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Index #18764
10/28/03 19:44
10/28/03 19:44
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
If you contribute something, please post the link and a short description also in this sticky thread, to make it easer to find certain files or links. Please do not post comments or any other messages in this thread. Thank you.

EDIT: Index Threads aren't used anymore. Please add your contributions to the wiki instead.

Last edited by Lukas; 08/24/08 14:44.
Re: Index *DELETED* [Re: jcl] #18765
10/29/03 10:26
10/29/03 10:26
Joined: Oct 2002
Posts: 471
USA - Tennessee
JayG Offline
Senior Member
JayG  Offline
Senior Member

Joined: Oct 2002
Posts: 471
USA - Tennessee
Post deleted by MichaelFriedrich:
Not longer valid.

Last edited by MichaelFriedrich; 11/15/07 18:38.
Re: Index [Re: jcl] #18766
10/30/03 05:51
10/30/03 05:51
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California
NOTE: The below plugins are compatible with A5.5+ and A6. Some are backwards compatible.

GSImgLst DLL v1.1 -- Load textures for entities and store textures in system memory. Supports .bmp, .dds, .dib, .jpg, .png, and .tga. FREE
StringList DLL v1.0 -- Provides an unlimited number of StringLists (limited by memory). Each StringList can contain an unlimited number of strings (limited by memory). Each StringList also contains name=value read/write. DEMO $9.99
Registry DLL v1.0 -- Access the registry from within 3D Game Studio. DEMO $9.99
GSjanFX Wrapper DLL v0.8 -- Perform a plethora of graphics operations in real time on textures in 3DGS. FREE BETA
GSText-To-Speech v1.2 -- Enables Text-To-Speech (reads your text) inside A5 using SAPI 4.0. FREE
GSADO v1.1 -- Enables database access via ADO from inside A5. Not recommended for client deployment. Requires MDAC. FREE
GSHTTP v1.0 -- Enables HTTP GET/POST inside A5. Useful for implimenting a user account system. FREE
GSCrypt v1.0 -- Enables encryption in TripleDES and hashing via MD5. Useful for implimenting a user account system. Additional Ciphers and Hashs can be added upon request. FREE
rACE v1.01 -- Enables efficient use of timers and time storage for racing related games. FREE
OggPlayer v1.2 -- Play multiple OGG files inside 3D Game Studio. FREE
GSBassMod v1.0 -- Play mod files inside 3D Game Studio. Supported formats: XM/MOD/S3M/IT/MTM/UMX FREE
GSFlash v1.14 -- Play ShockWave Flash (SWF) files inside 3D Game Studio. Supports FSCommands.FREE BETA
GSPoker v1.0 -- Impliments a panel based Draw Poker game inside 3D Game Studio. FREE

Download Here

Bryce 5 to 3DGS (*.hmp) Tutorial



Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Index [Re: jcl] #18767
10/30/03 06:19
10/30/03 06:19
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA

Last edited by MichaelFriedrich; 11/15/07 18:40.
Re: Index: Textures 1 [Re: bupaje] #18768
10/30/03 07:07
10/30/03 07:07
Joined: Mar 2001
Posts: 1,825
London, England
Keith B [Ambit] Offline
Expert
Keith B [Ambit]  Offline
Expert

Joined: Mar 2001
Posts: 1,825
London, England
3D FIGHTING WORKSHOP
--------------------
The first two parts of an extensive 3D fighting workshop - practical and clearly written (I hope!), it should be useful for learning C-script even if you don't want to write a fighting game. (The third and final part to come sometime in the future when I get more time. )

http://www.rumramruf.com/3dgs/FightPtOne.zip

http://www.rumramruf.com/3dgs/FightPtTwo.zip


HOW TO FAKE MIRRORS FOR ALL VERSIONS
------------------------------------

http://www.rumramruf.com/3dgs/mirrors/index.html


SEVERAL OTHER GAMESTUDIO RESOURCES
----------------------------------

http://www.rumramruf.com/3dgs


Enjoy!
Keith

skycubes *DELETED* [Re: Keith B [Ambit]] #18769
10/30/03 07:13
10/30/03 07:13
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Post deleted by MichaelFriedrich

Newton Game Dynamics [Re: ventilator] #18770
10/30/03 16:47
10/30/03 16:47
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Newton Game Dynamics

A Fully featured, freeware Physics engine for A5/A6.

Custom physics engine ported to Gamestudio.
- Highly optimized code, highly realistic behaviors.

Gamestudio specific:
- A5/A6 compatible
- implemented through Dll and Wdl
- Assigned to entity through action
- multiple skill variables (Mass, Gravity, Drag..)
- Spherical settings for perfectly rolling balls
- Automatic bounding object creation at runtime
- Audio triggering on contact, assignable .Wav
- Background and object collison
- Objects 'rest' allowing for many active objects in a level
- Start active for stacking or spills
- Start inactive for stationary objects (books, lamps..)
- Interaction through shooting, movement, or scripted events
- ball and socket constraints
- hinge joint
- ragdoll
- realtime lights and particles attached to physics objects
- Destruction






Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Newton Game Dynamics *DELETED* [Re: Drew] #18771
11/04/03 16:39
11/04/03 16:39
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Post deleted by MichaelFriedrich


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: Index [Re: jcl] #18772
11/11/03 03:48
11/11/03 03:48
Joined: Apr 2002
Posts: 1,927
photon_ Offline
Expert
photon_  Offline
Expert

Joined: Apr 2002
Posts: 1,927
My projectdairy of Joes Adventure, which caused a lot of trouble and discussions a few days ago is now aviable at the German Gamedeveloper Board...
But it's only in german.

Last edited by photon_; 11/11/03 03:49.
Tutorial - Fog Plane Generator [Re: jcl] #18773
11/12/03 07:31
11/12/03 07:31
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


I'd like to share a tutorial for layered fog, which we're using in the Inago Rage Beta Test. The images above show this fog in effect:

1) A scene with standard A6 fog
2) Fog planes added along ground level
3) Lighting added to accentuate the effect
4) Another scene with a thin series of fog planes

This is a really simple but nice effect; a tutorial is available here.

Last edited by MichaelFriedrich; 11/15/07 22:57.

Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Index *DELETED* [Re: jcl] #18774
11/13/03 07:46
11/13/03 07:46
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Post deleted by MichaelFriedrich


Find me at: |Stormvisions| Twitter|
Re: Index [Re: bupaje] #18775
11/15/03 21:44
11/15/03 21:44
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
all the cool fonts you can imagine

http://www.1001freefonts.com/fonts/rfonts.htm


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: Index *DELETED* [Re: jcl] #18776
11/28/03 17:30
11/28/03 17:30
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Post deleted by MichaelFriedrich

Re: Index *DELETED* [Re: Nems] #18777
11/29/03 12:23
11/29/03 12:23
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Post deleted by MichaelFriedrich

Re: Index *DELETED* [Re: Nems] #18778
11/29/03 14:21
11/29/03 14:21
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Post deleted by MichaelFriedrich

Re: Index *DELETED* [Re: Nems] #18779
11/30/03 06:29
11/30/03 06:29
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Post deleted by MichaelFriedrich

Re: Index [Re: jcl] #18780
12/11/03 03:30
12/11/03 03:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany

Last edited by MichaelFriedrich; 11/15/07 22:57.
Re: Index [Re: jcl] #18781
12/17/03 01:38
12/17/03 01:38
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Free photorealistic textures! Very useful, most are stone walls or plaster, also some good ground textures. All are very high-res.

http://www.conitecserver.com/ubbthreads/...;o=&fpart=1

-Rhuarc

Last edited by MichaelFriedrich; 11/15/07 22:57.

I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Turtorial: Using MultiDimensional Arrays. [Re: jcl] #18782
12/19/03 09:05
12/19/03 09:05
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
Short Tutorial on the math behind multidimensional arrays.
Gives example of 4-dimension array.

Tutorial

-Neut.




Last edited by MichaelFriedrich; 11/15/07 22:58.

Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: Turtorial: Using MultiDimensional Arrays. [Re: NeutronBlue] #18783
12/25/03 16:05
12/25/03 16:05
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
the deltasoft3d christmas resource pack.
not everything uploaded dec. 25, 2003 because of web space but should be eventually ALLLL uploaded soon!!!
http://www.conitecserver.com/ubbthreads/...;o=&fpart=1

-dan

Last edited by MichaelFriedrich; 11/15/07 22:58.

**On break**

AR10B Assault Rifle Model [Re: Realspawn] #18784
12/30/03 11:22
12/30/03 11:22
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline
Member
M3PHiSTOPH3L3S  Offline
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
AR10B Assault Rifle Model for unlimited use: www.geocities.com/m3ph1st0666/index.html


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
3D Hangman Open Source [Re: M3PHiSTOPH3L3S] #18785
01/01/04 15:51
01/01/04 15:51
Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Yulor Offline
Senior Developer
Yulor  Offline
Senior Developer

Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
3D-Hangman
Open Source - credit if commercial

Re: Index [Re: jcl] #18786
01/06/04 13:51
01/06/04 13:51
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Music article - useful to get a basic understanding for music writing for a game.

Shortcut to post with article.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: ulillillia] #18787
01/08/04 22:22
01/08/04 22:22
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Free Textures, size 512x512 pixels, jpg format.
All created by me from photos taken in the Lake District in England. Use granted for any (!) case, nevertheless giving me credit would be nice.
Get them here


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Index [Re: Thomas_Nitschke] #18788
01/08/04 23:41
01/08/04 23:41
Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
_burnner_ Offline
Senior Developer
_burnner_  Offline
Senior Developer

Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)

Re: Index [Re: _burnner_] #18789
01/09/04 01:51
01/09/04 01:51
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Version 2.0 of Easy-Particles.
English-German Hompage(and programm):
www.hawkgames.de/EpHp
TripleX

Re: Index [Re: jcl] #18790
01/10/04 11:31
01/10/04 11:31
Joined: Nov 2003
Posts: 141
F
Foxbat Offline
Member
Foxbat  Offline
Member
F

Joined: Nov 2003
Posts: 141

Re: Index [Re: jcl] #18791
01/14/04 09:14
01/14/04 09:14
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California

GSPython Plugin -- Python interpreter plugin which interprets Python script inside your WDL files. Access 3DGS strings, entities, particles, and more from inside Python.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: Index [Re: Cellulaer] #18792
01/25/04 18:04
01/25/04 18:04
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Radiosity/Global Illumination Texture baking.
Give your level realism, match your max renderings closely.

Basic How-to and Demo...
HERE




Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Index [Re: Drew] #18793
02/01/04 08:57
02/01/04 08:57
Joined: May 2001
Posts: 1,261
Outarville, France
al1 Offline
Expert
al1  Offline
Expert

Joined: May 2001
Posts: 1,261
Outarville, France
AUM COMPILE 1-30
English version for the moment

Re: Index [Re: al1] #18794
02/04/04 13:46
02/04/04 13:46
Joined: Feb 2004
Posts: 62
LiquidMetal_Wesgen Offline
Junior Member
LiquidMetal_Wesgen  Offline
Junior Member

Joined: Feb 2004
Posts: 62
http://www.geocities.com/grimberthe1/page1.html

This is a cool site with lots of links for 3dgs . You'll ENJOY this site!!!!!!


lol

Re: Index [Re: LiquidMetal_Wesgen] #18795
02/24/04 02:05
02/24/04 02:05
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Point and Click-Adventure Code (german at the moment, english version soon!)

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=350524&page=0&view=collapsed&sb=5&o=&fpart=&vc=


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Index [Re: Error014] #18796
02/26/04 09:56
02/26/04 09:56
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
Link to my enemyAI that doesn't fall off the edges.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Index [Re: Wade_Adams] #18797
03/11/04 03:11
03/11/04 03:11
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Cheap but useful Vegetation and detail - Spawn Script (places entity on the ground as far as they have their origin at their top; works fine when not used for angles from 70° up)
Topic Click here


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Online Highscores (Hshof) [Re: jcl] #18798
03/15/04 01:57
03/15/04 01:57
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline
User
poke_smot  Offline
User

Joined: Nov 2002
Posts: 601
Indy


Making guns illegal will save as many lives as making murder illegal.
Re: Index [Re: jcl] #18799
03/17/04 22:58
03/17/04 22:58
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Entire stockmoves collection of animations from e-motek for 50 Euros-- stockmoves

WMP2WDL tool [Re: NITRO777] #18800
03/18/04 20:56
03/18/04 20:56
Joined: Jul 2003
Posts: 14
Brazil
SMEE Offline
Newbie
SMEE  Offline
Newbie

Joined: Jul 2003
Posts: 14
Brazil

BVH Tutorial [Re: SMEE] #18801
03/25/04 02:46
03/25/04 02:46
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Index [Re: Wade_Adams] #18802
04/10/04 00:56
04/10/04 00:56
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: jcl] #18803
04/25/04 02:59
04/25/04 02:59
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I put up a playable demo of my Via Dolorosa game. It can be downloaded at:
http://www.vdolorosa.com/Resources.htm
Would appreciate any comments.
Regards,


Jim
Re: Index [Re: jcl] #18804
04/29/04 22:12
04/29/04 22:12
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
Free WWI, British Sopwith Camel aircraft model:

See it here.

Re: Index [Re: jcl] #18805
04/30/04 14:40
04/30/04 14:40
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: jcl] #18806
05/01/04 12:56
05/01/04 12:56
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: jcl] #18807
05/03/04 16:43
05/03/04 16:43
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: A.Russell] #18808
05/14/04 06:31
05/14/04 06:31
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
This appears to be popular so I thought it might be better here.
Its Georges CarAI4 script edited to work in any scenario, complete with associated files.
http://wumass.orcon.net.nz/Vehicle.zip

Re: Index [Re: jcl] #18809
05/20/04 02:21
05/20/04 02:21
Joined: Jul 2001
Posts: 468
Nordvall Offline
Senior Member
Nordvall  Offline
Senior Member

Joined: Jul 2001
Posts: 468
Force Feedback plugin
http://www.twinno.com/FFPlugin

instant rough-looking textures [Re: jcl] #18810
05/24/04 12:43
05/24/04 12:43
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
How to create rough-looking textures instantly

This simple 5 to 10 minute process can help you create a rough-looking texture in the matter of 5 to 10 minutes with little regard to the texture size. It's perfect for grass, rough-looking buildings, and most anything that needs roughness.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: A.Russell] #18811
05/26/04 17:26
05/26/04 17:26
Joined: Oct 2002
Posts: 291
Sydney, Australia
MGS Offline
Member
MGS  Offline
Member

Joined: Oct 2002
Posts: 291
Sydney, Australia
New 3D Game Studio models pack for sale. Preview the images here - http://www.gamedale.com/img/gamedale_models.jpg, get more info here - http://www.gamedale.com/models.php.


Solid Snake Project leader www.GameDale.com
Re: Index [Re: MGS] #18812
05/27/04 02:18
05/27/04 02:18
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: Orange Brat] #18813
05/27/04 02:35
05/27/04 02:35
Joined: Sep 2003
Posts: 546
Somewhere in this world
Commander_Josh Offline
Developer
Commander_Josh  Offline
Developer

Joined: Sep 2003
Posts: 546
Somewhere in this world
The A6 Model Collection.

The collection contains over 140 items (models, landscape hmp's, wad textures and more). All of models are skinned and low-poly, over 20 of them are fully animated. Check here

Re: Index [Re: jcl] #18814
05/28/04 06:26
05/28/04 06:26
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: Index [Re: Cellulaer] #18815
06/04/04 01:14
06/04/04 01:14
Joined: Mar 2004
Posts: 308
Nantes, France
Spark3D Offline
Senior Member
Spark3D  Offline
Senior Member

Joined: Mar 2004
Posts: 308
Nantes, France


l'etan de guerre
Re: Index [Re: Spark3D] #18816
06/20/04 08:43
06/20/04 08:43
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Index [Re: jcl] #18817
06/22/04 22:21
06/22/04 22:21
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Hundreds of free webhosts

If you need to upload your maps, screenshots, models, etc., try any of the hundreds of free webhosts listed here.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: jcl] #18818
06/28/04 15:53
06/28/04 15:53
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline
Senior Member
DarkWhoppy_  Offline
Senior Member

Joined: Jun 2003
Posts: 427
Prison
A small inventory I created. You can create your own design or use the one I included.

http://216.46.205.166/ubbthreads/showflat.php?Cat=&Number=397274&page=0&view=collapsed&sb=5&o=&fpart=1#397274


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Index [Re: DarkWhoppy_] #18819
06/28/04 21:31
06/28/04 21:31
Joined: Jun 2004
Posts: 610
AMan Offline
Developer
AMan  Offline
Developer

Joined: Jun 2004
Posts: 610
A random pretzel machience with skin and animation.

http://members.lycos.co.uk/anotherworld0927/Pretzel%20Machiene/pretzel_machiene.MDL
http://members.lycos.co.uk/anotherworld0927/Pretzel%20Machiene/pretzel_machiene_glass.MDL
You need to group the two models together and set the glass to transparent.

Re: Index [Re: AMan] #18820
07/10/04 10:34
07/10/04 10:34
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
qc control script generator for Milkshape - required for export of MDL3, MDL4, and MDL5 from Milkshape. Not required for MDL7(MS 1.7.1)

http://www.geocities.com/hainesrs/qcMDL-Scripter1.4.zip



The Mapper plugin for Caligari Gamespace - WMP and MAP level exporter

http://www.aeongames.com/




My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: Orange Brat] #18821
07/23/04 01:36
07/23/04 01:36
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
My RTS/RPG/Tycoon/boardgame isometric head start code - complete with Splinter Cell-like camera/player controls. Special thanks to Gnometech, Keith B [Ambit], Doug, and many others:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=407419



My new template orbit camera tweaks WDL file

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=409853


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: jcl] #18823
09/12/04 01:03
09/12/04 01:03
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
Little Red Dragon, free for use in any project.

Red Dragon

Mark


People who live in glass houses shouldn't vacuum naked.
Re: Index [Re: MadMark] #18824
10/02/04 09:39
10/02/04 09:39
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
If you want a gyst of the Octree culling system that GS is planning to move to:

Octree

If you want some free photo samples of bodies for your textures:


Skin Images

Re: Index [Re: jcl] #18825
10/10/04 20:37
10/10/04 20:37
Joined: Sep 2003
Posts: 96
Vaxholm, Stockholm län, Sweden...
vivid Offline
Junior Member
vivid  Offline
Junior Member

Joined: Sep 2003
Posts: 96
Vaxholm, Stockholm län, Sweden...
Link to Marcus Stenbeck's Kingdom Hearts / Zelda movement script

Kingdom Hearts / Zelda movement script

Re: Index [Re: jcl] #18826
11/19/04 11:02
11/19/04 11:02
Joined: Dec 2003
Posts: 112
Kamiomi Offline
Member
Kamiomi  Offline
Member

Joined: Dec 2003
Posts: 112
My own ugly little zombie. The size might need to be adjusted to match your other models.

Zip file - Zombie.zip

Animated Zombie MD2 model - Stand, Walk, Attack, and Death animations only.
512x512 texture .bmp



Re: Index [Re: jcl] #18827
11/19/04 13:01
11/19/04 13:01
Joined: Dec 2003
Posts: 112
Kamiomi Offline
Member
Kamiomi  Offline
Member

Joined: Dec 2003
Posts: 112
I posted an English translation of Jupp's bones tutorial, in the Tutorials section:

I didn't know if I should put it here as well.

www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=450417&page=0&view=collapsed&sb=5&o=&fpart=1#450417


bonestut_english.zip

Re: Index [Re: jcl] #18828
11/21/04 04:47
11/21/04 04:47
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
A model named: 'Council Chambers' is available for download (Free )

3DS File: Council Chambers 3DS Model



Can't remember exactly but it should be around 1600 polygons

Re: Index [Re: jcl] #18829
11/28/04 16:47
11/28/04 16:47
Joined: Oct 2004
Posts: 65
Texas, United States
EG_Defmetal Offline
Junior Member
EG_Defmetal  Offline
Junior Member

Joined: Oct 2004
Posts: 65
Texas, United States


Game design is the art and discipline of making a game fun, by deciding what the rules should be.
Re: Index [Re: EG_Defmetal] #18830
12/09/04 11:54
12/09/04 11:54
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Double click for mouse and a variation of the Grimber original. Use it to execute different code based on the click mode.

Double click mouse


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: Orange Brat] #18831
12/15/04 15:11
12/15/04 15:11
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Point & click player movement using A* pathfinding:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=458903


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: jcl] #18832
12/16/04 12:01
12/16/04 12:01
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Modified Version of the Template 6 Levels00.wdl, which allows for up to 100 Levels and 100 entry/exit points on each level

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=461898&page=0&view=collapsed&sb=5&o=&fpart=1#461898


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Index [Re: LarryLaffer] #18833
12/24/04 19:48
12/24/04 19:48
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: A.Russell] #18834
12/24/04 19:55
12/24/04 19:55
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

Re: Index [Re: vivid] #18835
12/25/04 09:06
12/25/04 09:06
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Improved code of Marcus Stenbeck's Kingdom Hearts / Zelda movement script. Includes:

1. Jumping
2. Ladder climbing
3. Ledge grabbing
4. Basic combat/lock on
5. FSW camera

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=462719&page=0&view=collapsed&sb=5&o=&fpart=1

Re: Index [Re: DavidLancaster] #18836
12/30/04 10:08
12/30/04 10:08
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
MULTIPLE FACE EXPRESSIONS WITHOUT HIGH VIDEO MEMORY COSTS
by Christian Behrenberg

>> creating multiple face expressions with the lowest rate of mesh deformation or without having high video memory costs
>> avaiable for also A5 (!) and A6
>> by successful use please post a gallery pic in this post of your work; rate it fairly when you use it successful
>> inspired by Zelda: the windwaker

first shown in General Topics
then changed a little bit for release in User Contributions

Contains method description, commented pictures and some basic code instructions for this technique.

(c) 2004 Christian Behrenberg

Re: Index [Re: HeelX] #18837
01/08/05 15:58
01/08/05 15:58
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Half-Life Style Flashlight script.

I was trying to duplicate the half-life flashlight when I created this.

Here is the link: HL Style Flashlight

Re: Index [Re: Josh_Arldt] #18838
01/08/05 16:46
01/08/05 16:46
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
The Starving Developer's Quickstart Guide - free and low cost programs, utiltiies, resources, etc

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=469119

The Ultimate Resident Evil Camera

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=463285

Adventure game information - continuously updated thread containing tutorials, theory, editorials, resources, and more. Biased towards adventures but applicable with other genres

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=437772


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
My WDLs [Re: Orange Brat] #18839
01/31/05 08:00
01/31/05 08:00
Joined: Aug 2004
Posts: 44
RI, USA, Earth (or Mars dk rly...
Davetheave Offline
Newbie
Davetheave  Offline
Newbie

Joined: Aug 2004
Posts: 44
RI, USA, Earth (or Mars dk rly...


Latest Project: RadioWave www.NeoeliteUSA.com Computer System: Motherboard: DFI LanParty CPU: AMD Athlon XP 2800 AGP: Radeon 9600XT Ram: 1GB Case: Antec PlusView OS: Windows XP (Modded)
Moving platforms made simple [Re: jcl] #18840
02/18/05 01:33
02/18/05 01:33
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
If you like moving platforms such as lifts, elevators, etc., here is a great piece of code that you can use in which you only need one single action. All you do is just change the skill variables in the behavior editor. I've also given detailed instructions on how to use the code.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Moving platforms made simple [Re: ulillillia] #18841
02/19/05 13:14
02/19/05 13:14
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
The Ultimate Dynamic Light Script - feature rich and highly flexible dynamic light script. It does just about everything you'd need except move.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: Orange Brat] #18842
02/19/05 17:44
02/19/05 17:44
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
AUM Zusammenfassungen:

- Inhaltsverzeichniss für Anfängerecke und Codeschnipsel
- Auflistung aller Fragen und Antworten

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=486573&page=0&view=collapsed&sb=5&o=&fpart=1#486573


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Index [Re: jcl] #18843
02/20/05 17:37
02/20/05 17:37
Joined: Feb 2005
Posts: 15
wolfbytegames Offline
Newbie
wolfbytegames  Offline
Newbie

Joined: Feb 2005
Posts: 15
Wolfpak Shareware creator for 3dgs users.
http://tools.wolfbytegames.com

Re: Index [Re: JayG] #18844
02/25/05 01:54
02/25/05 01:54
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�

Beginning Game Graphics Tutorial [Re: jcl] #18845
02/27/05 17:34
02/27/05 17:34
Joined: Feb 2005
Posts: 2
California, USA
gamescaper Offline
Guest
gamescaper  Offline
Guest

Joined: Feb 2005
Posts: 2
California, USA
Based on a chapter from the book, Beginning Game Graphics , this beginning tutorial walks you through the basic steps of designing, modeling, texturing and exporting a simple video game model.

www.gamescapers.com/Pages

Blood Splatters [Re: gamescaper] #18846
02/28/05 10:32
02/28/05 10:32
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn

Last edited by Nadester; 03/08/05 06:59.

-Johnny Thrash
USAS 12's Revenge [Re: Metal_Thrasher] #18847
03/08/05 05:45
03/08/05 05:45
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn

Last edited by DragonXdark; 03/08/05 07:36.

-Johnny Thrash
Re: Index [Re: jcl] #18848
03/18/05 21:00
03/18/05 21:00
Joined: Mar 2005
Posts: 54
A
AndreWeiss Offline
Junior Member
AndreWeiss  Offline
Junior Member
A

Joined: Mar 2005
Posts: 54

Re: Index [Re: Metal_Thrasher] #18849
03/27/05 18:52
03/27/05 18:52
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Panel based, autoresizing, fullscreen filmgrain - automatically rescales itself depending on five common resolutions

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=499869


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Index [Re: jcl] #18850
04/02/05 22:06
04/02/05 22:06
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
sorry forgot i was suppose to post it here too ?? least i think :P

terrain editor
here forum page

my crappy car ai
here
forum page

Last edited by FeiHongJr; 04/02/05 22:10.
Re: Index [Re: FeiHongJr] #18851
04/05/05 16:34
04/05/05 16:34
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
This is Traffic Light tutorial for car simulation game. Tutorial has one road
intersection with about 30 lights.

tutorial

Tutorial is incomplete. It must load Traffic Light configuration from ini file.

You can read ini file within folder. It has descriptions and values for one road intersection.

For example : One road intersection has 4 modes for traffic lights. I coded these modes like LEFT, RIGHT TURN, GO DIRECT ... ,

If you car is from WEST direction you can check MODE array.
11100 - This mode means : FROM WEST dir CAR (#1) can go direct(#2) and turn right (#3). But it can not turn left (#4) and go back directions (#5).

Sorry for my bad English.


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: Index [Re: Olzii] #18852
04/05/05 18:31
04/05/05 18:31
Joined: Dec 2002
Posts: 1,866
B
b_102373 Offline
Senior Developer
b_102373  Offline
Senior Developer
B

Joined: Dec 2002
Posts: 1,866
How to make an outdoor pool tutorial Fairly simple for the beginner 3D Gamestudio user.

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=503516&page=2&view=collapsed&sb=5&o=&fpart=&vc=1

Re: Index [Re: b_102373] #18853
04/07/05 00:05
04/07/05 00:05
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Highscore-Script Deutsch/English
-up to 5 players / bis 5 Spieler
-just include / einfach einbinden

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=503976&page=0&view=collapsed&sb=5&o=&fpart=1#503976

Re: Index [Re: Tempelbauer] #18854
04/09/05 16:32
04/09/05 16:32
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
New AUM Index and more HERE


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Index [Re: FeiHongJr] #18855
04/10/05 02:23
04/10/05 02:23
Joined: Apr 2005
Posts: 11
F
feihongsr Offline
Newbie
feihongsr  Offline
Newbie
F

Joined: Apr 2005
Posts: 11
Sighs sorry my other names pass is messed up or i just would of edited just wanted to say i added a few more models to my site. 2 human types and a fence. thanks Blattsalat for the idea
my site

im a newbie again

Last edited by feihongsr; 04/10/05 02:24.
Re: Index [Re: feihongsr] #18856
04/11/05 11:36
04/11/05 11:36
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Ok, sorry bout all the post. Tried to edit last one too late. Anyways i added a video tutorial on creating arches without using CGS subtract. Hope its usefull to someone. It can be downloaded at my site under tutorials. HERE


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Fish model [Re: FeiHongJr] #18857
04/11/05 11:47
04/11/05 11:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I forgot to post the link in that thread again:

and here is the download of the bones animated fish model:

fish model


Models, Textures and Games from Dexsoft
Re: Index [Re: FeiHongJr] #18858
04/21/05 13:41
04/21/05 13:41
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
FontGenerator Version 1.00

Beschreibung/Description: FontGenerator Version 1.00

Download: FontGenerator Setup

Re: Index [Re: Harry Potter] #18859
04/22/05 22:57
04/22/05 22:57
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
refrence photos.

web page

also a human model at the site in my signature



Last edited by FeiHongJr; 04/23/05 01:44.

http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Index [Re: FeiHongJr] #18860
04/23/05 02:01
04/23/05 02:01
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
wet area footprints

This is a modified version of George's player footprint code from one of the AUMS.
I moddified it so that when you step on a wet surface it doesn't make the footprints until you are off of a wet surface. The footprints also become more faint the dryer your feet are. You feet start drying the minute you step off of the surface.

Re: Index [Re: jcl] #18861
04/24/05 14:14
04/24/05 14:14
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Image font tutorial - this tutorial explains some techniques on how to create image fonts, fonts that are of a BMP, PCX or TGA extention. It also contains some troubleshooting help in case you run into problems along the way.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: ulillillia] #18862
04/26/05 10:50
04/26/05 10:50
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Index [Re: FeiHongJr] #18863
04/26/05 16:43
04/26/05 16:43
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Re: Index [Re: fogman] #18864
04/26/05 19:17
04/26/05 19:17
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
in my opinion the ultimate texture site!!! may need to use infranview to resize or convert some textures.

http://astronomy.swin.edu.au/~pbourke/texture/


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Links to forum posts [Re: jcl] #18865
05/03/05 15:57
05/03/05 15:57
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline
Member
Michael_McCrickard  Offline
Member

Joined: Sep 2003
Posts: 208
In going through this thread, I've found that only the forum links that are less than about 3 weeks old are working. So there's a huge number that give the error message about the forum being temporarily closed down for maintenance. Are those older links going to be coming back or are they gone for good? Thanks.

Precise, easy, and fast circle and sphere creation [Re: jcl] #18866
05/04/05 02:09
05/04/05 02:09
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Precise and easy circle and sphere creation tutorial

This tutorial explains a very powerful, fast, and effective technique with rich detail on how to make those pesky circles and spheres. This follow-along tutorial helps takes the guess work out of making precise circles and spheres of whatever size and accuracy you want. Plotting the points can take under 2 minutes for even an extremely precise circle or sphere.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: ulillillia] #18867
05/07/05 06:59
05/07/05 06:59
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Here a HUD, creat early in the morning.
1024 x 100

HUD


Casual Games: www.playsmallgames.de
Re: Index [Re: Blitzblaster1] #18868
05/16/05 19:12
05/16/05 19:12
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
RPG Templates

It includes:
  • Isometric camera view
  • Close combat AIs - Can also use spells
  • Spells (Fireball, Iceball and Healing)
  • An inventory system
  • Etc.
http://www.coniserver.net/ubbthreads/sho...0&fpart=all

Last edited by Claus_Nielsen; 05/16/05 19:15.
Re: Index [Re: Blitzblaster1] #18869
05/22/05 15:13
05/22/05 15:13
Joined: Mar 2005
Posts: 54
A
AndreWeiss Offline
Junior Member
AndreWeiss  Offline
Junior Member
A

Joined: Mar 2005
Posts: 54
Car Creator Plugin for MED
by André W. (know for the Tree Creator Plugin)
www.gwebspace.de/andreweiss

TextureCreator - Plugin for MED [Re: jcl] #18870
06/10/05 08:29
06/10/05 08:29
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158

Re: TextureCreator - Plugin for MED [Re: Wlad] #18871
06/29/05 20:37
06/29/05 20:37
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
The updated Highscore-System!
Available on http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Have fun

Das erweiterte Highscore-System
Schau auf http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Viel Spass damit

Mfg / Regards
Herr der Zeit

free chase cam with interpolation (lag-time) [Re: Tempelbauer] #18872
06/30/05 12:27
06/30/05 12:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
free chase cam with interpolation (lag-time)

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535243&an=0&page=0#535243

features:

- smooth interpolation of position translation
- smooth interpolation of anglular change
- very customizable
- very well documented
- free for use

How to make levels in MED at high speed [Re: jcl] #18873
07/26/05 23:24
07/26/05 23:24
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
This tutorial will not only explain how to make levels in MED, but also at high speed. A fairly big level at 4096x8192 can be done in about 8 hours or so with sufficient detail. The techniques described in this comprehensive tutorial are mostly devoted toward doing it at a very high speed. It has 48 screenshots to help explain the process in great detail.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Customize material.wdl for every level [Re: ulillillia] #18874
08/04/05 08:09
08/04/05 08:09
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
A tweak for Conitec's material.wdl. Allows you to use entity skills to determine global material values. You can have different values for specific levels.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=548708


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Links to forum posts [Re: Michael_McCrickard] #18875
08/04/05 22:05
08/04/05 22:05

A
Anonymous
Unregistered
Anonymous
Unregistered
A



This is just a reminder for those who're viewing this thread.

First post from JCL:

Quote:

If you contribute something, please post the link and a short description also in this sticky thread, to make it easer to find certain files or links. Please do not post comments or any other messages in this thread. Thank you.




Mats Ed Material Editor / Generator #18876
08/04/05 22:19
08/04/05 22:19
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


MatsEd material editor / generator for easy material definitions.
Easy to use, very useful. Enjoy it.


no science involved
Re: Mats Ed Material Editor / Generator [Re: fogman] #18877
08/06/05 16:41
08/06/05 16:41
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Fantasy Character Model >> http://www.graphicintentions.icestormgames.com/mystical_ninja_mdl.rar

(File will be removed in roughly 1 week week prior to the posting of this message).

Updated Vertex Space Script + Chase Camera [Re: Tozzy] #18878
08/07/05 15:39
08/07/05 15:39
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

This is an updated script for the A4 Vertex Space Flight Tutorial by Nicholas Chinilos.

A new chase camera that uses it is thrown in:

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=550203&an=0&page=0#550203

Re: Updated Vertex Space Script + Chase Camera [Re: A.Russell] #18879
08/07/05 20:17
08/07/05 20:17

A
Anonymous
Unregistered
Anonymous
Unregistered
A




Re: Textures & Models [Re: ] #18880
08/11/05 19:15
08/11/05 19:15
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Various Textures & Images

Two large camcorder images what I believe was a date palm.
http://stormvisions.com/3DGS/palm_bark_1.zip

-------------------------
Some Snow Textures

Thread: http://www.coniserver.net/ubbthreads/sho...pic=#Post548616


http://stormvisions.com/tm/snow1.zip
http://stormvisions.com/tm/snow2.zip
------------------------------------


A so so Grass Texture

http://www.coniserver.net/ubbthreads/sho...true#Post546094

http://stormvisions.com/Misc_Textures_1/grassy9.jpg

-----------------------

A stone wall test texture -which nevertheless might be useful to some

http://www.coniserver.net/ubbthreads/sho...amp;#Post540079


http://stormvisions.com/tm/mossyrock.zip

-------------------------------------------


Misc Textures

http://www.coniserver.net/ubbthreads/sho...amp;#Post532627

-----------------------------------------------

Models (MDL) and some Sprites - these were created or converted by forum member Az

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=545325&an=0&page=0#545325


Find me at: |Stormvisions| Twitter|
door+window textures [Re: bupaje] #18881
08/19/05 16:53
08/19/05 16:53
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Industrial Textures [Re: fogman] #18882
08/23/05 18:54
08/23/05 18:54
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA


Find me at: |Stormvisions| Twitter|
Re: Industrial Textures [Re: bupaje] #18883
08/25/05 05:34
08/25/05 05:34
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...

Ground Texture - Rosemary or Grass [Re: LordRathan] #18884
08/26/05 21:26
08/26/05 21:26
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
A quick ground cover texture - rosemary leaves but can probably pass as grass.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=559043&an=0&page=0#559043


Find me at: |Stormvisions| Twitter|
Animated Sky Texture [Re: bupaje] #18885
08/28/05 07:30
08/28/05 07:30
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA


Find me at: |Stormvisions| Twitter|
Shaving Cream Model [Re: bupaje] #18886
08/29/05 03:39
08/29/05 03:39
Joined: Jun 2004
Posts: 610
AMan Offline
Developer
AMan  Offline
Developer

Joined: Jun 2004
Posts: 610

Dynamic Tree solution [Re: AMan] #18887
08/29/05 04:55
08/29/05 04:55
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Hi all,

I am developing a car game in big city. My city has many map entities and small models. Because of my small models /over 3000 trees, 2000 lights,.../ my FPS is going down and i decided to write scripts for these small objects.

Now my level has only few small objects /50 trees, 30 lights ,.../ and FPS is good.

My solution is to create few models at startup and change their positions to another tree locations if they go out of camera.

I think this solution will help many people who is making outdoor game.

Here is my code : dynamic_trees.rar

1. You have to place all trees at correct position in your level and build it.
2. Include <trees.wdl> to your game.
3. Press F2 to save all tree locations to <trees.ini> file.
4. call Read_Trees_Ini function in your main function after load level.
5. Run


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Moving platforms made simple [Re: Olzii] #18888
08/29/05 18:41
08/29/05 18:41
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
My thread - contains the code itself and how to use it. Suitable for beginners who can't program.

I've posted something related to this earlier, but the code has been heavily modified to allow the platforms to pause and move on any axis, not just one or keep moving. Collision is the only thing that remains, something I'm not familiar with at this point.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
84 Josef's Tear textures [Re: ulillillia] #18889
09/01/05 19:47
09/01/05 19:47
Joined: Oct 2003
Posts: 54
AIS_Rich Offline
Junior Member
AIS_Rich  Offline
Junior Member

Joined: Oct 2003
Posts: 54

Your own resource file without A6PRO [Re: AIS_Rich] #18890
09/15/05 19:09
09/15/05 19:09
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

Alt+Tab & CPU usage [Re: Lion_Ts] #18891
09/15/05 19:11
09/15/05 19:11
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

A6LOD: LOD(Levels Of Detail) Plugin! [Re: Lion_Ts] #18892
09/17/05 06:29
09/17/05 06:29
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas

Fading Detail Models(like in GTA) [Re: Josh_Arldt] #18893
09/17/05 06:50
09/17/05 06:50
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas

Alt+Enter and your game window (No resize) [Re: Josh_Arldt] #18894
09/21/05 11:03
09/21/05 11:03
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

Re: Alt+Enter and your game window (No resize) [Re: Lion_Ts] #18895
09/21/05 21:32
09/21/05 21:32
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Player input discussion [Re: fogman] #18896
09/22/05 10:25
09/22/05 10:25
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Player input discussion
Discussion about separating player input functions from game logic.

add more 'realism' to night scene [Re: Lion_Ts] #18897
09/22/05 21:16
09/22/05 21:16
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

Last edited by Lion_Ts; 09/23/05 21:12.
Material pointers. 1000 obj vs. 1000 materials [Re: Lion_Ts] #18898
10/01/05 20:49
10/01/05 20:49
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Post about material pointers.
1000 entities vs. 1000 materials

Pointers, execute() and some tricks [Re: Lion_Ts] #18899
10/05/05 01:57
10/05/05 01:57
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
This sample covers:
-using pointers (especially material and function one) for creating levels on the fly;
-execute() command for creating user defined level file (yes, for published game), look at Orange Brat's awesome camera code. With that camera and this example you can provide level editor even with A6 comm
-trick with execute() to provide user redefinable actions (yes, for published game).

'Unlimited' number of SKILLS without DLL [Re: Lion_Ts] #18900
10/09/05 23:48
10/09/05 23:48
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
The 'fast' finalized version, thanks to FRAJO.
1000 skills for entity without DLL.

Re: 'Unlimited' number of SKILLS without DLL [Re: Lion_Ts] #18901
10/21/05 18:47
10/21/05 18:47
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany

Re: 'Unlimited' number of SKILLS without DLL [Re: Tempelbauer] #18902
11/23/05 22:39
11/23/05 22:39
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=593340&an=0&page=0#593340

Four models, free for use in non-commercial games.
My permission is needed for the use in commercial projects.



no science involved
AI [Re: Realspawn] #18903
12/09/05 11:46
12/09/05 11:46
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=598369&an=0&page=0#598369

An AI that fights more then just the player, it fights other AIs


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Photorealistic textures [Re: JayG] #18904
12/25/05 03:49
12/25/05 03:49
Joined: Feb 2005
Posts: 67
USA
June Offline
Junior Member
June  Offline
Junior Member

Joined: Feb 2005
Posts: 67
USA


June
smooth-3d.com
MDL Reducer -polygon reduction software for 3DGS [Re: jcl] #18905
12/27/05 17:50
12/27/05 17:50
Joined: Dec 2005
Posts: 28
Japan
Hiroyuki Offline
Newbie
Hiroyuki  Offline
Newbie

Joined: Dec 2005
Posts: 28
Japan
I have developed a polygon reduction software for the 3D GameStudio models, "MDL Reducer". It can read, reduce and write 3DGS MDL files directly and easily.
DOWNLOAD the MDL Reducer
My web site


Hiroyuki
*I DEEPLY APPLICEATE FOR WORLD-WIDE HELPS TO TOHOKU JAPAN!
*Sorry for my bad English!
My old softwares - OBJ2MDL&MDL Reducer
Re: MDL Reducer -polygon reduction software for 3DGS [Re: Hiroyuki] #18906
12/27/05 21:25
12/27/05 21:25
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
A small tutorial on how to use the open-source modeling program Blender to create tiled UV-mappings useable in MED:

Forum Thread


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
cartoon textures [Re: Thomas_Nitschke] #18907
02/05/06 03:20
02/05/06 03:20
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: cartoon textures [Re: Bilbo] #18908
02/16/06 17:00
02/16/06 17:00
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
automatic screenshot script - "for the perfect screenie in your world"

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/624007/an/0/page/0#624007

Animation frames blending, player input/physics [Re: Bilbo] #18909
02/21/06 06:29
02/21/06 06:29
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Bones animation frames blending, player input/physics using multiple input devices

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/625816/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
blender character animation tutorial [Re: Orange Brat] #18910
02/23/06 12:45
02/23/06 12:45
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441

100 levels [Re: ventilator] #18911
04/25/06 01:45
04/25/06 01:45
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Intense Pathfinding [Re: LarryLaffer] #18912
04/25/06 01:49
04/25/06 01:49
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Pathfinding [Re: LarryLaffer] #18913
04/25/06 16:52
04/25/06 16:52
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
C-Script tutorial for beginners

Planetside[c_tut.doc]

Re: Intense Pathfinding [Re: TWO] #18914
04/25/06 17:25
04/25/06 17:25
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Intense Pathfinding [Re: EpsiloN] #18915
05/18/06 14:05
05/18/06 14:05
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria

OBJ->MDL converter [Re: Sinthoras] #18916
05/31/06 08:07
05/31/06 08:07
Joined: Dec 2005
Posts: 28
Japan
Hiroyuki Offline
Newbie
Hiroyuki  Offline
Newbie

Joined: Dec 2005
Posts: 28
Japan
OBJ2MDL is a OBJ->MDL converter software.
It can load Wavefront OBJ file and convert it into 3D Gamestudio MDL5 file.

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/659101/an/0/page/0#Post659101


Hiroyuki
*I DEEPLY APPLICEATE FOR WORLD-WIDE HELPS TO TOHOKU JAPAN!
*Sorry for my bad English!
My old softwares - OBJ2MDL&MDL Reducer
Re: OBJ->MDL converter [Re: Hiroyuki] #18917
05/31/06 16:56
05/31/06 16:56
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
New, free and complete WED manual with plenty of screen shots and detailed descriptions of most every function of WED:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/658046/an/0/page/0#Post658046


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: OBJ->MDL converter [Re: Dan Silverman] #18918
06/12/06 21:54
06/12/06 21:54
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
A bunch of free models

models


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Benchmarking tool [Re: Dan Silverman] #18919
06/25/06 12:32
06/25/06 12:32
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
This benchmarking tool helps find where your peak performance is to help optimize your model-only levels. Text files are outputted with an easy-to-read design.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Dynamic light script and models [Re: Dan Silverman] #18920
07/01/06 07:10
07/01/06 07:10
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
Customizable template type wdl with customizable action(s) to control dynamic lights.

Action Pack: http://secure.dynalights.com/ssl/downloads.html


Lighten Your Load With

DynaLights 1.0

Realtime 3D Lighting. Free Trial Version available.

3DGS 660P
RPG Templates 2.0 [Re: tindust] #18921
07/16/06 10:07
07/16/06 10:07
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
NHA RPG Templates 2.0

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/672191/an/0/page/0

-Advanced item/inventory system
-Advanced spell system
-Isometric camera (rotating and zooming included)
etc.

Official Site:
http://rpg.nighthawk.dk/center

Re: RPG Templates 2.0 [Re: Claus_N] #18922
07/17/06 20:32
07/17/06 20:32
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Index [Re: jcl] #18923
07/18/06 17:31
07/18/06 17:31
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185


- aka Manslayer101
Re: Index [Re: mpdeveloper_B] #18924
07/29/06 03:53
07/29/06 03:53
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185


- aka Manslayer101
Re: Index [Re: mpdeveloper_B] #18925
07/30/06 01:36
07/30/06 01:36
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
mouse_trace()

For whenever you need coordinates from the mouse, like to create an entity where you've clicked.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Index [Re: anonymous_alcoho] #18926
08/05/06 17:54
08/05/06 17:54
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany

Re: Index [Re: Tempelbauer] #18927
08/07/06 20:48
08/07/06 20:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Tutorial how to convert C4D models (scenes... whatever) directly into MED (MDL7):

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/678880/an/0/page/0#Post678880

Re: Index [Re: HeelX] #18928
08/23/06 14:25
08/23/06 14:25
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Sword Plus Lods

Here


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Index [Re: FeiHongJr] #18929
08/27/06 16:04
08/27/06 16:04

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Scaly, green texture.
Scaly!

Re: Index [Re: ] #18930
09/05/06 09:52
09/05/06 09:52
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
Tool, which will help you to positionate fast panels and texts.

DirectPositions


Fratch - Newer statistics panel for GameStudio
Re: Index [Re: beegee] #18931
09/26/06 19:59
09/26/06 19:59
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Re: Index [Re: fogman] #18932
10/04/06 18:17
10/04/06 18:17
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline
Senior Member
Sinthoras  Offline
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria

m4carbine model *DELETED* [Re: Sinthoras] #18933
10/23/06 16:55
10/23/06 16:55
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
Member

Joined: May 2005
Posts: 155
C:\Program files\GStudio6
Post deleted by MichaelFriedrich


beware the sock! - tLempoary...
Re: m4carbine model [Re: alphaindigo] #18934
11/27/06 13:56
11/27/06 13:56
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK

Re: m4carbine model [Re: vlau] #18935
11/28/06 18:00
11/28/06 18:00
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185


- aka Manslayer101
Re: Index [Re: jcl] #18936
12/05/06 22:01
12/05/06 22:01
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
A small tut that can be used for cloth or other organic shaped models using MED v.6.814.

Attic Games Cloth Tutorial

Re: Index [Re: JazzDude] #18937
12/12/06 10:58
12/12/06 10:58
Joined: Dec 2003
Posts: 112
Kamiomi Offline
Member
Kamiomi  Offline
Member

Joined: Dec 2003
Posts: 112

Re: Index [Re: jcl] #18938
12/21/06 09:15
12/21/06 09:15
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
free camera script

Code:

function prence_camera //best camear ever... by far...really..
{
var cam_dist = 200;
var cam_dist_z;
var cam_ang;
var cam_ang_z;

var cam_speed = 0.2;

wait(-1);
while(1)
{
//camera
wait(1);
vec_set(temp.x, my.x);
vec_sub(temp.x, camera.x);
vec_to_angle(camera.pan, temp); // rotate the camera toward the player

cam_dist += mickey.z + (key_pgup - key_pgdn) * cam_speed;

cam_ang += (key_cur - key_cul) * cam_speed; //move clockwise or counter depending on arrow keys
cam_ang_z += (key_cuu - key_cud) * cam_speed; //move up and down with arrow keys

if(mouse_middle == 1)
{
cam_ang += mickey.x * cam_speed;
cam_ang_z += mickey.y * cam_speed;
}

cam_ang_z = max(0,min(cam_ang_z,89)); //dont go above 89degrees
cam_dist = min(1000,max(cam_dist,50)); //dont zoom out more then 1000 and dont zoom in more then 50

cam_dist_z = fcos(cam_ang_z,cam_dist); //trig don't bother
camera.x = my.x + fcos(cam_ang,cam_dist_z);
camera.y = my.y + fsin(cam_ang,cam_dist_z);
camera.z = my.z + fsin(cam_ang_z,cam_dist);
camera.z = max(my.z,camera.z); //don't go underground
}
}




"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Index [Re: PrenceOfDarkness] #18939
01/10/07 16:22
01/10/07 16:22
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan


Code:

///terrainPointer
///A.Russell 2006/1
///Maintains an entity at the position under the mouse pointer
///Ideal for point and click games
///
///Now if someone can just make a projection shader that works
///with it, that would be ace.
///If you do, or if you have one please PM me on Conitec Forums



Link: Terrain Pointer Script

Last edited by A.Russell; 01/10/07 16:24.
Re: Index [Re: A.Russell] #18940
02/12/07 17:11
02/12/07 17:11
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Scripts for an RTS:

-----------------------------------------------------

Here are the scripts for Wasteland.
As I currently dont work on it, you can have a look at them.

You can look up the scripts, see how certain things work, and use parts of it.
You are not allowed to use the complete or the major part of the script
commercially in an applications or distribution. Contact me if you have questions in this case.

http://www.wasteland.at/WL_scripts.zip

Here the demo:


http://www.wasteland.at/wasteland_clanwars_prototype.zip


I hope that the community gets a bit more into RTS Games then,
as there seem to be not very many projects on it.
You can see Pathfinding, basic AI, interface controll in action
and not just as document drafts.
I suggest to Use A6.31 Com or Pro for the development.
Newer versions might cause incompabilities.

Please dont ask me about specific functions in the game,
as I dont have time to describe them all. Use the scripts with the files
in the demo.
To make a own level, look up the routines in the pathfinding part
and create a datafile for the parthfinding.
It should not be too hard when looking up the way the pathfinfing uses the data.

Re: Index [Re: Damocles] #18941
04/10/07 20:34
04/10/07 20:34
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Index [Re: Dark_samurai] #18942
04/14/07 14:05
04/14/07 14:05
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904

Re: Index [Re: HeelX] #18943
04/18/07 13:45
04/18/07 13:45
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Creating trees with random variances in a level.

tree_generator.zip 2.8 MB



Re: Index [Re: Damocles] #18944
04/18/07 14:59
04/18/07 14:59
Joined: Dec 2005
Posts: 252
MyOwnKingdom
nipx Offline
Member
nipx  Offline
Member

Joined: Dec 2005
Posts: 252
MyOwnKingdom
AimWithLaser and RopeDown script, free for any purpose:

Demo and script


nipx

Re: Index [Re: Nems] #18945
04/26/07 21:05
04/26/07 21:05
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
Kingdom of Hearts enemy code

Click Here

Re: Index [Re: Nems] #18946
04/26/07 21:37
04/26/07 21:37
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
Kingdom of Hearts enemy code

KofH enemies

Attic Games Download

Re: Index [Re: Nems] #18947
06/26/07 03:05
06/26/07 03:05
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
Questions from the forum, compiled at

http://www.atticgamez.com/GS_Forum_Questions.htm

Re: Index [Re: JazzDude] #18948
07/30/07 20:44
07/30/07 20:44
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

User
TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
Normal Map Generator and shader exporter.

Click here for thread

Re: Index [Re: TSG_Torsten] #18949
08/05/07 22:33
08/05/07 22:33
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
How to make a Simple Cave in MED...

Click here for Tread

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Index [Re: jcl] #18950
08/30/07 22:38
08/30/07 22:38
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
Database for snippets.

Script Gallery

Re: Index [Re: JazzDude] #18951
09/07/07 12:26
09/07/07 12:26
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Variable Width Bitmap Font Renderer 0.1 freeware
C-Script extension for A6/A7

http://www.coniserver.net/ubbthreads/sho...52706a616611237

current version always on http://www.christian-behrenberg.de

Re: Index [Re: HeelX] #18952
09/09/07 18:05
09/09/07 18:05
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Alle fünf Ausgaben des 3dgs Magazins in einem Paket:
http://www.coniserver.net/ubbthreads/sho...e=0&fpart=3


no science involved
Re: Index [Re: jcl] #18953
09/14/07 17:51
09/14/07 17:51
Joined: Mar 2005
Posts: 59
England
brian1471 Offline
Junior Member
brian1471  Offline
Junior Member

Joined: Mar 2005
Posts: 59
England
GET YOUR WORLDWAR 11 ACTION FIGERS HERE

The World war 11 model pack contains six U.S soldiers each soldier
has five different face skins that can be changed in MED or by scripting ,
the soldiers carry their own weapon ( one carries a bazooka , one carries a pistol , one carries a trench gun , one carries a thompson sub machine
gun , one carries a hand granade and one is unarmed ) The models are
between 3000 and 6000 triangles and have around 200 animation frames.

http://www.3dgsmodelfactory.com


Need a place to sell your assets go to
3dgamesoft.net and sighn up as a Vendor
---------------------------------------------------------
Re: Index [Re: brian1471] #18954
09/21/07 15:37
09/21/07 15:37
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
GET RTS Scripts:


Here you see, what you Get...(9 Scripts,2758 Lines Code )

-Buldings Can be set on Terrain/ Models / Map Entitys
-Buildings can be build/upgraded
-Units can be Touched
-Camera Script
-how to make a "Research lab"
-defence Can be created/looks on Enemy Entity
-If Unit is Selected, create a Selected Sprite under the Entity
-Ressource Functions for Buidlings (How much Ressources you get) / Show this Digit into a Panel
-All Vars/Arrays/Fonts-Bitmap-String Definitions
-With the Laser.wdl Script you can create a Leaser Beam on your Entity, u can combine this with the Defence_Shot Script.

If this Pack not Avaible, contact me per PM...

cYa Sebastian

Last edited by rvL_eXile; 09/21/07 15:38.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Index [Re: rvL_eXile] #18955
02/09/08 19:33
02/09/08 19:33
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Normalmap+Lightmap shader for subsets through Ventilators mesh.dll / complete example + executable:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/816663/Main/816663/#Post816663


no science involved
Re: Index [Re: fogman] #206097
05/11/08 08:17
05/11/08 08:17
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Ragdoll for both A6 and A7! (source code, no demo)

http://www.coniserver.net/ubb7/ubbthread...&gonew=1#UNREAD


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Index [Re: Helghast] #208773
05/29/08 13:28
05/29/08 13:28
Joined: Sep 2003
Posts: 55
D
DarkPhantom Offline
Junior Member
DarkPhantom  Offline
Junior Member
D

Joined: Sep 2003
Posts: 55


Sorry for my bad english
Re: Index [Re: DarkPhantom] #209948
06/06/08 21:09
06/06/08 21:09
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Atmosphere Gradient, an easy-to-implant and low memory-use sky system.
Perfect for good realistic day and night scenes wink wink

http://www.megaupload.com/nl/?d=A3B9OE8M

Cheers

Adoado and Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Index [Re: frazzle] #210500
06/11/08 00:27
06/11/08 00:27
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Index [Re: DLively] #210604
06/11/08 18:24
06/11/08 18:24
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Index [Re: DLively] #212508
06/22/08 17:35
06/22/08 17:35
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Index [Re: DLively] #213306
06/26/08 22:01
06/26/08 22:01
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Set most resolutions, including: 4:3 Standard, 16:9 Widescreen, 16:10 Widescreen:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=213291


- aka Manslayer101
Re: Index [Re: jcl] #213638
06/29/08 18:00
06/29/08 18:00
Joined: Jan 2003
Posts: 172
UK
uman Offline
Member
uman  Offline
Member

Joined: Jan 2003
Posts: 172
UK
Hello all,

TO BUY :
Real World Textures Volume 1 : 250 Seamless Textures. All textures are unique, digitally photographed, taken from the real world and extensively edited and enhanced before release.

FREE :
Real World Textures : Free Textures Sample Pack
21 Free textures randomly selected one from each category group in the Real World Textures collection. These Free textures are the same quality textures as available in Real World Textures Volume 1, only half the size.



See the main Real World Textures post in User Contributions or go here : Real World Seamless Textures

Thanks

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