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Re: PreVa - Anime-Stylized Mecha Action [Re: mpdeveloper_A] #106141
11/21/07 20:01
11/21/07 20:01
Joined: Mar 2006
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Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Looks very promising, I'm waiting quite curious to see the longer video
Btw, on the video I've noticed that sometimes the AI lacks abit, that is seems almost too easy

Cheers

Frazzle


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Re: PreVa - Anime-Stylized Mecha Action [Re: frazzle] #106142
11/21/07 22:34
11/21/07 22:34
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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here...or is it here...no no i...
We have more difficulty levels, the video was shot in easy but their is medium, hard and realistic as well. Realistic will own you.

Re: PreVa - Anime-Stylized Mecha Action [Re: mpdeveloper_A] #106143
11/22/07 12:19
11/22/07 12:19
Joined: Mar 2006
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Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Oke, nice to hear
But I think all modes should comprehense the level of realism, off course adapted to each level of difficulity

Cheers

Frazzle


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Re: PreVa - Anime-Stylized Mecha Action [Re: frazzle] #106144
11/22/07 16:07
11/22/07 16:07
Joined: Feb 2006
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mpdeveloper_B Offline OP
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well, the mechs that are on your side, their defense adjusts just as yours does for each difficulty, for instance easy is a cakewalk, as easy should be in all games, but realistic is like playing multiplayer, you hit them for the same damage as they hit you, for instance, certain bullets do 5 damage each time they hit, in easy, it may hit you for 0.1 damage, but in realistic it does 5 damage, but at the same time, the entire time you are doing 5 damage per bullet, so your attack isn't altered in difficulties, but your defense as well as your allies defense is too


- aka Manslayer101
Re: PreVa - Anime-Stylized Mecha Action [Re: mpdeveloper_B] #106145
11/22/07 19:33
11/22/07 19:33
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frazzle Offline
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frazzle  Offline
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Oke, clear enough

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: PreVa - Anime-Stylized Mecha Action [Re: frazzle] #106146
11/25/07 01:11
11/25/07 01:11
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here...or is it here...no no i...
mpdeveloper_A Offline
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And now a longer video.
PreVa Promo 2

Re: PreVa - Anime-Stylized Mecha Action [Re: mpdeveloper_A] #106147
11/25/07 15:11
11/25/07 15:11
Joined: Mar 2006
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Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Now I'm even more curious to play the game itself

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
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Re: PreVa - Anime-Stylized Mecha Action [Re: frazzle] #106148
12/08/07 04:27
12/08/07 04:27
Joined: Feb 2006
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mpdeveloper_B Offline OP
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If anyone is interested we have re opened the preva website, and some ingame screenshots are now available there:

See the site


- aka Manslayer101
Re: PreVa - Anime-Stylized Mecha Action [Re: mpdeveloper_B] #106149
12/08/07 17:59
12/08/07 17:59
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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I like the structure in it, the design is obviously optimized for Preva itself

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
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Update! [Re: frazzle] #106150
12/16/07 03:47
12/16/07 03:47
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mpdeveloper_B Offline OP
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Thanks frazzle, the thing is though the two videos that were posted, are now obsolete, we had a good week of work and balanced the gameplay, alot. We changed each mech's speed, turning radius, damage, accuracy, and added a spark effect to the explosions, as well as adding more damage to missiles and rockets, so they are 1-2 hit kills if you hit someone with them, but if you hit near them it's not quite as painful. There are also some minor effect changes, such as heat blade hits now look more painful as they have flashes as well as spark explosions, so basically, alot has changed. Heres a status in a not very accurate but effective percentage system .

Levels - ~80% (some minor changes to make, and one last level to implement)
Voice Acting - 0%
Sounds - ~50%
Cutscenes - ~10%
Loading Screens - ~10%
Menu - Basic layout is done, but the overall menu panels are ~5%
Gameplay - ~90%
Ai - ~98%
Cheats - ?%

Ownage 100%

Also, as an update, i would like to say that i would like to know if our beta testers are still interested in testing for us, because soon we will have a playable result, and will be sending it out, at the moment we have:

ambe
lost_climate
Trooper119

if anyone is interested we will take beta testers, you can post here, or pm either me or mpdev_A.

As one last addition to the update i would like to say that the gameplay has greatly changed from the original "Tech" demo, i gotta warn you, it's a tiny bit fun....i and mpdev_A play it about as much as we develop it . Also the ai is about 98% done, i say 98% because not all extra mechs are added yet, they aren't geniuses, but they will hurt you badly, and the damage inflicted on your ai partners differs with each difficulty, also it's not impossible to play anymore, and we have full difficulty settings in the game, it has been done for some time now, but i'm just mentioning it, and well if anyone is still interested in watching our now obsolete promos, here they are:

PreVa Short Promo Video - includes menu music
PreVa Promo 2 - a longer promo, the music is not from the game, but it is some good dnb


- aka Manslayer101
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