11/19/04 11:02
Joined: Dec 2003
Posts: 112
Kamiomi Offline
Member
Kamiomi  Offline
Member

Joined: Dec 2003
Posts: 112
My own ugly little zombie. The size might need to be adjusted to match your other models.

Zip file - Zombie.zip

Animated Zombie MD2 model - Stand, Walk, Attack, and Death animations only.
512x512 texture .bmp



Re: Index [Re: jcl] #18827
11/19/04 13:01
11/19/04 13:01
Joined: Dec 2003
Posts: 112
Kamiomi Offline
Member
Kamiomi  Offline
Member

Joined: Dec 2003
Posts: 112
I posted an English translation of Jupp's bones tutorial, in the Tutorials section:

I didn't know if I should put it here as well.

www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=450417&page=0&view=collapsed&sb=5&o=&fpart=1#450417


bonestut_english.zip

Re: Index [Re: jcl] #18828
11/21/04 04:47
11/21/04 04:47
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
A model named: 'Council Chambers' is available for download (Free )

3DS File: Council Chambers 3DS Model



Can't remember exactly but it should be around 1600 polygons

Re: Index [Re: jcl] #18829
11/28/04 16:47
11/28/04 16:47
Joined: Oct 2004
Posts: 65
Texas, United States
EG_Defmetal Offline
Junior Member
EG_Defmetal  Offline
Junior Member

Joined: Oct 2004
Posts: 65
Texas, United States


Game design is the art and discipline of making a game fun, by deciding what the rules should be.
Re: Index [Re: EG_Defmetal] #18830
12/09/04 11:54
12/09/04 11:54
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Double click for mouse and a variation of the Grimber original. Use it to execute different code based on the click mode.

Double click mouse


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: Orange Brat] #18831
12/15/04 15:11
12/15/04 15:11
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Point & click player movement using A* pathfinding:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=458903


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: jcl] #18832
12/16/04 12:01
12/16/04 12:01
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Modified Version of the Template 6 Levels00.wdl, which allows for up to 100 Levels and 100 entry/exit points on each level

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=461898&page=0&view=collapsed&sb=5&o=&fpart=1#461898


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Index [Re: LarryLaffer] #18833
12/24/04 19:48
12/24/04 19:48
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: A.Russell] #18834
12/24/04 19:55
12/24/04 19:55
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

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