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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120771
04/10/07 23:12
04/10/07 23:12
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Keep up the good work, you made me curious about the bug though,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: PHeMoX] #120772
04/12/07 02:43
04/12/07 02:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
hey, i need help, how can i turn down or turn off your per-pixel shading, as it is wayyyy tooo dark for my game, i tried playing with the ambient and diffuse values, as it looks like there passed into the shader, but it isnt affecting anything, as far editing the shader yourself, all your color calculations are soooo messed up with so many multiplications and additions, i dont really want to screw with it.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: lostclimate] #120773
04/12/07 03:13
04/12/07 03:13
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
it's actually vertex lit, and just pixel [normals coloring thing]

Increasing the ambient flag in the shader should do it, but thats just temporary. The new version will allow you to adjust ambience through the models ambient var.

The complicated multiplications are from Matt. There for calculating specular lighting...

I'll try and get it uploaded tonight...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120774
04/12/07 03:36
04/12/07 03:36
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
alright thank you, im getting closer to that map light reader thing, sorry its taking so long, i just got a job and its really cutting down my coding time.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: lostclimate] #120775
04/12/07 04:04
04/12/07 04:04
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Yeah, I know what you mean...

It's comming along though. I've gotten:
tangents fixed.
[model]alpha fixed.
[model]ambient added.
sun_color fix.
flags for static light use (enable_fake & enable_ambient)
...all i can think of right now...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120776
04/14/07 04:32
04/14/07 04:32
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Alright. Next release is ALMOST done. In fact, i think it is done...

My only problem now is that my "web host" has seemed to have disapeered, so ... yeah...

I need someone to host it... PHeMoX, are you up for it again?


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120777
04/14/07 04:36
04/14/07 04:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
While your waiting, SOME MORE SCREENSHOTS! 'Cause we all love screenshots...

BTW: The lighting on these two images are COMPLETELY DONE BY STATIC LIGHTING...






xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120778
04/14/07 08:45
04/14/07 08:45
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
holy ssss...hit o.o

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: DoC] #120779
04/14/07 08:59
04/14/07 08:59
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That is indeed some nice work Guitar
But I wonder, is it me or do I mis a shadow on the first image ??

Cheers

Frazzle


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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: frazzle] #120780
04/14/07 12:45
04/14/07 12:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I love such screenshots too!

Are these already such with an alphachannel in the normal map? An alpha channel which manages the shinyness? Or, do I mix it up with something different?

Quote:

normal maps don't have to be glossy , most of the time you see this is here in the forum, where people don't create specular maps [alpha channel of normal map]. The specular channel controls the "glossy"ness




Last edited by Pappenheimer; 04/14/07 13:11.
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