Heres a quick fighting game I made, it's the first time I've used lite-c and I'm not the most experienced programmer so any suggestions and improvements are greatly welcome...
heh glad some people liked it, but looking now its quite a poor example of using lite-c. Rather then creating structs to hold character data, i find it better practice to use entity skills. You can re-define their names to be more meaningful.
I find the advantage of skills is that you can, for example, directly access an entity found bu collision detection, rather than looping throught them all to find the handle that matches. Doesnt make a huge difference I suppose heh