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Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: Orange Brat] #152567
09/25/07 08:57
09/25/07 08:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Ello: it will still be the SHADOW Flag. - BTW, there was indeed a stencil shadow bug that led to 'crippled' shadows under some circumstances, as in your and Julzmightys examples. Normally this is not noticeable, but it becomes very noticeable when the light source is within the model.



Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: jcl] #152568
09/25/07 09:02
09/25/07 09:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
oh wow

thnx jcl

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: JibbSmart] #152569
09/25/07 09:48
09/25/07 09:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
thanks

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: ello] #152570
09/26/07 18:39
09/26/07 18:39
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
That is really beatiful thanks jcl.


Everything is possible, just Do it!
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: Poison] #152571
09/26/07 18:50
09/26/07 18:50
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
btw, i just saw.. 7fps .. what does this mean? is this the limit??

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: ello] #152572
09/26/07 19:00
09/26/07 19:00
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
I hope he has just a stoned GPU, something like Gf5200. Nice shoot btw.

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: TWO] #152573
09/27/07 02:34
09/27/07 02:34
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
Quote:

I hope he has just a stoned GPU, something like Gf5200. Nice shoot btw.




NO!! I hope this shot is taken with the oldest stoned GPU, something like riva TNT/2 32 megs.
yay!...

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: Kotakide] #152574
09/28/07 11:19
09/28/07 11:19
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
In fact it was a GF 4, but don't worry - that shot was taken in DirectX debug mode. Release mode is many times faster.

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: jcl] #152575
09/28/07 18:55
09/28/07 18:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth


one more question, as i cant imagine it. is the softshadow-shader going to be faster than stencilshadows?

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: ello] #152576
09/28/07 20:07
09/28/07 20:07
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
If you look at soft shadows on the upcoming beta's page it's just an additional pointer that allows extra processing on the existing stencil shadows such as blur. So i don't think they'll be any faster, probably a little slower

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