Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, wandaluciaia, 1 invisible), 798 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 1
Page 10 of 33 1 2 8 9 10 11 12 32 33
Re: Quick update [Re: ShoreVietam] #106121
09/07/07 18:49
09/07/07 18:49
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed a pro looking explosion Gafgar !!
A UC would be great

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Quick update [Re: frazzle] #106122
09/09/07 21:05
09/09/07 21:05
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
^^ Thanks for all the comments, i just wanted to tell everyone that i have posted the explosion in the UC now, and hopes that everybody is happy ;D...


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Another update [Re: Gafgar] #106123
09/16/07 04:42
09/16/07 04:42
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
Sorry guys, no screenshots this time, but good news, PreVa is about 1 month before completion (don't take me on that one, it may be longer) we are planning on it being out before christmas, the really good news is that the ai movement/attack/scan script is 100% complete, the only thing to finish is the specific mecha to add the actions to. at the moment we have one map completely finished from beginning to end (no cutscene yet) and the first cutscene of the game is completely done, as of today. Music work has started, and each song should be done after each level and cutscene, hopefully.

As for those who are enthusiastic for our first game to be released (or those who just think this project is interesting), it will be done soon. Also, we have started implementing Gafgar's code into the game (with which he will be getting full credit for), and will have an option for his explosion, or the 3d circular explosions.

For those who are just interested in Manga Page itself, our website is at http://www.itbgames.com/mangapage . there are updates and job positions, as well as a forum, for anime fans, it still has yet to take off.

If anyone has any questions or comments, then please post them, we'll get to them as soon as we are available.

i will be posting an updated list of all the people who have contributed, in one way or another, through code, or support, as soon as i can, it's late and i need to be off to bed, so, until next time...

Last edited by Manslayer101; 09/16/07 04:47.

- aka Manslayer101
Update [Re: mpdeveloper_B] #106124
10/26/07 21:39
10/26/07 21:39
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
Ok, i know what most of you have been thinking, "PreVa must be dead...abandoned...gone into the fog, as if it never existed", but it's not. I apologize for not posting any recent screenshots or videos or anything like that, actually i believe we'll make a video to console your worries (if any are present ). The fact is we have done loads of level work, and the menu has been redone for framerate purposes, it's not complete, but the overall layout has been completed. The levels are almost done, most levels already have their layout, the only thing left for each one is to make the objectives. We have also done work on the cutscenes, which will be fully pre-rendered cutscenes, which will be 320x240 mpg files, to save on space, although high resolution versions will be available for download, so you can enjoy them a bit more.

With that being said, the final things to finish are:

mission objectives
voice acting
cutscenes
menu
level transitions and mission screens
ladder matches
game-play balancing (which comes from beta testing)

and PreVa will be DONE...COMPLETED...FINISHED (caps ). But believe me when i say we're not gonna pull a Duke Forever, and this project will be done soon, i also promise some updated footage, considering we have taunted a bit too much.

so the question is, does anyone want a video?

Last edited by Manslayer101; 10/27/07 14:39.

- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #106125
10/27/07 08:22
10/27/07 08:22
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
YES!!!
I want a Video!!!!!!

Cheers

Poison Byte


Everything is possible, just Do it!
Re: Update [Re: Poison] #106126
10/27/07 09:52
10/27/07 09:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
hell yeah, i cant wait to see it finished, iv watched this game since its inception witha crappy room with a crappy texture and one model in the middle being your first post about it.

Re: Update [Re: Poison] #106127
10/27/07 10:19
10/27/07 10:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

YES!!!
I want a Video!!!!!!
...




Confirmed

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Update [Re: frazzle] #106128
10/27/07 11:42
10/27/07 11:42
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Awesome screens waiting for a video too

Re: Update [Re: Shadow969] #106129
10/27/07 14:37
10/27/07 14:37
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
wow....so ...you guys actually want to play this game...hmmm... i suppose i shouldn't mention the loads of unlockables, or the ladder games...or the ability to play as enemy mechs in the ladder system...or friendly versions of the enemy mechs and enemy versions of the friendly mechs....secret mechs to unlock...secret gameplay modes...

guess i shouldn't mention all that

Last edited by Manslayer101; 10/27/07 14:44.

- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #106130
10/27/07 17:58
10/27/07 17:58
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
Quote:

i shouldn't mention the loads of unlockables, or the ladder games...or the ability to play as enemy mechs in the ladder system...or friendly versions of the enemy mechs and enemy versions of the friendly mechs....secret mechs to unlock...secret gameplay modes...

guess i shouldn't mention all that




No you shouldn't... "M101 has accidentally been shot in the face"

Page 10 of 33 1 2 8 9 10 11 12 32 33

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1