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Key:
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Re: The Disenfranchised..
[Re: Orange Brat]
#13746
01/30/04 15:00
01/30/04 15:00
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Joined: Nov 2003
Posts: 677 There
Julius
Developer
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Developer
Joined: Nov 2003
Posts: 677
There
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Funny you mention your talent at levels but not models. I'm the opposite!! If I put much thought into it I can make fine levels, but I am much more comfortable with models!
Julian
flabadabadab.
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Re: The Disenfranchised..
[Re: Commander_Josh]
#13749
01/30/04 17:20
01/30/04 17:20
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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I'm just broadening my horizons a bit. I'll certainly be working in GS for animation/boning(when the direct MDL7 exporter gets released), but I like the ease of use of W3D for now. It's Nendo on steroids and I've always liked that old program's style. If I find the import/export from one to the other to cause headaches, then I'll switch to GS fulltime, of course. No problems, so far.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised..
[Re: Orange Brat]
#13751
02/17/04 22:20
02/17/04 22:20
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Joined: May 2003
Posts: 212 Finland / Helsinki
Don Pedro
Member
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Member
Joined: May 2003
Posts: 212
Finland / Helsinki
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I bought Texture maker while ago and like it and it's features a lot. What comes to making seamless textures it has it problems that all programs have (at least all I have tested) that it fits for some textures but if you have a lot of details in a texture it's basically useless and you have to make them by hand anyway. I'm eagerly waiting to see what improvements you have planned! Btw. bump mapping (when it's available) would be great thing to see in your level geometry.
The only place where success comes before work - is dictionary.
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Re: The Disenfranchised..
[Re: Orange Brat]
#13753
03/01/04 02:57
03/01/04 02:57
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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This one's a bit more advanced: I've started playing around with sprites and wall coverings. The large poster on the far left is only a placeholder. The white dots are moving dust particles that twinkle in the light, and there's a light ground fog. Both are more visible in game. I've also started finalizing the geometry a bit and adding some non-weathered textures here and there. I'm combining them with the plain, flat ones.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised..
[Re: Orange Brat]
#13754
03/28/04 12:50
03/28/04 12:50
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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Screenshot update...go to The Game -> Evidence for the newest batch of six. The shots from the December update should be considered null and void:
www.thedisenfranchised.com
I've also enhanced the Evidence section. A slideshow option has been added, so you only have to click on one thumbnail from each date. You can move through the full sized images via the Previous and Next buttons.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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