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Re: some more questions
[Re: MrCode]
#126386
04/26/07 00:31
04/26/07 00:31
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Mr Code is [mostly] correct. You really should go through the manual...
1) yes, with stencil shadows.
2) [correct]
3) yes, but it must be compiled as a map-entity first...
4) he means the models included on the CD if you purchased it by mail, OR, the models downloadable on the downloads page. Copy them into your projects folder before using them.
xXxGuitar511 - Programmer
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Re: some more questions
[Re: MrCode]
#126391
04/26/07 22:46
04/26/07 22:46
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Joined: Sep 2006
Posts: 100
harleyb12
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 100
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how do i enable lod? and do map entites cast shadows? i ask this because i have a command center thats a map entitie because building it takes like 4 hours so i didnt want my island taking that long. what are all the disidvanteges to using map entiteis? how would i go about making grass? is there a plugin or something that can spread it without me having to duplicate it over and over? and how do i block the blue form the skybox seens how its an island? and how would i make a sun? with particals? and how would i spread trees all over my island without duplicating a billion times?
Last edited by harleyb12; 04/27/07 01:31.
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Re: some more questions
[Re: harleyb12]
#126392
04/30/07 01:13
04/30/07 01:13
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Joined: Sep 2006
Posts: 100
harleyb12
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 100
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Re: some more questions
[Re: harleyb12]
#126393
04/30/07 04:57
04/30/07 04:57
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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1. LOD is automatic stuff stored in DirectX. You have to make 4 different models with _01, _02...etc at the end of entity's name to show the engine which one should be loaded. 2. grass... you may duplicate it in script f.e. while number of grass is less than something then make another grass at my position plus random distance. Like my.x += random(2000) -1000; And read about shaders on Wiki 3. Trees... is a lot of different ways to make trees. You may duplicate dummy model with function to create tree at his position. You may duplicate them like a grass. You may try to search some terrain (map) generator to put the trees. And of'course use LOD and fog settings to keep playable framerate. 4. Sun, sky, clouds...etc just READ HELP(F1) time to time! and search forum to find all Your answers.
Last edited by tompo; 04/30/07 04:57.
Never say never.
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