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Re: The Disenfranchised...theater.. #13666
07/16/03 21:52
07/16/03 21:52
Joined: Aug 2000
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quote:
but GET RID OF THE KNIGHT!!
I plan on it, but I'm going to try to figure out a way to use him for some kind of inside joke. I haven't quite figured out how I'm going to do it, though. I'd like to get ahold of an A4 knight, too. I'll have to dig up my A4 CD. [Big Grin]

quote:
it looks like a dark game, with some humorous additions enveloped within.
Yes, a dark game with very dark humor...basically no one will get it except me.

The screens are a bit on the flat side(esp. the bottom 6, that level will undergo a major retooling..I basically relearned WED in it), right now, but they will spring to life when I get my textures and final lighting and all the other things I have planned put into place. I'm quite proud of my story script, and if I can pull it off, it will be a fun ride.

If anyone else has any thing to offer, either about the sites(criticism, improvement ideas, tech. problems, etc) or questions about the game, please feel free.


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Re: The Disenfranchised...theater.. #13667
07/17/03 14:09
07/17/03 14:09
Joined: May 2003
Posts: 127
Australia
MattS Offline
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Australia
Indeed. It sounds like it would be very 'me' as far as some of the humour goes - I don't think you're alone there :-). BTW, did you end up fixing those camera problems you had?

Re: The Disenfranchised...theater.. #13668
07/17/03 15:27
07/17/03 15:27
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quote:
BTW, did you end up fixing those camera problems you had?

Nope, I got refocused on level building and am taking a break from heavy scripting.

<screenshot removed>


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Re: The Disenfranchised...theater.. #13669
07/18/03 01:26
07/18/03 01:26
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Nice city! Did you thought about the city boundaries yet? I wonder what you sollution is going to be....

I know that you cannot walk everywhere, but still, don't you think that some places can't hide the boundary ?! For example if you go on top of one of the buildings or inside at the 2nd or 3th floor...


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Re: The Disenfranchised...theater.. #13670
07/18/03 01:31
07/18/03 01:31
Joined: Sep 2002
Posts: 8,177
Netherlands
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Those screens look great! One pic of a stair reminded me of a nice level of Splinter Cell!

The overall style is pretty good!


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For more info visit: Innervision Software
Re: The Disenfranchised...theater.. #13671
07/18/03 03:24
07/18/03 03:24
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Thanks, I appreciate it.

quote:
Nice city! Did you thought about the city boundaries yet? I wonder what you sollution is going to be....

I know that you cannot walk everywhere, but still, don't you think that some places can't hide the boundary ?! For example if you go on top of one of the buildings or inside at the 2nd or 3th floor...

To keep the player from wandering into areas of the city I don't want them in, I'll just have a brief, scripted sequence, along with an invisible unpassable block, that will keep them in their place.

One trick to hide the edge of the city would be to place a slope that is higher than the view and then flatten it out and build a bit past that. This can give the illusion of depth and hide the border. Another trick is to place a short wall at your edge and then place sprite trees behind it to obscure what's beyond the wall.


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Re: The Disenfranchised...theater.. #13672
07/23/03 16:37
07/23/03 16:37
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[Razz]


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Re: The Disenfranchised...theater.. #13673
07/27/03 17:52
07/27/03 17:52
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Super early test shot of where I'm headed in terms of style(visually, not the level itself). Just thrown together and uses all of 3 textures(black, white, dark gray..different grays will be introduced along with minimal detail here and there). JPGing banded it up nice and ugly.....much higher contrast in game.

This fits my personal design style like a glove...high contrast, minimalism....the player model will match very closely the look of the head graphic on the game site...and it'll blend in perfectly when the textures and lighting get finalized(like I said, these are only quicky test shots). This game will play with shadows and siloheutte in a clever way(but I need stencil shadows first [Wink] ).

<screenshot removed>


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Re: The Disenfranchised...theater.. #13674
07/28/03 16:23
07/28/03 16:23
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A more advanced state..ignore the guard model and I've bumped it from 3 to 12 textures used(black, white, 10 shades of gray). Still haven't bothered adding detail to them, either, but it'll be very stylized.

Usually, big, round spotlights are not the way to light, but in this instance it is exactly how to approach it. When combined with areas of more subdued lighting, it gives a nice sharp contrast as you walkabout. It actually looks pretty cool in the areas where it's further refined. The light will have visible sources, of course, complete with exaggerated flare effect....give me time.

<screenshot removed>


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Re: The Disenfranchised...theater.. #13675
07/29/03 16:03
07/29/03 16:03
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Film grain implemented and undergoing refinement...adds a ton of atmosphere.

I've also stumbled upon my geometry style, and this has actually added a whole new layer to the project. There will also be a more realistic set of levels, as well. I can't be specific, but it'll be a really cool trick if I can get it to work properly.


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