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Re: The Disenfranchised.. [Re: Nardulus] #13766
05/13/04 00:06
05/13/04 00:06
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Orange Brat Offline OP

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I'm into German Expressionist and Noir films, both of which are big influences on Tim Burton(esp. the former), so yeah there's a bit of him in my work. Batman: The Animated Series(particularly the backgrounds, lighting, and the minimalist textures) are heavy influences on me, too.


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Re: The Disenfranchised.. [Re: Orange Brat] #13767
05/30/04 05:29
05/30/04 05:29
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Orange Brat Offline OP

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Three new screens of a hallway. The seven exterior shots are still up a few posts back. Some of those, interior shots, really old shots(including the crusty color ones) are up at the site.






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Re: The Disenfranchised.. [Re: Orange Brat] #13768
05/30/04 05:37
05/30/04 05:37
Joined: Aug 2003
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Pluto
SlyBoots Offline
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That hallway reminds me of the style used Grim Fandango.


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Re: The Disenfranchised.. [Re: SlyBoots] #13769
05/30/04 05:45
05/30/04 05:45
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Orange Brat Offline OP

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That would make sense given they both take place in the same era.


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Re: The Disenfranchised.. [Re: Orange Brat] #13770
05/30/04 06:47
05/30/04 06:47
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Looks really cool, always loved the 'batman style' aproche of your game (and site)... Do you leave the dark level geometry just flat (or non?-) shaded? And the white surface shaded too? It's a interesting style, though it could be fairly hard to not become repetative, even with background activity...
Anyways it looks good, and good luck with it..

PHeMoX


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Re: The Disenfranchised.. [Re: PHeMoX] #13771
05/30/04 10:10
05/30/04 10:10
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Orange Brat Offline OP

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Quote:

Looks really cool, always loved the 'batman style' aproche of your game (and site)... Do you leave the dark level geometry just flat (or non?-) shaded? And the white surface shaded too? It's a interesting style, though it could be fairly hard to not become repetative, even with background activity...
Anyways it looks good, and good luck with it..

PHeMoX




Everything is normal shaded. I experimented with all flat shading, but the drawback was the absence of shadows near static lightsources. I could have always faked them by created "shadow geometry" and making it black(which be very cool if done right), but that would be a royal pain in these environments. Another way would be sprite lights/shadows. Maybe I'll mess with that on a rainy day.



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Re: The Disenfranchised.. [Re: Orange Brat] #13772
05/31/04 22:38
05/31/04 22:38
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Looks really good. Just goes to show that you don't have to make a game loaded with overdone textures and thingsto make it look good. Very nice. Any ideas when you will have it completed? Just curious.


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Re: The Disenfranchised.. [Re: prophet] #13773
06/01/04 01:23
06/01/04 01:23
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I'm hoping within the next couple of years. I'm going to make an effort to up the output now that I've pretty much found the style I want to work with.


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Re: The Disenfranchised.. [Re: Orange Brat] #13774
06/01/04 04:41
06/01/04 04:41
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Pluto
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Quote:

That would make sense given they both take place in the same era.



I suppose it would then wouldn't it?


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Re: The Disenfranchised.. [Re: SlyBoots] #13775
06/27/04 23:33
06/27/04 23:33
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Here's a quicky shot from a final camera position of the revised apartment hallway. Lighting and smoky look are pretty much set in stone, and the light fixtures, rugs, and wall hangings are placeholders. More work to be done.

[see next post]



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