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Re: A6Network - Open Alpha Test [Re: D3D] #113536
04/22/07 19:55
04/22/07 19:55
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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TWO  Offline OP

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T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Hello first,
The plugin is as good as finsihed, 1 or 2 months would be enaugh. It got much bigger than I expected and than populace.

Now the less good note. I thought 1 year ago that I could sell my plugin, integrate it in my customers system and then buy a 100€ RakNet license for every custormer because my plugin is not a wrapper but a complete system. Well, I should have asked Rak'kar first (the creator of RakNet). He disagreed my suggestion and told me that I would have to buy the 5000€ engine license to resell RakNet as it is. As you can image I can't even spend a small amount of this price.

So the official work on this plugin stopped yesterday. Now I search for a sponsor to pay the money in exchange that I can finish the plugin. You will get the money back for sure (if I can sell this much copies) and you have access to the soucecode. If you are interested PM me or message me ICQ: 3491114Two.

Thanks for your interest,
Bloodline






Re: A6Network - Open Alpha Test [Re: TWO] #113537
04/23/07 04:38
04/23/07 04:38
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
I thought Raknet was free for non commercial use? I would pay some money for this plugin but not like $100.- dollars. I'm just hobby game developer How about a poll to see how many people are willing to purchase this plugin, then maybe you can work out a deal with Raknet instead of having a middle man for the payment!?


smile
Re: A6Network - Frozen Throne [Re: D3D] #113538
04/23/07 18:46
04/23/07 18:46
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline OP

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TWO  Offline OP

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Neustadt, Germany
Yes, RakNet is for for non-com usage, but I want to resell it. So it would be only possible to donate it free for you and I really played with this idea. But then I look again at my A6GUI thread with a cute free editor with no feedback at all and then I decided I will never give my >1 year hard work for free.

I wanted to give it away with 30 € per license. That's less then Populace costs but you will get far more power. But to pay the 5k bucks I would have to sell 100 copies at 50 € and that's unrealistic.

If you want to make a poll to show me if there's someone interested, but I don't belive much in such things.

Re: A6Network - Frozen Throne [Re: TWO] #113539
04/24/07 13:57
04/24/07 13:57
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
wieso denn frozen throne
dein A6GUI war doch richtig goil


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Re: A6Network - Frozen Throne [Re: Puppeteer] #113540
04/24/07 15:23
04/24/07 15:23
Joined: Aug 2004
Posts: 2,215
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ISG Offline

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ISG  Offline

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Why not let each player get rak-net themselves for free...then you sell your compatible program yourself to go along with it for the price you desire?

Just an idea...


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Re: A6Network - Frozen Throne [Re: ISG] #113541
04/24/07 15:53
04/24/07 15:53
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Yeah, you could do that. But the disadvantage is that everyone has to compile it for themselves. Some newbies might find that difficult or cumbersome.

Re: A6Network - Frozen Throne [Re: Excessus] #113542
04/24/07 18:20
04/24/07 18:20
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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Joined: Jun 2004
Posts: 655
to your left
As far as i know Bloodline uses the compiled version of raknet and "just" wrote a dll to make use of the raknet dll. If this really is the case, then what ISG suggested might be a good idea, sell your dll and let us handle the raknet stuff for ourselves


Shade-C EVO Lite-C Shader Framework
Re: A6Network - Frozen Throne [Re: TWO] #113543
04/25/07 02:52
04/25/07 02:52
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
Netherlands
Have no problem with € 30/50.- for latest Raknet features working with A6/A7, I could pay more too, but I don't want to because i'd never make anything commercial with Gamestudio. Just want to learn and play as hobby

However I was thinking about how your plugin would work. If it just need the Raknet plugin then its up to the end user to obtain a license for Raknet when used on commercial base. Other non-commercial developers may use the Raknet plugin freely. Sure you can ask money for your work and part of the dll which makes it interface with Gamestudio or would Raknet require you personally to own a license when creating something wrapper like a front end for their plugin and you want to sell that part you've wrote yourself?

If not, you could perhaps create the GUI in a way so it enables or limit some features and ask different prices. Furthermore I don't see why you must pay anything to Raknet if this would be the case. They should be glad because it brings more attention to their product and some developers could eventually purchase a commercial license for Raknet plugin.


smile
Re: A6Network - Frozen Throne [Re: D3D] #113544
04/25/07 05:14
04/25/07 05:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
or you could compile a dll for raknet itself, and a seperate one to interface with that dll, then in order to use your interface you charge, and that raknet dll that you made would be licensed thru raknet themselves.

Re: A6Network - Frozen Throne [Re: lostclimate] #113545
04/25/07 09:25
04/25/07 09:25
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Is it possible to use this .dll + raknet to add VOIP too an existing 3dgs project already using 3dgs multiplayer? Either way, this sounds really interesting, hopefully this gets released one day(with an English manual).


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