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Re: Update!
[Re: mpdeveloper_B]
#106151
12/16/07 04:08
12/16/07 04:08
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Ill do some testing, but I can only do limited looking for bugs, since I will be swamped, I can help you with code or optimizations, but if you have any questions for ideas on how to fix the bugs'll Ill be able to help with that.
edit:
Just wanted to add, after watching the videos, something seemed to be missing when shooting the enemies, and I just realized, you really need some knock back animateions.
Last edited by lostclimate; 12/16/07 04:13.
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Re: Update!
[Re: frazzle]
#106153
12/16/07 20:58
12/16/07 20:58
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
OP
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OP
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Joined: Feb 2006
Posts: 2,185
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thanks to both of you @lostclimate: do you mean mechs falling while you are damaging them with machine guns, rockets, etc? i'm not sure about having it, because it would slow gameplay for the player, which we don't want, or do you mean when they die? and by the way, glad to hear you still want to beta test @frazzle: yep, the only reason the loading screens aren't done is because they are level specific, but with the near beta we will have the first 2 cutscenes which will kind of tease you as to how good they will be so far the game is coming together as we planned, plus some extra things that we didn't i think it will turn out pretty good edit: i forgot to say, if you want updated screenshots, or some short info on the game, go to preva's website: PreVa we also have a few promo wallpapers, and the videos are also shown there
Last edited by mpdeveloper_B; 12/16/07 21:09.
- aka Manslayer101
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Re: Update!
[Re: lostclimate]
#106155
12/18/07 11:48
12/18/07 11:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Good, I like being teased No serious, about the new screens, I like them, they give the user the information of being a great game but not showing of all the little secrets the game has Now that's marketing ^^ Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Update!
[Re: mpdeveloper_B]
#106157
12/18/07 21:25
12/18/07 21:25
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Comic robots, now that's creative Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Update!
[Re: mpdeveloper_B]
#106159
12/19/07 09:40
12/19/07 09:40
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice video, the gamplay looks quite FUN, especially with all those powerful weapons I like the fog element from the first environment, it really creates the feeling of anxiety. The explosions are just perfect, couldn't be better if you ask me but isn't there a way to smoothly fade in/out the dynamic light that appears after each explosion so it wouldn't be just the light on/off effect. The best part was the 'flame trower', burn baby burn ^^ Great stuff Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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