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Re: The Disenfranchised... [Re: Orange Brat] #13796
09/02/04 20:22
09/02/04 20:22
Joined: Mar 2003
Posts: 4,427
Japan
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A.Russell Offline
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A.Russell  Offline
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Joined: Mar 2003
Posts: 4,427
Japan

I'm wondering about your use of level blocks vs models. I see you used level blocks for the bar stools. This is cool because the lighting is cosistant with the rest of the room. On the other hand, you are going to have to add models in for the details anyway, and models would look rounder. What's your policy on this?

Last edited by A.Russell; 09/02/04 20:23.
Re: The Disenfranchised... [Re: Orange Brat] #13797
09/02/04 20:49
09/02/04 20:49
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
great stuff looking foreward to see it all in action
in case you might be interested have a look

HERE


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: The Disenfranchised... [Re: Orange Brat] #13798
09/02/04 21:34
09/02/04 21:34
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
How close do you feel that you are to finishing the game? Definitely like the look... I have no idea what it's about though...


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: The Disenfranchised... [Re: A.Russell] #13799
09/03/04 07:52
09/03/04 07:52
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
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Joined: Aug 2000
Posts: 7,490
Quote:


I'm wondering about your use of level blocks vs models. I see you used level blocks for the bar stools. This is cool because the lighting is cosistant with the rest of the room. On the other hand, you are going to have to add models in for the details anyway, and models would look rounder. What's your policy on this?




I plan on adding models when I get the levels to a satisfactory state.

I'll probably keep the stools as is, but have bumped up the cylinder used from an 8-sided to a 16-sided. I could always use a model stool and leave an invisible geometry version for the shadows. I could use a stencil shadow when they are more advanced and only if I use physics.

Quote:

great stuff looking foreward to see it all in action in case you might be interested have a look




I'll look at the TV thread. I don't know if my stuff is advanced enough to use in a reel. Actually, it's very advanced, but the knight model kind of cancels out the rest.


Quote:

How close do you feel that you are to finishing the game? Definitely like the look... I have no idea what it's about though...




It won't be finished for a while. I've barely made a dent in levels and haven't even gotten into models(character or otherwise), signage, sound, advanced texturing, and of course tweaking is always the most time consuming. I work very slowly, and there are burnout times and sometimes I won't work on it for weeks. When I'm inspired, though I work quickly.

I plan on keeping the game's story under wraps for now.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised... [Re: Orange Brat] #13800
09/03/04 14:39
09/03/04 14:39
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
Newest build. These will be last shots released of the bar until it is complete:





My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised... [Re: Orange Brat] #13801
09/03/04 15:57
09/03/04 15:57
Joined: Mar 2003
Posts: 4,427
Japan
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A.Russell Offline
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A.Russell  Offline
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Joined: Mar 2003
Posts: 4,427
Japan


Do you mean just this room, or the whole game?

I have a bunch of scans from a liquor ordering book I used to use when I was in the business. You could fix them up in Photoshop and make them into nice skins for bottles. Let me know, I'll send them to you.

Re: The Disenfranchised... [Re: A.Russell] #13802
09/03/04 16:33
09/03/04 16:33
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
The last screen just for this room. I went ahead and included one more from an opposite angle, but that will be it.

You can PM me a link if you have something handy. I have a pretty nice coffee table book full of nothing but closeups of beer, wine, and spirits bottles, but the more the merrier.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised... [Re: Orange Brat] #13803
09/03/04 18:58
09/03/04 18:58
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awsome stuff Orange Brat
Theres been some major improvments in ambience with you atmosphere and mood, simply wonderfull level design and implementation.
Cheers.

Re: The Disenfranchised... [Re: Orange Brat] #13804
09/04/04 03:15
09/04/04 03:15
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
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Joined: Mar 2003
Posts: 4,427
Japan
I'll get back to you tomorrow -I'm mildly drunk.

Last edited by A.Russell; 09/04/04 03:15.
Re: The Disenfranchised... [Re: A.Russell] #13805
09/05/04 03:14
09/05/04 03:14
Joined: Sep 2003
Posts: 186
BC
mccow28 Offline
Member
mccow28  Offline
Member

Joined: Sep 2003
Posts: 186
BC
This game is spiffy so far. If you need any beta testers, I'm here, you know.....


I would help, but you know, I suck.
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