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The Inn -A graphic Experiment (WIP) #171067
12/04/07 20:43
12/04/07 20:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Posts: 2,713
Lübeck
On friday I was asked by Tristan3D to help him on realising a small scene with the goal to create it as good looking as possible with 3DGS.
I was impressed by his models and decided to help him. I am doing the shaderwork and some developementassistence since he doesn´t have very much experience with 3DGS yet. I asked him to post this but he kept on making me to do so

We are using some basic normalmapping and a textureresolution of 1024*1024.
The Level is made out of Models and is going to get filled with more models very soon

We are quite happy with it until now, though I have to get rid of the very high contrast the shader produces...

We will post our progress and are hoping for some C&C to improve the scene.
I think that the pictures are a bit to dark or is it just my screen...?
But we hope you like it

Here are the pictures:











Re: The Inn -A graphic Experiment (WIP) [Re: Slin] #171068
12/04/07 20:46
12/04/07 20:46
Joined: Sep 2006
Posts: 292
M
Mythran Offline
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Mythran  Offline
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Posts: 292
Yes it's a bit dark, but perfect the way it is.
You're work is... I wish i could put my hands of something like that!!!

Re: The Inn -A graphic Experiment (WIP) [Re: Slin] #171069
12/04/07 20:48
12/04/07 20:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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wow, really great. i am pretty much impressed. i even don't mind the overall plastic look. your feeling for colors and structure (see the carpet) is very good. it reminds me of Thief3 which is one of the best games i've ever played.

Re: The Inn -A graphic Experiment (WIP) [Re: broozar] #171070
12/04/07 20:54
12/04/07 20:54
Joined: Jun 2006
Posts: 305
newcastle nsw australia
chaotic_dragon Offline
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chaotic_dragon  Offline
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Posts: 305
newcastle nsw australia
what shader are you using?


looking for team members please send email to cdtjones69@hotmail.com or go to www.conflict-games.com

Regards
Chris Jones,
Conflict Games
Re: The Inn -A graphic Experiment (WIP) [Re: chaotic_dragon] #171071
12/04/07 20:57
12/04/07 20:57
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
good work there.. you could add some flags or carpets which slightly move (by shader) and candles for a nice dynamic lighting, too

personally i think it all looks kinda metal like. maybe you can turn down the specular a bit, but i guess its a matter of taste

Re: The Inn -A graphic Experiment (WIP) [Re: ello] #171072
12/04/07 21:13
12/04/07 21:13
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
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Tristan3D  Offline
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T

Joined: Jul 2006
Posts: 65
Germany
Thanks guys

I got a TFT Screen, so things a bit dark because of that I believe

broozar: Which is no coincidence... I am a hu(uuuu)ge Fan of Thief 3 as well. Oblivion too is one of my favorite Games

ello: Details like candles and flags will be added later - I have a whole list of things which I'd like to implement - dunno if it's possible to put such an amount of objects (about 52) into this scene and keep the FPS at a good rate at the same time, but we try our best. The metalic look will be lowered through shader improvements by slin (who's doing a great job! Thanks man!). The specular balance will be changed then as well.



Tristan

Last edited by Tristan3D; 12/04/07 21:19.
Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171073
12/04/07 21:17
12/04/07 21:17
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Posts: 1,565
innsbruck, austria
first: it doesn't matter whether you've got a tft or not. those are screenshots i suppose.

i have to say that this is one of the most impressive pieces done with 3dgs i've ever seen. the only minus is that plastic look, but i'm sure you'll get rid of that.
may i ask what the frame rate is approximately?


Yeah, but... Who is Lu?
Re: The Inn -A graphic Experiment (WIP) [Re: achaziel] #171074
12/04/07 21:21
12/04/07 21:21
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
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Tristan3D  Offline
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T

Joined: Jul 2006
Posts: 65
Germany
achaziel: Thanks Yeah - going into this specular issue at the final stages

With a resolution of 1024x768/16 bit depth and all shader effects on my system it's 72 the most and 52 the least in some places.

Things are fast right now - but this will change when I implement more objects with complex textures and geometry.

Last edited by Tristan3D; 12/04/07 21:22.
Re: The Inn -A graphic Experiment (WIP) [Re: achaziel] #171075
12/04/07 21:23
12/04/07 21:23
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Posts: 2,713
Lübeck
Quote:

first: it doesn't matter whether you've got a tft or not. those are screenshots i suppose.



It does, since it looks a bit brighter on his screen.

Thanks for all the nice words
It runs with ca 85fps on my system (8800gts 640mb, 3.2 ghz, 1gb ram, xp home, ...).

Re: The Inn -A graphic Experiment (WIP) [Re: Slin] #171076
12/05/07 01:18
12/05/07 01:18
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Cool looking scenes, like the carpet/rug, I think its awsome but as pointed out, the specularity is too much, sort of thing that needs a bright light to produce or an extremely wet surface.

Something I havnt seen yet (probably just my bad...) is a varnished wood effect which maybe the spec could really help define with a bit of ambient spread to give it a richness for the eyes (dont know as shader work is too advanced for me )

Nice project!

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