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Re: The Disenfranchised..
[Re: Orange Brat]
#13739
01/25/04 19:40
01/25/04 19:40
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Joined: Aug 2000
Posts: 7,490
Orange Brat
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OP
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Joined: Aug 2000
Posts: 7,490
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I've been experimenting with a different type of moving fog/dust. You can see it in the pic below...the lighting is correct as it moves(nice side effect from alpha fading). The fog in the dark area between the two brightly lit areas is much darker, though you can't tell from this angle.
The biggest problem is framerate, though since this won't be either a 1st or 3rd person chase cam, it shouldn't matter. Depending on the final angle, I'll adjust everything if needed.
The angle in the image is pretty close, as is, though it will be farther down and to the left. The model(which is in the view though in darkness), will cast a nice long shadow when stencils get implemented.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised..
[Re: Orange Brat]
#13742
01/28/04 16:28
01/28/04 16:28
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Joined: Aug 2000
Posts: 7,490
Orange Brat
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Posts: 7,490
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This Deco style hallway is influenced by the one seen throughout the film Barton Fink. There's also a bit of exterior to go with this and in the end it will be a multi-story structure complete with a rooftop(which ties into my plotline).
It's still WIP..missing light fixtures and doorways. I also haven't nailed the contrast, yet, so it's a little gray at the moment...esp. in the immediate foreground. I'm dealing with over 60 lights, here alone, so it is simply trial and error. The darker sloped block on either side of the archways will be replaced by an ornate Deco sprite. Finally, there will be more variety in the floor and walls...it won't simply be a single tone all the way down:
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised..
[Re: bupaje]
#13744
01/29/04 07:15
01/29/04 07:15
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Joined: Aug 2000
Posts: 7,490
Orange Brat
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OP
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Joined: Aug 2000
Posts: 7,490
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I think that's 3 compliments without a thank you...so thanks for the kind words.
Black and white is a beautiful thing. It forces you to pay attention to what is right in front of you. There's no color to distract the eye, although, color is great when used correctly, too. Watch the movie Glengarry Glen Ross for some of the best color usage I've ever seen. Beautiful stuff. Find the Orson Welles classic The Third Man for equally beautiful B&W, shadows, camera angles, etc.
I actually updated the screen since the post...so that is why what I describe sort of contradicts what is presented. Still heavy WIP, though. For some reason, that angle reminds me of The Shining. I also haven't given it that abstract look from the other two areas, but I don't think I'll bother. I like it the way it is and the doorways(which are in the style) will be enough I think.
I think my main problem, in the end, is going to be models. I am just not "built" for it. I'm trying to learn, but I'm much more comfortable with level construction. This is why you see no models in any of my shots.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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