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Re: A6Network - Open Alpha Test [Re: TWO] #113526
02/28/07 03:16
02/28/07 03:16
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
wish you much fun

Re: A6Network - Open Alpha Test [Re: Damocles] #113527
02/28/07 07:34
02/28/07 07:34
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Netherlands
I'm going to read the documentation on their website a little closer and browse the forums for some more information. Hope porting everything to 3.0 is going to be painless


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113528
03/12/07 01:13
03/12/07 01:13
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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TWO  Offline OP

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T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Some news:

-Yes I'm still working on it, 24 hours a day and if that's not enaugh, the whole night, too.

-It's going to use RakNet 3.0 and the peer class (this is for the people who know RakNet)

-To plugin got very very big, multplayer has never been that easy and powerfull; VOIP, File Validation, Var/String/Array Trackers (Automatic Send), Secure Connections

-A lot of samples how to use all the features; Maybe even a litte MMO game with 2 servers

-The beta release will be this or next* week, free for all; This version runs till the 31.3

*Litte edit, I want to pack more samples in it and make the entity managerment more masive multiplayer friendly

Re: A6Network - Open Alpha Test [Re: TWO] #113529
03/12/07 01:16
03/12/07 01:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Posts: 4,771
Bay City, MI
wow, thats great, hopefully i can join the beta, it is very interesting to me.

Re: A6Network - Open Alpha Test [Re: lostclimate] #113530
03/12/07 04:23
03/12/07 04:23
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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When everythink works out and functions flawlessly, this
could be the big option to replace the current insufficient
multiplayeroptions and limitations.

Really looking forward to it.

Re: A6Network - Open Alpha Test [Re: Damocles] #113531
03/12/07 19:16
03/12/07 19:16
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline
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zSteam_  Offline
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Joined: Mar 2004
Posts: 202
Germany
kann nochmal jmd. bitte die dateien hochladen? oder mir schicken: zsteam@alma2.de

denn der link ist kaputt

danke .. zSteam


A6 Commercial 6.50.6
Re: A6Network - Open Alpha Test [Re: zSteam_] #113532
03/12/07 20:24
03/12/07 20:24
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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TWO  Offline OP

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Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Richtig, so soll es sein; Die Version die hochgeladen war ist hoffnungslos veraltet, es ist nur 1/3 von dem drin was jetzt drin ist und davon geht die Hälft nicht.

Ich will nicht dass eine verbuggte Version in Umlauf kommt, gedulde dich noch ein bissien.

Re: A6Network - Open Alpha Test [Re: TWO] #113533
03/12/07 20:57
03/12/07 20:57
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline
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zSteam_  Offline
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Joined: Mar 2004
Posts: 202
Germany
hmm ok ... aber es kling oberst geil^^

denn das multiplayer-system von a6 kann man net verwenden
und voice-over-ip waäre noch fetter ^^

hast du ein team? vllt. sollte man sich mich conitec in verbindung setzten um leute zu finden


A6 Commercial 6.50.6
Re: A6Network - Open Alpha Test [Re: zSteam_] #113534
03/12/07 21:35
03/12/07 21:35
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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TWO  Offline OP

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Nein, ich bin im Moment alleine. Und was will Conitec mit einem der noch in der Schule ist?

Ja, also dass System sollte MMO kompatibel sein, soll heißen alles was man dazu brauch: Player Managerment, Datenbank, Verschlüsselung, Auto-Update, Datei Überprüfungen. Ich garantiere aber für nichts, kommt drauf an wieviel Zeit ich für was hab.

Ich hoffe danach wird es einige professionelle MM Versuche hier geben

Re: A6Network - Open Alpha Test [Re: TWO] #113535
03/13/07 06:16
03/13/07 06:16
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
Netherlands
Nice to know that you are still working on the A6N DLL. I'm looking forward to trying the newest features from Raknet. I don't make anything commercial, so this DLL really is the best alternative for me and beside that it offer more features than Gamestudio does. Plus with this extension it will be possible for lower editions to create multiplayer games too, good job!


smile
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