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Re: [free]Water for all Editions (reflecting) [Re: Mondivirtuali] #154578
09/16/07 22:04
09/16/07 22:04
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
thats your graphics card...
i have the same problem too

Re: [free]Water for all Editions (reflecting) [Re: sPlKe] #154579
09/17/07 00:40
09/17/07 00:40
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
I got a 6800 GT, is not a bad card.

Re: [free]Water for all Editions (reflecting) [Re: Mondivirtuali] #154580
09/17/07 05:55
09/17/07 05:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
missing everything that doesnt have a alpha channel for some reason, the sky leaves and fence (not posts) show up.

Re: [free]Water for all Editions (reflecting) [Re: lostclimate] #154581
09/17/07 09:29
09/17/07 09:29
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
The problem is (at the beginning it worked well for me), that 3DGS doesn´t use the render to texture plugin. I have no idea why it stopped to work-.- But I thought that it is just a problem I had. Try to download the dll from its thread and run the example to see if it works or not.

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154582
09/17/07 18:03
09/17/07 18:03
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
For everyone having just a black screen, try this changed Shader.wdl.
There won´t be any reflection now, but the effect it self should work fine:

Code:

bmap waterbump = <waves2.tga>;
bmap envspec = <sky.tga>;

function mtl_ffpwater_event();

material mtl_ffpwater
{
skin1=waterbump;
skin2=envspec;

event = mtl_ffpwater_event;
effect = "water.fx";
}

function mtl_ffpwater_event()
{
while(1)
{
//Lets make it scroll in some direction
mtl_ffpwater.skill1 += 0.1*time_step; //Move the water along the x axis with the given speed
mtl_ffpwater.skill2 += 0.1*time_step; //Move the water along the y axis with the given speed
mtl_ffpwater.matrix31 = floatd(sin(mtl_ffpwater.skill1)*100000,40000);
mtl_ffpwater.matrix32 = floatd(cos(mtl_ffpwater.skill2)*100000,40000);
wait(1);
}
}

action Water
{
mtl_ffpwater.matrix11 = float(100); //Tilefactor of the Bumpmap in x direction
mtl_ffpwater.matrix22 = float(100); //Tilefactor of the Bumpmap in y direction

bmap_to_mipmap(mtl_ffpwater.skin1);
bmap_to_mipmap(mtl_ffpwater.skin2);

my.material = mtl_ffpwater;
}



Re: [free]Water for all Editions (reflecting) [Re: Slin] #154583
09/18/07 03:00
09/18/07 03:00
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
hello Slin, still doing amazing work i see. it's still a black surface. i exchanged scripts.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [free]Water for all Editions (reflecting) [Re: Mondivirtuali] #154584
09/19/07 16:04
09/19/07 16:04
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
Member
jermy  Offline
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J

Joined: Aug 2007
Posts: 165
Germany
what causes those black areas?

I took this screen from your published game in the downlad

Last edited by jermy; 09/19/07 16:13.
Re: [free]Water for all Editions (reflecting) [Re: jermy] #154585
09/19/07 16:08
09/19/07 16:08
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i got it to run... ^^

Re: [free]Water for all Editions (reflecting) [Re: sPlKe] #154586
09/19/07 17:55
09/19/07 17:55
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Sorry I noticed it so late Slin, this is again one super contribution

Cheers

Frazzle


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Re: [free]Water for all Editions (reflecting) [Re: jermy] #154587
09/19/07 19:24
09/19/07 19:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Quote:

what causes those black areas?

I took this screen from your published game in the downlad




Sorry, I have no idea-.-
It looks alright here. Which graficscard do you have?
If anyone else has this problem, please tell me

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