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Re: Ston3D/ShiVa [Re: broozar] #143483
12/09/07 11:19
12/09/07 11:19
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
That's a well thought change as that stupid limit was the point where I immediately stopped considering it seriously...

broozar do you have made some experiences with it yet (I'm especially interested in the LUA scripting language's ease of use)?

Enjoy your meal
Toast

Re: Ston3D/ShiVa [Re: Toast] #143484
12/09/07 11:59
12/09/07 11:59
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
i haven't been too much in touch with the scripting system, as stonetrip provides the most essential frameworks (fps, car/driving, showcase), so for the most basicthings it's just drag'n'drop your models into the framework.
if you always worked with c-like languages, it's a change over, sure. if-then-end, ~=, no ";" are unusual at first. plus, it's completely object-oriented that i'm not used to yet.
of course, you're free to start from the very beginning and build your own framework. try it, the PLE version is free and offers everything except for publishing.

Re: Ston3D/ShiVa [Re: broozar] #143485
12/09/07 18:34
12/09/07 18:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
wow, thats pretty awfull that they offer this christmas deal now! really... i can only shout out the f-word very loud!

btw, i guess to be under the first 100 would not have been easy, plus its easy to tell that already 100 have bought it...

Last edited by ello; 12/09/07 18:40.

www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Ston3D/ShiVa [Re: ello] #143486
12/09/07 18:57
12/09/07 18:57
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Posts: 4,875
no, there are still 86 copies left. counter is on http://developer.stonetrip.com/index.php

Re: Ston3D/ShiVa [Re: broozar] #143487
12/09/07 19:46
12/09/07 19:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
makes it even worster to those who purchased it not long ago, right? anyway...

Re: Ston3D/ShiVa [Re: ello] #143488
12/09/07 19:50
12/09/07 19:50
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
yeah, i paid €99 not long ago

ps: nice word "worster"... sounds like wurst

Re: Ston3D/ShiVa [Re: broozar] #143489
12/09/07 22:02
12/09/07 22:02
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
What payment options do they offer btw? I couldn't find any info on that...

Enjoy your meal
Toast

Re: Ston3D/ShiVa [Re: Toast] #143490
12/09/07 23:01
12/09/07 23:01
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
i purchased mine with paypal. i guess they offer credit card as well. i'm not sure about money orders. but paypal is definitely right.

Re: Ston3D/ShiVa [Re: broozar] #143491
12/11/07 00:16
12/11/07 00:16
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
I'm waiting for a demo !

Some people in GameDev or other forum said the engine was slow and good for small things only.

Let's wait for them to make some demos as good and smooth/fast as some of Unity engine.
For shader i don't see real editor or some normal-specular maps on some
animated characters for example !

Well let's wait some real PC demos on full screen not only small web interactives things !

Re: Ston3D/ShiVa [Re: TheExpert] #143492
12/11/07 00:33
12/11/07 00:33
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
demo: yes, there is currently no doom3-scale test level for shiva. nor is for acknex *cough*office.wmp*cough*.
performance: test the car dem (bloom, motion blur, normal mapping, physics, collision, all together) and judge yourself. but it's no 700-3000-fps-irrlicht.
shaders: there is no real shader editor, that means you cannot write your own fx files currently. but that's not necessary. shiva offers a material module where you can "assemble" your shader including variations of normal mapping, env mapping, true reflection and real refraction, the possibilites of combining em all seem endless. again, see the car demo for shaders.

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