Gamestudio Links
Zorro Links
Newest Posts
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (PeWi, AndrewAMD, Quad, VoroneTZ), 463 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 8 of 11 1 2 6 7 8 9 10 11
Re: terrain multitexturing shader [Re: ventilator] #17365
02/07/04 22:09
02/07/04 22:09
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
thank you it works!


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: terrain multitexturing shader [Re: ventilator] #17366
02/08/04 00:15
02/08/04 00:15
Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
NefariousD Offline
Newbie
NefariousD  Offline
Newbie

Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
Would someone be so kind as to post an example of the blending TGA? I cant seem to figure out how to use it to blend the two textures.


"The god you save may be yourself!" -Anton Szador Lavey
Re: terrain multitexturing shader [Re: NefariousD] #17367
02/08/04 02:31
02/08/04 02:31
Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
NefariousD Offline
Newbie
NefariousD  Offline
Newbie

Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
Nevermind! Got it working! Thanks to everyone for this terrific shader! Definately makes terrain look 150% better. Will post some customary screenies soon


"The god you save may be yourself!" -Anton Szador Lavey
Re: terrain multitexturing shader [Re: NefariousD] #17368
02/20/04 19:01
02/20/04 19:01
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
...a quickly hacked together terrain multitexturing editor i did a while ago...

-> terrain_editor.zip ~ 3mb

(shift+) cursor keys - fly around
rmb - rotate camera
(alt+) lmb - draw into the blue channel of the terrain macro map
s - save macro map
1 - display alpha channel
2 - display blue channel
3 - display multitextured terrain

because of a bug in pixel_to_vec i don't have the necessary control over the alpha channel so the tool is buggy and quite useless!

Re: terrain multitexturing shader [Re: ventilator] #17369
02/25/04 19:08
02/25/04 19:08
Joined: Jul 2002
Posts: 110
TAIWAN
poloman Offline
Member
poloman  Offline
Member

Joined: Jul 2002
Posts: 110
TAIWAN
Wow ! The editor is too great !

Thanks , Vent , you are the man.




PII 1.2 G 256M RAM GForce FX with 128M RAM
Re: terrain multitexturing shader [Re: ventilator] #17370
03/25/04 10:26
03/25/04 10:26
Joined: Feb 2004
Posts: 19
makai Offline
Newbie
makai  Offline
Newbie

Joined: Feb 2004
Posts: 19
can anybody export a working multi texture terrain with geforce 3/4 compatible shader and all textures, with source ?
it would help me to understand how it works.. i cant get this thing working :-( all my tries failed..

ill give 5 stars for this!

Re: terrain multitexturing shader [Re: makai] #17371
03/27/04 06:56
03/27/04 06:56
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Did you look at, or use, the terrain shader that is on the wiki pages? It is the same as what is talked about in this thread.

I have a link to some textures I used for the shader as well as a basic TGA that can be used for testing to see if things blend for you. In this thread:
web page
The files are still on the server.

You have ps.1.1 or higher support from your card??

What are the problems that you are facing?? Is it error codes?? No blending??

I have no basic terrain project built right now. Should you find that your card supports these things and you remain totally frustrated, make a post and I'll see what i can do.

Eric


Last edited by Steempipe; 03/27/04 07:03.
Re: terrain multitexturing shader [Re: Steempipe] #17372
03/29/04 02:42
03/29/04 02:42
Joined: Feb 2004
Posts: 19
makai Offline
Newbie
makai  Offline
Newbie

Joined: Feb 2004
Posts: 19
thanks for your reply, i tried it like you explained it in the linked thread, but it still doesn't work. i have to paint in the red,blue,green,alpha channels of my last tga skin, to set the blending thing, right ?
do you have a terrain file with your skins and alpha ? this would really help, you'll get 5 stars!

Re: terrain multitexturing shader [Re: makai] #17373
04/03/04 07:49
04/03/04 07:49
Joined: Nov 2002
Posts: 71
U.S.
M
Migueljb01 Offline
Junior Member
Migueljb01  Offline
Junior Member
M

Joined: Nov 2002
Posts: 71
U.S.
Could someone please post the complete code snippet to use with 3 textures and 1 alpha map. Sorry to ask this but I can't figure it out from all the post above. Thanks for your help.

-spider21

Re: terrain multitexturing shader [Re: Migueljb01] #17374
04/04/04 02:07
04/04/04 02:07
Joined: Oct 2000
Posts: 267
Hartford, CT
msKEN Offline
Member
msKEN  Offline
Member

Joined: Oct 2000
Posts: 267
Hartford, CT
I'm with spider21, I'm lost. Drew, Drew where are you Drew? We need you.... lol

Page 8 of 11 1 2 6 7 8 9 10 11

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1