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Re: Unitiy3d 2.0 is out [Re: vlau] #160539
10/12/07 10:05
10/12/07 10:05
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:

I'm looking for this engine for a long time, as a
windows user the only thing that I can do is "wait".




Or get a mac


This Engine is really great, especially on Mac. Though i couldn't find much about the Lincense Description...


My Blog

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Wind weht alle Worte fort,
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Re: Unitiy3d 2.0 is out [Re: ventilator] #160540
10/12/07 10:47
10/12/07 10:47
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Quote:

yes, you have to keep in mind that you will get post-processing, shadows and video with a7 commercial.



Was the video playback in 3DGS fixed in the meanwhile? I still remember a discussion about problems with the playback and pretty much only be able to use strange codecs from the stone age without problems...

Enjoy your meal
Toast

Re: Unitiy3d 2.0 is out [Re: Machinery_Frank] #160541
10/12/07 11:17
10/12/07 11:17
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Awesome

Re: Unitiy3d 2.0 is out [Re: Frederick_Lim] #160542
10/12/07 11:55
10/12/07 11:55
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

use strange codecs from the stone age without problems...




If you keep sure that your video codec is installed on the user's PC, you can playback anything. So, e.g. you want to use the latest DivX technology, include a DivX installation (if this is permitted, I dunno) and run it during your setup routine.

I like unity's editor and the workflow implementation for native formats, like importing a PSD, automatic flattening and automatic DXT conversion - with one click!

Re: Unitiy3d 2.0 is out [Re: HeelX] #160543
10/12/07 12:19
10/12/07 12:19
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Quote:

If you keep sure that your video codec is installed on the user's PC, you can playback anything. So, e.g. you want to use the latest DivX technology, include a DivX installation (if this is permitted, I dunno) and run it during your setup routine.



That's not the point. If I'm right Acknex just displays them as 16Bit videos and as most codecs are 24Bit they get color adapted which doesn't look very nice. So in order to evade such artifacts you have to use a 16Bit codec but I don't know any modern one and that's what I meant with "stone age"...

Enjoy your meal
Toast

Re: Unitiy3d 2.0 is out [Re: Toast] #160544
10/12/07 12:26
10/12/07 12:26
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
As long as you use 16bit movies, you won't have any problems at all. 24bit is overrated . Lol, no, you've got a point actually, I wonder why it can't display movies properly in 24bit yet, it uses the Microsoft CBaseVideoRenderer filter, so it should be able to, right?

Cheers


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Re: Unitiy3d 2.0 is out [Re: PHeMoX] #160545
10/12/07 13:07
10/12/07 13:07
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This thread is about Unity, so stay on topic Phemox!


Models, Textures and Games from Dexsoft
Re: Unitiy3d 2.0 is out [Re: Machinery_Frank] #160546
10/12/07 13:59
10/12/07 13:59
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
shiva/ston3d follows similar goals: real time shadow mapping, post processing and easy to use shaders, cross-platform, in-browser gaming. the shadow renderer is not that advanced as unity's atm (only 1 shadow per model, point lights cannot throw dynamic shadows yet) but i think it will have a bright future as it's announced for the 1.7 release. http://www.stonetrip.com and it's available for windows, too. looking at the editors, i must say that they don't differ too much, they even got both the play/pause/reload -viewport buttons. unity-like terrain features are on the way.

about getting mac os x on your pc, *solely* for educational purposes, of course: http://wiki.osx86project.org/wiki/index.php/Vmware_how_to

Re: Unitiy3d 2.0 is out [Re: broozar] #160547
10/12/07 14:08
10/12/07 14:08
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Had anyone hands on Unity so far?

Re: Unitiy3d 2.0 is out [Re: HeelX] #160548
10/12/07 14:19
10/12/07 14:19
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
I've now had a look at their forums and the Windows port seems to be one of the next big changes for unity and might happen next year. Before that there although seems to be a Wii port too which I think is awesome!

@broozar:
I had a look at that after you told about it in this thread but to be honest I didn't like the interface...

Enjoy your meal
Toast

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