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Re: The Disenfranchised.. [Re: Orange Brat] #13746
01/30/04 15:00
01/30/04 15:00
Joined: Nov 2003
Posts: 677
There
Julius Offline
Developer
Julius  Offline
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Joined: Nov 2003
Posts: 677
There
Funny you mention your talent at levels but not models. I'm the opposite!! If I put much thought into it I can make fine levels, but I am much more comfortable with models!


Julian



flabadabadab.
Re: The Disenfranchised.. [Re: Julius] #13747
01/30/04 16:14
01/30/04 16:14
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
I'm getting along better. I'm playing with Wings3D, and I like it more than anything else I've used. Easy to use. Hopefully, I'll be able to model in it, and animate in and export from Gamespace smoothly.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13748
01/30/04 16:58
01/30/04 16:58
Joined: Sep 2003
Posts: 546
Somewhere in this world
Commander_Josh Offline
Developer
Commander_Josh  Offline
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Joined: Sep 2003
Posts: 546
Somewhere in this world
I don't get it... why learn to model in Wings3D when you've got gameSpace? I would put the same effort in learning to model in gameSpace and do it all from there. Save importing exporting and so on.

Re: The Disenfranchised.. [Re: Commander_Josh] #13749
01/30/04 17:20
01/30/04 17:20
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
I'm just broadening my horizons a bit. I'll certainly be working in GS for animation/boning(when the direct MDL7 exporter gets released), but I like the ease of use of W3D for now. It's Nendo on steroids and I've always liked that old program's style. If I find the import/export from one to the other to cause headaches, then I'll switch to GS fulltime, of course. No problems, so far.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13750
02/17/04 21:14
02/17/04 21:14
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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I'm going to be trying something a bit out of the ordinary(for this project). Textures...real(GASPP!) textures.

Two reasons:

1) It helps hide the quantization artifacts and shadow errors.

2) I'm bored with it. The look..not the project. When it works it's greats, but it is very difficult to keep it interesting....esp when working with lighter environments.

This doesn't mean I'll be changing the twisted look or lighting style, this only applies to the texturing. I don't mind creating textures, but I can't stand making them seamless. I'm trying out Texture Maker and that seems to be a cool little program that helps alleviate the tedium.

I'm going for more of a cartoony style, but more on the dark side of things. I'm not interested in gritty realism. It would certainly fit the game nicely, but it's been done and better than I'm capable of, so I'm just not interested.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13751
02/17/04 22:20
02/17/04 22:20
Joined: May 2003
Posts: 212
Finland / Helsinki
Don Pedro Offline
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Don Pedro  Offline
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Joined: May 2003
Posts: 212
Finland / Helsinki
I bought Texture maker while ago and like it and it's features a lot. What comes to making seamless textures it has it problems that all programs have (at least all I have tested) that it fits for some textures but if you have a lot of details in a texture it's basically useless and you have to make them by hand anyway.
I'm eagerly waiting to see what improvements you have planned!
Btw. bump mapping (when it's available) would be great thing to see in your level geometry.


The only place where success comes before work - is dictionary.
Re: The Disenfranchised.. [Re: Don Pedro] #13752
02/18/04 01:02
02/18/04 01:02
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
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Joined: Aug 2000
Posts: 7,490
Yep, level bumpmapping is something I'm looking forward to, myself. It is somewhat of a 3rd reason for switching over to the real world. I had actually gotten this crazy idea of going toon. In fact, if you check out that head on the game site, it is toonshaded(though not a 3D rendering) and that is the visual style that I've been wanting to use for characters. It would clash with the current texturing, though.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13753
03/01/04 02:57
03/01/04 02:57
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
This one's a bit more advanced:



I've started playing around with sprites and wall coverings. The large poster on the far left is only a placeholder. The white dots are moving dust particles that twinkle in the light, and there's a light ground fog. Both are more visible in game. I've also started finalizing the geometry a bit and adding some non-weathered textures here and there. I'm combining them with the plain, flat ones.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13754
03/28/04 12:50
03/28/04 12:50
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
Screenshot update...go to The Game -> Evidence for the newest batch of six. The shots from the December update should be considered null and void:

www.thedisenfranchised.com

I've also enhanced the Evidence section. A slideshow option has been added, so you only have to click on one thumbnail from each date. You can move through the full sized images via the Previous and Next buttons.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised.. [Re: Orange Brat] #13755
03/31/04 18:16
03/31/04 18:16
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
My wife seems interested in your game when and where is it for sale?


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