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Re: botMaze .. another minigame :)
[Re: frazzle]
#173897
12/21/07 10:21
12/21/07 10:21
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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fun I wouldn't add a gun though... don't make it a first person shooter, it's good the way it is! mind sharing something about the "drunken cam"? I like it Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: botMaze .. another minigame :)
[Re: Germanunkol]
#173898
12/21/07 19:19
12/21/07 19:19
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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thanks, i was just thinking of creating a countdown that counts for 60 seconds when there is only one crystal left. but than, again, maybe thats to heavy and i should create an option where you can select arcade mode or not?
and another idea that just came to my mind, for those who want weapons, a selectable gameplay where those botz are continously beamed into the level and if you dont shot them they get so much that you are dying in one second..
what do you think.. any further ideas?
the drunken cam is just some trigonometric functions applied to the camera position and rotation
Last edited by ello; 12/21/07 19:19.
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: botMaze .. another minigame :)
[Re: ello]
#173899
12/21/07 20:08
12/21/07 20:08
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Anonymous
Unregistered
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Anonymous
Unregistered
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Quote:
and another idea that just came to my mind, for those who want weapons, a selectable gameplay where those botz are continously beamed into the level and if you dont shot them they get so much that you are dying in one second..
hmmmmm (too common)! - what do you think about MAGNETS (the player can collect some) and put them to the ground when the bot's are following - and when they reach this magnets they stuck - (then it's a barrier for the player's moves and [in the first moment] a facility)...
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Re: botMaze .. another minigame :)
[Re: ]
#173900
12/22/07 00:23
12/22/07 00:23
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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hmm, interesting idea, however, i think craeting negativ magnets which catapult the bots into nirvana may be quite cool, too.. anyways, an update has been made, 3 game mode's .. (arcade can be fun if you choose a bigger size) and it runs in fullscreen now. download cheers and thanks for all your inputs!
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: botMaze .. another minigame :)
[Re: ello]
#173901
12/22/07 10:40
12/22/07 10:40
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great, I'll check it out Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: botMaze .. another minigame :)
[Re: frazzle]
#173902
12/22/07 22:51
12/22/07 22:51
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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you should disable the [0] button. it allows us to go into flythrough mode. pressing it again turns off flythrough mode and should make it return to normal, but it doesn't -- my aforementioned bug was produced only after turning on and off flythrough mode. nice view though. haven't tried the latest version yet. julz
Formerly known as JulzMighty. I made KarBOOM!
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