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Re: No antialiasing in GS but . . .
[Re: Matt_Aufderheide]
#121639
04/25/07 21:25
04/25/07 21:25
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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Quote:
Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.
I’m not much of a programmer but I don’t think we need GS to change AA. When I change AA settings manually (via graphic card software) it shows in my game made with GS.
So...I just have to find a way not to do it manually and then start my game. I’m sure there’s a launcher or a little exe somewhere on the web I just haven’t found it jet. I’ll check that Wintermute launcher to see if that is useful for GS.
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Re: No antialiasing in GS but . . .
[Re: Matt_Aufderheide]
#121640
04/26/07 16:15
04/26/07 16:15
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Quote:
Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.
So why does it work when enabling this in our graphics card settings?
Cheers
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Re: No antialiasing in GS but . . .
[Re: PHeMoX]
#121641
04/26/07 16:31
04/26/07 16:31
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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becouse is not true not only a6 can do that, but you can do it manually in graphic settings, or by graphic application like powerstrip. Question is... how to write a file (dll, exe, plugin... I don't know) which one will first changing FSAA (f.e. in window's reg) and then run level and switch it back on exit.
Never say never.
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Re: No antialiasing in GS but . . .
[Re: PHeMoX]
#121642
04/26/07 20:35
04/26/07 20:35
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Quote:
Quote:
Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.
So why does it work when enabling this in our graphics card settings?
I think everyone misunderstood me or i wasnt clear. Obviously you can change it in external settings. However you cant change it in a dll, because that means you must recreate the device, which makes a new backbuffer...A6 needs to create the device itself.
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Re: No antialiasing in GS but . . .
[Re: Matt_Aufderheide]
#121643
04/26/07 21:29
04/26/07 21:29
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Matt try the following; check you graphics card settings and make sure it's set at 'let the application decide' when it comes to anti-aliasing, with 3D gamestudio this will mean no FSAA -> start any 3d gamestudio game (should not use sphere or render_view.dll or it will crash) -> minimalize it or use windowed mode -> change your graphics card settings to anti-aliasing 6x or something by default -> the game you are running will now have anti-aliasing enabled. It's not possible to do this change while the engine's renderer is running together with the render_view.dll, i've tried it out, but I get the following errors: Code:
Malfunction W-2113929204
Unnamed Error No. -2113929204 | ok | cancel |
Code:
Error E1513 Crash in render_backbuffer
So ... perhaps it is possible, somehow, Cheers
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Re: No antialiasing in GS but . . .
[Re: PHeMoX]
#121644
04/27/07 18:50
04/27/07 18:50
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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I don’t believe it- bloody Wintermute Engine has it! Little, ugly, freeware program that don’t even need AA settings has AA launcher and we don’t! I think this is matter of honor - how can it be that non of us knows how to do this? Just to make sure- I’m not criticizing Conitec or GS or anyone responsible for GS Engine: They don’t have to do this, not even in A7 engine. This doesn’t have to be part of the engine. It can be solved in another way apart from the engine. And it’s not about doing it for free- I’m sure that who ever make this launcher could sell it to GS community. I know I would gladly pay for it if I could (not more then 10$-15$ do). I think that the main problem is about platform- I think that this AA launcher would have to be made with some very expensive tools (like Borland). I don’t know if it is maybe possible to just make this Wintermute AA launcher somehow works for us?
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