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Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106231
02/16/08 04:59
02/16/08 04:59
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
If you set stencil_shadows to on, and only had the main character use a shadow (or even other characters), and set every model which uses a shadow to .cast = on so that they don't cast a shadow on themselves, I think at least with the main character could get better visual results with either very small to little slowdown using such little amount of stencil shadows...

Screens are looking really nice!

Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106232
02/16/08 10:13
02/16/08 10:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Is it a free game or do you want to sell it?

Just think about what game you would buy in a store and what you would instantly put back into the shelf.

And then think about graphic improvements again.

But it is your choice. I just think it is a pity to release an unfinished game leading to little sales at all.

And even if you make it for free then the gamers will think similiar about it.


Models, Textures and Games from Dexsoft
Re: More PreVa!!! Now with Bloom Flavor!! [Re: Machinery_Frank] #106233
02/16/08 16:38
02/16/08 16:38
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
@ David: yes i was thinking of including it as an option, perhaps i will... and btw thanks for finally posting david

@ Frank: the game won't go unfinished, also it's our first game, and i'd prefer not to stretch it out longer than it has to be, yes we are selling it at $20 US which is a good price for the whole package, the game will have:

A general and a controller (both will have voices)
your wingmen will interact when they are getting hurt (they will have random voices, probably only 4 so far)
as mentioned 31 mechs
11 story mode levels 3 bonus missions and 2 extra story mode levels (as the enemies)
Rendered Cutscenes
a Full range soundtrack (which sounds good so far)
Menus (duh) and pre and post mission screens (post mission are your level stats)

most of the extra stuff like the mechs will be unlockable, and you will have to buy them with points, so it's got lots of replay value, as well as the secret levels, it will take quite some time to unlock everything, and cheating won't have an effect on what you unlock, so you can cheat away and still get the points you need .

although we could take way more time and do lots more for preva, it's getting close to release time, and when i say that, i mean that it would have to be recoded and the models completely redone (again btw, we've already done it twice for shaders) and we would like to have good shaders and lightmapping, but it would take too much time, the decision is rather we should keep changing up stuff, or just go on with it, and we want to go on with it. Also we want to game to work on some low level systems as well, so we didn't add a bunch of extra things for that fact, so that casual gamers and others can both play.

Believe me frank we have considered those alternate paths, but for us to do all that we want to add to it, we would have to basically start from scratch, or it would take over a year to do most of it, so we can't, it's also only 2 guys work and for a first game i'd say it's a d*mn good game, and it plays very good.

I hope it didn't sound like i was frustrated or anything, i'm not, but frank, we will be releasing a graphics update pack in the future, so preva will most likely get the treatment it deserves, but not right now, sorry.

Last edited by mpdeveloper_B; 02/16/08 16:39.

- aka Manslayer101
Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106234
02/16/08 17:01
02/16/08 17:01
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I understand you and wish you all the best from the bottom of the heart.

I just fear that a standard gamer will not give you a second chance when you come up with a graphics update later after the release.


Models, Textures and Games from Dexsoft
Re: More PreVa!!! Now with Bloom Flavor!! [Re: Machinery_Frank] #106235
02/17/08 01:34
02/17/08 01:34
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
thanks frank, you may be right, most gamers probably won't but we'll risk it anyway we're truly looking for anime fans and mech heads alike, but i will say this, there are games that i played long ago that if there was a graphics pack now, i'd play through them again just because of the update, but maybe that's just me


- aka Manslayer101
Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106236
02/18/08 01:08
02/18/08 01:08
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
Lost_Climate: well as i promised, here's the wallpaper, after a small amount of image manipulation, enjoy:



it's a jpeg so it's small but high quality, and if you just want the direct link:

http://img.photobucket.com/albums/v243/Manslayer101/prevawall1-1280.jpg


- aka Manslayer101
Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106237
02/18/08 01:54
02/18/08 01:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
ooooo thanks

Re: More PreVa!!! Now with Bloom Flavor!! [Re: lostclimate] #106238
02/18/08 04:46
02/18/08 04:46
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
np, i couldn't resist


- aka Manslayer101
Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106239
02/18/08 15:25
02/18/08 15:25
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
i am planning on making an ai video showing off their ability in the game, right now i don't have the proper bloom shader, but i could attempt it


- aka Manslayer101
Re: More PreVa!!! Now with Bloom Flavor!! [Re: mpdeveloper_B] #106240
02/18/08 19:16
02/18/08 19:16
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well, not so sure that the video will be done, but i've tried out shadows and i've got em to work, they look good when casting on the model, some of them do, but i might just have to disable it because on some models it looks a little odd, it'll probably be an option in the game to put on shadows which i'll put as an option between low, mid and high:

low: only mechs have shadows
medium: mechs and weapons have shadows
high: everything has shadows

the thing is when all the buildings and everything has shadows on, the framerate goes to about 15 from 42 perhaps i will try cast. so far it's looking pretty good though, it may definately be an option


- aka Manslayer101
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