Gamestudio Links
Zorro Links
Newest Posts
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
Data from CSV not parsed correctly
by jcl. 04/20/24 08:32
Zorro FIX plugin - Experimental
by jcl. 04/20/24 08:30
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, Aku_Aku, 1 invisible), 579 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Fite-C - A simple beat em up #127145
04/29/07 11:43
04/29/07 11:43
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
Heres a quick fighting game I made, it's the first time I've used lite-c and I'm not the most experienced programmer so any suggestions and improvements are greatly welcome...

Download

Re: Fite-C - A simple beat em up [Re: Stubbsy] #127146
04/29/07 19:07
04/29/07 19:07
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Nice!

I won by blocking all the time, and letting the others beat up each other.
then I took out the last guy.

Re: Fite-C - A simple beat em up [Re: Stubbsy] #127147
05/01/07 15:44
05/01/07 15:44
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
forgot the screenies :-0







Re: Fite-C - A simple beat em up [Re: Stubbsy] #127148
05/04/07 18:07
05/04/07 18:07
Joined: Apr 2007
Posts: 2
P
philcm Offline
Guest
philcm  Offline
Guest
P

Joined: Apr 2007
Posts: 2
This is one fun and cool "demo"

Thanks

Re: Fite-C - A simple beat em up [Re: philcm] #127149
06/22/07 05:23
06/22/07 05:23
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Nice little game and i'd also like viewing the code, learned a lot from it


smile
Re: Fite-C - A simple beat em up [Re: D3D] #127150
07/09/07 14:32
07/09/07 14:32
Joined: Aug 2005
Posts: 199
houston
S
seneca Offline
Member
seneca  Offline
Member
S

Joined: Aug 2005
Posts: 199
houston
appreciate the demo. Thanks a lot. It's much easier to learn by example.


a8 commercial
Re: Fite-C - A simple beat em up [Re: seneca] #127151
07/13/07 15:28
07/13/07 15:28
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
heh glad some people liked it, but looking now its quite a poor example of using lite-c. Rather then creating structs to hold character data, i find it better practice to use entity skills. You can re-define their names to be more meaningful.

Re: Fite-C - A simple beat em up [Re: Stubbsy] #127152
07/13/07 17:11
07/13/07 17:11
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Hm, i find structs better. Now i am trying to convert my script, so that instead of skills it will use structs, basing on your example

Re: Fite-C - A simple beat em up [Re: Shadow969] #127153
07/13/07 17:16
07/13/07 17:16
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
I find the advantage of skills is that you can, for example, directly access an entity found bu collision detection, rather than looping throught them all to find the handle that matches. Doesnt make a huge difference I suppose heh

Re: Fite-C - A simple beat em up [Re: Stubbsy] #127154
07/13/07 17:48
07/13/07 17:48
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
You can define some skill like an id, and then use that id to find that entity immediately. I think so

Page 1 of 3 1 2 3

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1