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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Machinery_Frank] #120741
04/05/07 14:36
04/05/07 14:36

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when i use the shader the model is grey where the light not shine.

sorry for ma bad english.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Machinery_Frank] #120742
04/05/07 14:36
04/05/07 14:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
I wasn't sure if I should make it to use 1 high-res normal map for the whole terrain, or have a normal map for each tileable texture...

Both effacts are nice. But it depends on the terrain i guess...


I'm going to try it tileable first...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120743
04/05/07 18:57
04/05/07 18:57
Joined: Dec 2005
Posts: 414
Munich, Germany
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Robotronic Offline
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Robotronic  Offline
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Joined: Dec 2005
Posts: 414
Munich, Germany
Hi!
You already think about the next shader, I know, I´m a little late.
Just wanted to thank you for this wunderful NM-Shader! I still can´t believe it: it works! And it was really simple to apply. It didn´t crash my PC!
I tested with Franks textures and it looks really great, not the usual stupid plastic look but really decent and realistic. Very nice texture. Great contribution by both you and Frank and all the others who helped with the creation. I´m extremely happy, that I can adjust the material settings, so it fits very well into my outdoor environment (dynamic light changes).

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Robotronic] #120744
04/05/07 19:38
04/05/07 19:38

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it looks like this



Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: ] #120745
04/05/07 20:46
04/05/07 20:46
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
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Not at my system, that looks more like the other normalmapping shader that was posted. It looks more like this:

ackdoom

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: PHeMoX] #120746
04/05/07 20:49
04/05/07 20:49

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it works now.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: ] #120747
04/06/07 02:41
04/06/07 02:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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well im still working on the script to load the positions and colors of the lights, even tho I absolutely hate file and string handling in 3dgs )))

PS so far i just have it so you can open the file and read up to the spot that tells the colors.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: lostclimate] #120748
04/06/07 03:43
04/06/07 03:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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OMG PHeMoX, that models f***ing nice! great use of the shader!


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120749
04/06/07 04:49
04/06/07 04:49
Joined: Aug 2004
Posts: 137
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foodstamp Offline
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Posts: 137
Trying to figure out why part of the model is still flat looking and why it only looks detailed where it starts to shine.
Great contribution by the way. especally for the noob I am



Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120750
04/06/07 06:11
04/06/07 06:11
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Quote:

OMG PHeMoX, that models f***ing nice! great use of the shader!




You can download that model on 'acknex unlimited', it's one of the many doom3 models available, but this demon one has the most detailed skins and normal map. (I think it's simply extracted from Doom3, not a copy). What's best it looks even better in motion,

(big thanks for these models to Kai Kieschnick btw.)
Direct download link: Doom3 Model Pack

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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