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Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157258
11/23/07 08:46
11/23/07 08:46
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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Netherlands
Well in that case you've made it even easier ^^


smile
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157259
11/27/07 04:48
11/27/07 04:48
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Queensland - Australia
Greatly appreciated, Thanks


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157260
11/27/07 16:59
11/27/07 16:59
Joined: Sep 2006
Posts: 292
M
Mythran Offline
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Mythran  Offline
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Posts: 292
Hmm i tryed both... nothing... wth...

Re: The complete RPG Inventory + Tutorial [Re: Mythran] #157261
11/27/07 20:52
11/27/07 20:52
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
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oldschoolj  Offline OP
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Posts: 390
Florida
You tried them both, and nothing? What does that mean... nothing. They aren't there? They don't work? Please explain, I cannot help you if I don't know what the issue is.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157262
01/26/08 14:52
01/26/08 14:52
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Karlsruhe
Might be a verly dumb question but is it possible to get it to work in Lite-C?

Re: The complete RPG Inventory + Tutorial [Re: PadMalcom] #157263
01/26/08 15:38
01/26/08 15:38
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline OP
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oldschoolj  Offline OP
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Florida
this is written in lite-c


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157264
01/26/08 16:41
01/26/08 16:41
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
Sorry wanted to say C-Script

I'm getting one erro after the other:

- Function attach_item() is missing.
- Defines (f.i. REAR) are missing (fixed).
- slim_body_00001 undeclared identifier.
...

Re: The complete RPG Inventory + Tutorial [Re: PadMalcom] #157265
01/28/08 18:21
01/28/08 18:21
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
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oldschoolj  Offline OP
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Florida
you can find a cscript here:inventory


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157266
02/04/08 05:56
02/04/08 05:56
Joined: Oct 2007
Posts: 1
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Deltac Offline
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Posts: 1
Thanks for GREAT work, I dont even want to guess how long you used to create this.
Got everything else fixed, but that - slim_body_00001 undeclared identifier.
as PadMalcom said (on around line 1800)
Should I add action with that name or what?
Also wondering how hard it would be to modify this to work with bones animation model?

Re: The complete RPG Inventory + Tutorial [Re: Deltac] #157267
02/04/08 10:52
02/04/08 10:52
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline OP
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oldschoolj  Offline OP
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Posts: 390
Florida
the slim_body is just a reference to the main body type for the character that this inventory is built around. It is just a model. If you substitute that with your own main model, it will work. The reason why this is coming up as empty, or undeclared is because the slim_body references a entity declared as the main player.

Last edited by oldschoolj; 02/04/08 10:56.

you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
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