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Re: The Disenfranchised...
[Re: Orange Brat]
#13886
12/19/06 09:12
12/19/06 09:12
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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It has lot of style cool game like this one : game made with Torque , but can be done with any 3D engine. i liked Killer 7 on gamecube , very original and lot of style. Keep it up
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Re: The Disenfranchised...
[Re: Orange Brat]
#13891
02/24/07 23:57
02/24/07 23:57
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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This is a FYI post... If you haven't already noticed, there's a 2nd Disenfranchised thread here: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/729519/Because of the large number of posts in this one, I decided to showcase models in another, more narrowly focused place. It will only be used for this, and there should be some new characters to showcase in the next couple weeks provided my model maker isn't busy with other projects (he gets to work at his convenience with an "I'm in no hurry" policy ). I also have an animator/rigger who will begin work on animations sometime in March. Like the model maker, he will be extended the same no hassle/hurry courtesy, and I will showcase AVIs as I deem appropriate in the other thread. The test animations using "canned" animations were very nice, so I have high hopes for this part of the process. He has already been given a lengthy list of animations to work on (see below), so this should be fun. Quote:
base - just a standing pose walk run endrun - to play if player is running and then user completely stops moving..keeps the player from abruptly stopping idle1 - crossing arms while swaying a bit, perhaps a slight stance change, too idle2 - looking around by turning head idle3 - light up a cigarette, take a couple puffs, drop cigarette on ground and extinguish with foot
All of the following motions will use a "prop" or part of a level like stairs and doors. A standardized stair size, doorknob height, and the height for table tops and other surfaces will be used.
upstairs - ascending stairs downstairs - descending opendoor pickup - like picking something up off of a table sittingdown - in a chair standingup - from a chair sittinginchair takedrink - from a glass or bottle holdobject - forearm elevated putincoat - putting an object inside overcoat layonback - laying on a bed, head slightly propped up because of a pillow, legs/feet crossed, hands behind head
My next area of concern is overhauling the UI and save/load system. I have very rudimentary systems in place, and I may "outsource" the creation of the save/load system. I have already contacted one of our best programmers, and I will make a decision on outsourcing in the coming days. I hope to have a suitable UI by that time, as well. The plan is a minimal UI, so finding the perfect way is important.
Finally, as always I'm torn between implementing direct control vs. point and click using Intense Pathfinding. A compromise would be to implement both, however there are some minor issues with Intense P that would need to be addressed if that were to be used. The main issue is being able to click on non-horizontal surfaces and having the player walk to the nearest legal spot. At present, this can't be done, and Larry mentioned that perhaps this may be addressed after Intense X is out. I'm not going to base my entire control scheme on whether or not this happens, so direct control is the final choice for now. I will provide both character- and camera-relative options, so there should be something there for anyone.
Until next time..
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13892
03/21/07 08:42
03/21/07 08:42
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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If anyone is wondering why this thread is near the top but has no recent post, well it's because I deleted the new one quickly. I'm going to go ahead and restate it, though. I'm taking the game to the Wintermute Engine. I want to head in a more "traditional" adventure game direction via 2.5D gaming, and WME is designed for this out of the box. I will continue to help people out on this forum, and I may post an occasional update here as something more substantial and concrete comes about. I will also continue to maintain A6 and will most definitely update to A7 when the time comes. I've been here since late 1999, so I'm not going anywhere. There will an Orange Brat game made with 3DGS someday, and it will probably have something to do with a future The Disenfranchised title given it's designed in a kind of Twilight Zone kind of way, so it allows for more stories to be told and in different kinds of ways. I'd also like to do a Visual Novel game using the Ren'Py Visual Novel Engine someday, too (see recent Tools forum post), but that one will have to wait. Until next time....
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13893
03/21/07 14:27
03/21/07 14:27
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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What will happen to your levels and the other things you already done in 3DGS? Can you use them in the other engine? EDIT: I know, it is ridiculous, that I'm depressed, only because that you and your promising gameproject are changing the engine, but... its kinda sad... ... I was in a better mood before I read your post!
Last edited by Pappenheimer; 03/21/07 14:39.
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Re: The Disenfranchised...
[Re: Pappenheimer]
#13894
03/21/07 15:38
03/21/07 15:38
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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The models Dan/Andvari are working on will be usable. The level designs themselves won't go to waste. I'll just have to recreate in Blender and export the hidden scene geometry with the Blender -> WME plugin. Cinema4D can export the special kind of 3DS that are usable by WME, too.
..or..
I may try some experiments with WED and A6 and taking screen captures from the realtime levels. This would require me to make them a bit more detailed and I'd probably have to use a per pixel light shader to get better shadows and lighting. There's a game called Limbo of the Lost that used both 3DGS and WME in this manner, but I don't think they took the shaders route. Anyway, framerate wouldn't be an issue given they'd be stills.
The only problem with that is that you need the hidden geometry for walking planes and collision for the 3D models to walk around in and for stencil shadow casting. WED exports 3DS, so hopefully that can be opened in Blender and then re-exported out. All I'd need is the simpler collision geometry and not the detailed visible level. I'd have to place some dummy blocks in there and replace with cameras and lights (once in Blender) that WME will use.
I don't know if it will work, but I'll try. Level creation in WED is much easier for me. And, you never know..I could always come back here with it. Fortunately, we have a Blender to MDL7 plugin and A7/WED will convert mesh to blocks(or whatever magic it's supposed to do), so no lost ground if that were to happen.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13895
03/21/07 16:25
03/21/07 16:25
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Quote:
I may post an occasional update here as something more substantial and concrete comes about.
Please do. I demand to know what happens to this project! It's certainly one of my favorite - if not the favorite - projects here. Which is a little weird, actually, as I don't know much about it. But the amazing style and the promise of a great story make me very interested indeed!
It seems like the Wintermute engine is quite a good fit for your game (at least as far as my very limited knowledge about it is concerned!) and as sad as it is to see this project leaving this engine, its probably for the best. So... when can we expect the next update?
In other news, I got PhoenixWright2 on Saturday and I'm absolutely loving it (more of the same of PhoenixWright1? Oh yes). Which shows how important the story is (as aside from writing, there isn't that much in these games, which doesn't make them less awesome, even though everybody knows that sandboxstyle-games set in the slums of weird, dirty cities with guns are the best games ever. Objection!).
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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