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3impact [engine] #134364
06/06/07 21:54
06/06/07 21:54
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
hi all,

i am quite surprised that noone reported here about the 3impact engine.

http://www.3impact.com/ [engine site]
http://www.devmaster.net/engines/engine_details.php?id=48 [devmaster re-/overview]

i know the website looks unprofessional, but it's worth a closer look. i do not yet own a license, but it sounds and looks great. v5 has now a fx shader port as well as incredible physics simulation.

some remarkable screens:
http://www.3impact.com/3Impact_Engine/forum/index.php?topic=1326.0

you got to see the video on this site:
http://www.3impact.com/Monster_Truck_Pc_Game/index.htm

demo:
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe

featuring a spherical physics example in the last demo. wow...


it's my hottest candidate as an a7 alternative. check out the forums as well.

editing is done in your favourite editor. almost any programming language can be used such as c/c++, delphi/pascal, basic.. even mingW as compiler is allowed (great thing for the dev-cpp users).

Last edited by broozar; 06/06/07 21:57.
Re: 3impact [engine] [Re: broozar] #134365
06/06/07 23:31
06/06/07 23:31
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
It looks good and the price ain't bad.

Re: 3impact [engine] [Re: JazzDude] #134366
06/07/07 00:41
06/07/07 00:41
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
What kind of scene management using in 3impact? Without that you can only make small physics demo or tiny game.

And I don't like it doesn't include a world editor, how should I place entity, and adjust entity properties?

Re: 3impact [engine] [Re: Frederick_Lim] #134367
06/07/07 02:44
06/07/07 02:44
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I've seen some of these screens before, but I could of sworn I saw them with Torque...


BTW: Typing with one hand sucks.... lol. Just incase you were wondering


xXxGuitar511
- Programmer
Re: 3impact [engine] [Re: xXxGuitar511] #134368
06/07/07 04:00
06/07/07 04:00
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
Member
IslandDreamer  Offline
Member

Joined: Mar 2005
Posts: 147
USA
Judging by the installation instructions for this engine, I think non-programmers need not apply.

Re: 3impact [engine] [Re: IslandDreamer] #134369
06/07/07 06:40
06/07/07 06:40
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Programmers neither, I ordered a demo version and tried it with a relatively small terrain model and got 4 fps. The engine is a DirectX and ODE wrapper with no scene manager whatsoever. They dont have a demo version for download, you have to email them and order it, probably for that reason.

Quote:

BTW: Typing with one hand sucks.... lol. Just incase you were wondering



... too much porn?

Re: 3impact [engine] [Re: xXxGuitar511] #134370
06/07/07 06:58
06/07/07 06:58
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

I've seen some of these screens before, but I could of sworn I saw them with Torque...


BTW: Typing with one hand sucks.... lol. Just incase you were wondering




me too. i am not sure where, but i played a very similar monstertruck demo before

Re: 3impact [engine] [Re: ello] #134371
06/07/07 08:41
06/07/07 08:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
But it was not Torque. You probably mean the monstertruck / stunt demo from Quest3d.


Models, Textures and Games from Dexsoft
Re: 3impact [engine] [Re: Machinery_Frank] #134372
06/07/07 15:49
06/07/07 15:49
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
..That might be it.


Quote:

... too much porn?




lol, no. I was skating yesterday, doing a powerslide and my hand went down on some sharp rocks and glass. (It was night - i couldn't see it )


xXxGuitar511
- Programmer
Re: 3impact [engine] [Re: xXxGuitar511] #134373
06/07/07 17:38
06/07/07 17:38
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
i'm getting a constant 75 fps (which is my monitor frequency) with 4xAA, 1280x1024 and 4xAF on a GF 6800, 2 gig ram, athlon xp 2600.

3impact has 2, maybe 3 weak points:
1. no editors included. it's really an engine, you'll have to know what you do.
2. only *.x model import. it isn't limiting for me, but for some of you this might be relevant.
3. no LOD management, you will have to write your own.

@xXx: how's the shader comin along?

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