7 registered members (EternallyCurious, 7th_zorro, Ayumi, Quad, AndrewAMD, ricky_k, 1 invisible),
497
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: Any Old Timers Still Around?
[Re: xXxGuitar511]
#132943
06/11/07 18:46
06/11/07 18:46
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
Expert
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Expert
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
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I remember you from years ago. I've been here since 2002, when there was no A6. My current game project uses modified A5 player movement templates. It is A5, but on the A6 engine with shaders. HAHA The problem is that Conitec keeps inventing new stuff, and then we have to re-learn it all again. What a waste of time, sheesh. These days, we are expected to learn A6 GUI garbage and then make a game that looks "Conitec Style" like everyone elses looks. I don't like it.
Last edited by Ran Man; 06/11/07 18:48.
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Re: Any Old Timers Still Around?
[Re: Ran Man]
#132944
06/14/07 01:39
06/14/07 01:39
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Joined: Jul 2004
Posts: 21
Keebo
OP
Newbie
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OP
Newbie
Joined: Jul 2004
Posts: 21
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It has been a while. My progress with the new code is showing that very well . I have a ton of old A5 test levels that I was trying to modify but have since ditched that idea. I am looking through the new-to-me A6 templates and doing the trial and error thing. Mostly error . But it is still fun learning. Good to see you guys again and thanks for the welcomes.
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Re: Any Old Timers Still Around?
[Re: Keebo]
#132945
06/14/07 09:59
06/14/07 09:59
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i've been here since A5 too (2002-ish) i was originally probably "smartjibb" or "jibb smart" but when the forum got a major overhaul some of the accounts were lost. i lost another account halfway when i couldn't find the password to the email address it was associated with. anyway, i'm here now julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Any Old Timers Still Around?
[Re: Wes]
#132947
06/30/07 18:53
06/30/07 18:53
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Joined: Sep 2003
Posts: 733 Whitefish, Montana
JazzDude
User
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User
Joined: Sep 2003
Posts: 733
Whitefish, Montana
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I've been around for about five years but left for a year or so and lost my account when some sarcastic users started polluting the mix with personal innuendos. When they disappeared I came back. It's once again the best of forums! Welcome back.
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Re: Any Old Timers Still Around?
[Re: Keebo]
#132948
07/02/07 01:27
07/02/07 01:27
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Joined: Aug 2003
Posts: 154 New Zealand
ShadowFire
Member
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Member
Joined: Aug 2003
Posts: 154
New Zealand
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I'm also still around. Have not been active on this forum for quite some time but 3DGS User's Voice is still standing. Cheers Shad
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Re: Any Old Timers Still Around?
[Re: D3D]
#132950
07/12/07 09:52
07/12/07 09:52
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Joined: Aug 2003
Posts: 105 Burgess Hill, United Kingdom
EdP
Member
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Member
Joined: Aug 2003
Posts: 105
Burgess Hill, United Kingdom
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Hi there! Good to hear from you all. I joined the A5 bandwagon in 2000, but I'm afraid I drifted away for a while due to pressures from other projects.
Bit of a downer to see Keebo ranked as a Newbie, but I remember there were problems in migrating rankings when the forum changed - shows how long its been since Keebo posted!
A7 tempted me back, and boy does it look good! Some of my old projects (1000 multi-poly tree entities) really stretched the earlier versions to the point where I started just treated GameStudio as a prototyping tool. But now those old out-doors programs really fly.
Big thank you to JCL and the developers for keeping the code reasonably compatible between versions.
I have lots of ideas on how I'd love to use all the facilities of the new version, but I need to find out how to work 48 hours/day first!
v A7 Commercial
Ed
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